Soth is a tabletop roleplaying game where you play cultists in small-town America. Your goal is to summon a dark god without making your family and neighbours suspicious. (Think of it as a cross between Breaking Bad and the Cthulhu mythos.)
Soth was published in 2015. It's received lots of great actual plays and discussion on podcasts like The Gauntlet (from 24:45 minutes in).
You can check out a 11-page preview of Soth 2015, right now, here: Kickstarter preview
Here's a 7-minute snippet of the She’s a Super Geek podcast playing Soth. It starts with Elizabeth (school librarian / secret cultist) making excuses to her husband Tim.
Update #8 has another short audio clip from a darker, more sinister game.
What was this kickstarter for?
I'm creating a print-on-demand softcover version of Soth with new art and upgraded layout.
Soth 2015 was a labour of love: I laid it out, designed the cover, created player- and GM-handouts to summarise the rules, and I illustrated the game using Creative Commons photos. If you buy - (or have already bought) - Soth 2015, you'll receive an upgraded pdf for free.
The gameplay of Soth 2019 will use mostly the same rules (this is not a second edition).
However, Soth 2019 will have:
- 5 pieces of new interior art
- Professional graphic design and layout
- A new, full-colour front and back cover image designed by George Cotronis
- Clarifications and streamlining of a few rules - see Update #5 for details on these changes
- Professionally redesigned handouts.
We're currently honing a new front cover for the game. Here's the current draft (but you'll find updated versions at the Soth Facebook group):
You'll see some of the new interior art, below. Together, they tell a story of two cultists trying to summon Soth. The game’s tone can move between black comedy and noir thriller, and I think these illustrations really capture that.
We're revealing sections of the third piece of new art as people complete seven challenges (see this update for details). After the Kickstarter, you can see how the picture is emerging at the Soth Facebook group or at my twitter accounts: @SteveHickeyRPG and @SothRPG.
Our layout artist, Keane Chan, won't be modifying the existing layout too much. He's making it cleaner and adding more useful call-out sections. Here’s a first draft of his design, along with the fourth new piece of art.
I’ve already created a test proof of Soth 2019 using DriveThruRPG’s print-on-demand service.
But the Kickstarter funding has enabled this project move along much more quickly - and the end product will be much higher quality.
I really like the way Soth is structured, and the way it plays! It does so many clever things. The way it handles table talk is great, too—it's social engineering to keep the cult together.
— Jason Morningstar, Fiasco, Night Witches, The Shab-Al-Hiri Roach
Soth is so good. If I was going to make a list of my favorite rules / mechanics from games I've played in 2015, the Mask of Sanity stuff would be way up there. It has led to some of the best RP I've seen from my group.
— Jason Cordova, founder of The Gauntlet
Soth captures the essentials of committing ritualistic murders to summon a dark god that will destroy humanity, but in a way that's hilarious, murderous fun. I'm excited to play it again!
— Mike Sands, author of Monster of the Week
This is such a wonderful, innovative game, that takes the staple premise of most modern horror roleplaying games and subverts it wickedly.
— Andrew Kenrick, Dead of Night
You can check out more testimonials and get more of a sense of the game in this video:
Why did you set the funding level at $999?
I strongly believe people in the creative community should be paid what they’re worth. I wanted to pay the artists and professionals on working on Soth 2019 at their full commercial rates.
Zoey and Gino (the two artists) have already finished and delivered their art and I've already paid them. But they charged me mates rates (about 50 percent of their normal fee). I also want to hire Keane Chan, a professional graphic designer.
Who is Team Soth?
Steve Hickey (author)
My name's Steve Hickey. I’m probably most well-known as the editor of Monster of the Week by Michael Sands.
In addition to Soth, I’ve also designed, edited and published My Life as the GM (which is a guide to running My Life With Master) and Left Coast: The Short Story edition. I first published Left Coast as a stretch goal reward for the Radio Free Albemuth kickstarter (and delivered it on time). I wrote 'The Summoned' playbook for Monster of the Week.
Zoey Hogan (artist)
Zoey / Cap O' Rushes is a comic artist and illustrator living in Washington State. She has done illustrations for 1001 Knights and The Endling, as well as visual novel projects with Paper Star Studios. She has assured me that she is definitely not 3 cats in a trenchcoat.
Gino Moretto (artist)
Gino is a full time teacher and part-time artist living in Wellington, New Zealand. His art has appeared on The Drabblecast, Star-Ship Sofa, and the Dunesteef Audio Fiction Magazine.
Keane Chan (graphic designer)
Keane is a freelance graphic designer living in Wellington, New Zealand. He has 15 years of experience in graphic design, with a strong background in print design and production, and has worked in advertising agencies and magazine houses. When he's not laying out type or retouching photos, Keane can be found discussing the outcome of a Pirate vs Ninja battle.
Johnstone Metzger (print on demand consultant)
Johnstone is the author of The Nightmares Underneath, Adventures on Dungeon Planet, and Space Wurm vs. Moonicorn. (His Patreon page has more details.)
He's experienced in getting the absolute best out of DriveThruRPG’s print-on-demand system. He's been referred to as 'the bleed-master', for his ability to figure out how to push pages to their limits.
In order to speed up delivering the game to you, this Kickstarter only has a few reward levels:
- Print-on-demand coupon
- I will run the game for online for a group of four.
Supporter: Free pdf of current version
As soon as you back (at any level), you can download a pdf of the current version of Soth. Click here to download it from this backer-only update.
