Strong, resourceful, and smart, Nancy Drew is a timeless role model. The Nancy Drew Board Game is a continuation of the beloved book series, meant to celebrate, and educate kids about, one of literature’s most empowering characters.
My name is Quincy MacShane and I am the creator of the Nancy Drew Board Game. Nancy Drew has been an inspiration to me and, I feel, can do the same for other kids. I designed this trivia board game as a fun way for new generations to learn about Nancy Drew and the power of reading.
Help us launch the Nancy Drew Board Game in time for the 2014 holiday season!
NANCY DREW, THE ICON
What do Justices Sonia Sotomayor and Ruth Bader Ginsburg, Barbara Walters, Fran Lebowitz, Hillary Rodham Clinton, Laura Bush, Gayle King, Diane Sawyer, Speaker Nancy Pelosi, and Congresswoman Pat Schroeder all have in common? They’ve all cited Nancy Drew as having influenced their success. With the Nancy Drew Board Game, a fun an interactive family game experience, I hope to help a new generation of girls—and boys—rediscover Nancy and learn about the series.
ABOUT THE GAME
Put your detective cap on! It's time to get sleuthing. The Nancy Drew Board Game is a fun, educational trivia game designed for 2-4 players, age 8 and up. Players dive into the Nancy Drew universe, learning about the adventures of Nancy Drew as told throughout the 56-book series. The game is designed to support both the power of reading and the power of positive female role models.
How to play
Each player chooses a character—Nancy Drew, George Fayne, Bess Marvin, Ned Nickerson, Dave Evans, Burt Eddleton, Carson Drew, or Hannah Gruen—and a token to move around the board. Ideas for tokens include a magnifying glass, flashlight, and Nancy’s roadster.
Each book in the Nancy Drew series has its own card in the game. To start, the 56 bookcards are shuffled and 20 are placed on the gray and black positions around the board.
Nancy’s Notebook contains 4 questions for each of the 56 original Nancy Drew books. The first is a multiple-choice question, followed by 3 harder single-answer questions.
Nancy’s Notebook contains 4 questions for each of the 56 original Nancy Drew books. The first is a multiple-choice question, followed by 3 harder single-answer questions. If the player answers the trivia question correctly, she receives a bookmark (paperclip) to place over the corresponding question number on the card in play. The player with a bookmark on a bookcard is considered to be “browsing” the book.
Subsequent players who land on the bookcards may attempt to take possession of a title by trying to answer the next question in Nancy’s Notebook relating to that title. This continues until a player “buys” the book by answering the fourth and final question related to that book.
Clues and Evidence
The corners of the board feature question marks (Challenge Clue) or magnifying glasses (Advancing Evidence). If a player lands on a Challenge Clue, he can try to win a title from any other player by answering the next question about that title. If a player lands on an Advancing Evidence, he is given an opportunity to answer a question from one of the titles he is currently browsing in order to advance that title toward his permanent collection.
Play continues until all 56 titles are either added to the players’ book collections or removed from play. The player with the most titles wins.
WE DID OUR RESEARCH!
I have thought the Nancy Drew Board Game project through with some good advice from family and friends. I've formed a company, Sutherland Games LLC; licensed the right to produce the game from Simon & Schuster, which has been very supportive of my efforts; submitted a provisional patent around several elements of the game through legal counsel from a Chicago-based firm that specializes in game patents; and am now engaged with a top game production company in Michigan confident that, if we meet our goals, they will be able to fulfill the preliminary orders in time for the upcoming holiday season.
Risks and challenges
RISKS AND CHALLENGES
Near-term: Producing games and packaging and creating a new website with e-commerce functionality to enable the Nancy Drew Board Game to be stocked in local retail stores and be available for online purchase.Learn about accountability on Kickstarter
- (30 days)