17 October 1903.
The Esperanza ends up in a terrible storm and loses its battle against the elements. 163 people lose their lives, but a small group survives this disaster and washes ashore on the isle Juan Ansidad. For weeks they wait, hoping to be rescued, but they slowly run out of food. They come to realise; if they ever want to get home again, they will have to take matter into their own hands again. A raft is carefully put together and with a small ration four brave survivors try their luck on the Pacific, looking for salvation.
You have found the logbook in which the four survivors wrote down their adventures; their story, which lasted 21 days.
In 21 Days you relive the events recorded in the found logbook, over a period of 21 days. The purpose of the game is to have (at least) one of the survivors rescued by a ship on the 21st day.
You do this by following the events described in the logbook and having the survivors choose and perform actions on the various locations on the gameboard.
HOW MANY PLAYERS??
21 Days is a cooperative game, designed for 1 to 4 players. When playing the solitaire version of the game, you can choose to have Scruffs the dog on the raft, which (I think) enhances the solo experience. After all, what's a survivor without a man's best friend? When playing the 2 person version of the game, each player controls 2 survivors. When playing the 3 player version, decide which player controls the fate of 2 survivors. When playing the 4 player version, each player controls 1 survivor.
Not going into every detail, this is how you play "21 Days".
The purpose of the game is to manage being saved by the rescue ship on day 21. You can do this by following the events described in the logbook and having the survivors choose and perform actions on the various locations on the gameboard. With a lot of luck, but also some skill and wiseful planning you will work your way through the logbook and live to tell the tale.
THE 21st DAY; END OF THE GAME
When (at least) one of the survivors makes it to the 21st day it's time to be picked up by the rescueship, which is looking for you. On this final day you are not allowed to make use of the various locations.
At the start of Day 21 every survivor loses 1 strength. After this, the remaining survivors have to get the rescueship to notice them. For every two hope, a survivor may shoot off a flare. A survivor without hope, may shout out for help as well, every attempt will cost him 2 strength.
When the rescueship enters the final spot on the rescue track, you will be saved and win the game!
(flashplayer required; rules will also be available on Boardgamegeek)
Don't lose too many planks of the raft, for you will lose some of your survivors as well! In 21 Days the four survivors are stuck together on a raft made out of 6 planks, held loosely together. Some events during the 21 days may cause some planks to drift off. There are ways to prevent this, like saving up hope tokens or picking the right bottlecards.
Apart from some text on the Survivor cards, the game is language independent. On the logbook cards you can find flavourtext in Spanish, English, Dutch, German, French, Russian, Hindi (and more); this is because the survivors, who all wrote in this book, are from countries all over the world. The actions you will have to perform are directed by icons / symbols in the logbook.
So far, the rulebook will be in English and Dutch language. If you want to help us translate the rules into your native language, please contact me! Thanks!
Playing boardgames can be an addiction; to get my daily fix, I play a lot of boardgames solo as well. When people give me strange looks when I tell them I play boardgames solitaire as well, I always tell them it's just like playing a game on your phone, it only looks and feels better.
When playing the solo game, Scruffs comes into play, replacing one of the crew members.
By having Scruffs join the other survivors, I think you have a better, more varied, solo experience while playing the game.
Scruffs is being represented on the raft by ONE green die, with a strength of '4'. When the survivors take good care of the ships dog, they all may benefit from it. On days with Scruffs having a strength of '5' of '6', you may take a dog (paw) card, just before the Middayphase. On this card you find a dice challenge, which may help all survivors during the game.
Erik Winkelman (at the right), 1972,
spends his life creating stories, animation series, theatre plays, newspaper cartoons, songs.. and is now ready to release his first boardgame.
Eric Kenter (that long haired fellow), 1970
lives in Breda as a furnituremaker, but spends a great deal of his sparetime on sculpting, drawing, photography, reading and watching all forms of art.
Regrets to have never learned an instrument.
I do not have cats, nor dogs, but the neighbourhood felines have a great interest in the birds in my backyard.
SPREAD THE NEWS!!!!! Copy & paste I'd say!
Risks and challenges
Risks and challenges.
This is my first Kickstarter project, so you could say it's a new adventure for me. When I launched the project, the game was 95% finished, with some additional (stretch goal) work to be completed during the campaign.
I have already made all necessary arrangements and assure you that I will do my best to deliver this game in October 2017!
Thank you for your support!Learn about accountability on Kickstarter
- (30 days)