Pdf version of Soth 2019
You'll receive a pdf version of the revised and polished version of Soth.
If you've previously purchased a pdf of Soth, you'll receive the upgraded pdf for free.
At-cost coupon for a print-on-demand version
By backing at this level, you'll receive a coupon allowing you to print a copy at-cost.
Printing and shipping are not included in this level. You will order a copy of the book from DriveThruRPG's printers. When you order, you'll pay the 'print at-cost' charge (currently, approximately US$3.20) and you'll also pay for shipping
Running the game online
I will run Soth for groups of four players. I received the 'Best GM' prize at New Zealand's largest convention four years in a row.
• Please note: this level is limited. I'll run Soth four times.
Let's summon Soth
Thanks for checking out this kickstarter.
If you back it, I hope you enjoy reading the pdf you’ll be able to download immediately (from the first backer-only update).
I wish us all the best of luck as we #SummonSoth
Risks and challenges
This is my first Kickstarter.
To give you the confidence I can deliver Soth, this risks and challenges section is going to be longer than usual.
WHAT STEPS ARE YOU TAKING TO MITIGATE RISK?
I've delivered multiple time-bound projects in my professional life: I’ve directed a feature film, and I've been the head writer of a TV series where I was responsible for delivering scripts on time. I've also run deadline-driven volunteer projects.
I’ve delivered stretch goals on-time for two kickstarter campaigns (Monster of the Week and Radio Free Albemuth), and I’ve backed 34 projects—so I’m familiar with expectations and pitfalls of delivering to backers.
In addition, I've taken the following steps with Soth 2019:
• The game has already been written. You’ll receive the 2015 version of Soth as soon as you back.
• The art has been paid for and delivered.
• I have a support team of experienced publishers and Kickstarter-deliverers to advise me if I run into any difficulties.
• To ensure delivery is as quick as possible, this campaign has no add-ons. All the stretch goals are to either make Soth 2019 better to look at, easier to use, or to get it into your hands faster.
HOW WILL YOU HANDLE DELAYS DUE TO WORK OR HEALTH?
This kickstarter is not raising funding for me to work on it full-time.
If we don't raise enough to pay Keane to polish the graphic design, then delivery will depend on my capacity to complete the work myself. I've laid out two 120+ page books and created the test proof, so I'm confident I can do this.
I’ve previously had carpel tunnel syndrome (also known as RSI or OOS). This means I have to carefully manage my workload to prevent a recurrence of chronic pain.
I've budgeted until September 2019 to complete the work myself.
WILL YOUR HEALTH ISSUES AFFECT COMMUNICATION WITH BACKERS?
After the campaign closes, I expect to issue backer updates either:
• whenever there is news
• at the end of each month.
I’ll update you on milestones reached and on any delays or sicknesses. I’ll clearly identify updates (in the subject line) that require a response from you.
In order for backers to track our progress whenever they like, I’ll set up a publicly-viewable project status Trello board. I’ll attach a link to that board to every update.
Usually I’ll only be able to respond to comments between 6pm till 10pm New Zealand time.
Please note that it may take me a long time to respond to comments. I tend to get overwhelmed with trying to craft a ‘perfect’ response rather than focusing on delivering a timely one. This is a bad habit I’m trying to break, but I wanted you to be aware of it.
In case of emergency, I've deputised two friends (one of whom has run a Kickstarter before) to respond to comments on my behalf.
WHAT IF SOMETHING UNEXPECTEDLY CATASTROPHIC HAPPENS?
If any emergencies happen or unforeseen delays emerge, I'll spend 24 hours trying to resolve them myself, consulting with my support team.
I’ll then notify you via update as soon as possible, either with the solution or to let you know what’s happening.
If it seems appropriate, I may ask for your (the backers’) advice on possible next steps and solutions.
WHAT ABOUT YOUR LACK OF EXPERIENCE WITH PRINTING?
I've designed and organised the commercial printing of bookmarks, flyers and direct mail letters.
But because I don't have much experience with the book-printing process, I'm aiming to deliver a print-on-demand product.
Our graphic designer, Keane Chan, is experienced with this and will be able to advise me.
The biggest challenge will be in reviewing the proofs of the print-on-demand version of the game. I have assumed there will be at least two trials to create a high-quality product.
As I’m based in New Zealand, there will be a reasonably long delivery times to review each proof. I am hoping to arrange a colleague based in North America to review the proofs.
This is one point in the process where my estimated delivery timeframe could easily slip: I will keep backers updated about it.
WHAT IF YOUR TEAM MEMBERS CAN'T FULFIL THEIR OBLIGATIONS?
The pdf is already done with spaces to insert art.
If Keane is unable to complete his graphic design consultation, I have several fallback positions:
• I could consult with other graphic designers I know personally
• I could crowd-source feedback
• I could publish the game in the best possible state that I can personally achieve.
WILL THERE BE ANY ISSUES WITH THIS PROJECT USING NEW ZEALAND DOLLARS?
Because I'm based in New Zealand, it's compulsory for this project to
use New Zealand dollars.
Previous Kickstarter campaigns based in Australia and New Zealand have experienced errors when backers are charged at the end of the campaign. Apparently, this is due to the way most people configure their credit card.
I am researching how backers can adjust their credit card settings to avoid this error and I'll brief backers on this in the final week before funding.Learn about accountability on Kickstarter
- (28 days)