Nerds Night Out
Nerds Night Out
A competitive card game where players race to gain the most Nerd Cred, by any means necessary.
A competitive card game where players race to gain the most Nerd Cred, by any means necessary. Read more
Today is the day, tonight is the night, for you and your nerdy chums to attempt the impossible; full societal re-integration. What better place to do it than the local watering hole? After all, that's where TV and movies say people hang out. Venture forth, nerdy ones. With swag in hand, money in your pants, and ADVENTURE on your lips. Can you survive the outside world and libations beyond your wildest dreams? Do you have what it takes to reign supreme as HEAD NERD!?! Get ready for NERDS NIGHT OUT!
Nerds Night Out is a competitive card game where players at a bar race to collect sweet nerdy objects (like magical dice or awesome new cell phone games) in an attempt to gain the most Nerd Cred and officially become the coolest person in the room. But watch out, your friends aren’t going to let you claim that title so easily! You are at a bar after all, so other players can stop you from achieving your final form by getting you drunk and stealing your stuff!
Nerds Night Out’s fast-paced game play and parody-rich comedic style has a little something for everyone (and in this age of rampant fandom, that’s saying something). 2 - 4 players compete to be the first player to reach 15 Nerd Cred, by any means necessary (beit stealing, boozing, or outright outsmarting the other players with snappy comments and references).
Our launch video covered the basic rules for the game pretty concisely, and the video above covered a bit more about the card types in the game and how they work. But what's that you say? You're one of those weird people who likes to use their eyes to read things?!? Geez, well just for you, here's the basic rules of the game in good old fashioned print form :)
WHAT'S IN THE BOX:
1x Coin Purse
16x Coins and a pouch to put them in
1x Bar Menu
1x Peg board to track everyone's points
GAME SET UP: Shuffle the STUFF DECK. Each player draws 4 cards from the STUFF DECK. Make sure the COIN PURSE is fully loaded, as your night will not be a cheap one. Lastly, make sure that all players can see and read the BAR MENU.
DETERMINE WHO GOES FIRST: Roll a D6. Highest roll goes first. Re-roll all ties until a winner is determined.
WINNING THE GAME: At the end of any player's turn, if any player has 15 (or more) NERD CRED, then the game ends and that player wins. Remember though, the player doesn't win the game until the turn ends, so other players always get a chance to try and stop them using ONE-SHOT cards.
TIES: If a turn ends and 2 or more players have 15 (or more) NERD CRED (perhaps with some carefully placed ONE-SHOTs), then the game ends in a tie. If the tied players are not happy with merely being equal to one another, then the oldest player wins the tie. As we all know, with age comes experience (mostly experience with IRC...)
STUFF DECK EXPLAINED:
The STUFF DECK represents all the cool stuff you and your friends are going to do and buy tonight. This varies from “talking about what you saw on the web last night”, to “showing off the latest cool gadgets you purchased” to any number of other fun things. There are 5 types of cards in the STUFF DECK
ITEM CARDS: These represent cool things you can buy to prove your nerdiness, but at a price! Item cards must be purchased from your hand using MONEY. ITEM cards usually give you NERD CRED while they remain in play and under your control (if they leave play or you lose control of them then you lose the NERD CRED). Some ITEM CARDS do not give NERD CRED. In those cases, the cards typically grant some other bonuses.
ONE-SHOTS: These cards can be played at any time on any player's turn. These cards represent the activity and conversational part of the evening. They are called ONE-SHOT's because they only activate once, as soon as you play them, then they're placed in the DISCARD PILE. If a ONE-SHOT card effects your NERD CRED total then keep it in play to help keep track.
COMPANIONS: These cards represent interesting people who you met at the bar, or people you invited to come along with you. Be careful though, not all COMPANIONS are good. We've all had that night where you just can't get rid of a creep. Some COMPANIONS give NERD CRED, others don't, but most have fun game changing abilities (sometimes all it takes is 1 new person in the group to really mix things up). Each player is limited to only having 1 COMPANION in play at a time, unless otherwise stated on the cards.
APPS: These cards represent cool applications you have downloaded onto your SMART PHONE. Just like ITEMS; APPS typically cost MONEY to buy and give you NERD CRED while they remain in play and under your control. Some APPS have no effect unless you have a SMART PHONE ITEM in play. Others give NERD CRED even without a SMART PHONE in play, but would give more if you had one. This information is always printed on the card.
BOOZE: Libations, the real reason we get out of bed in the morning. BOOZE gives players DRUNK POINTS. BOOZE can be purchased with MONEY by either buying BOOZE cards from your hard or buying them from the BAR MENU. BOOZE cards typically cost less or give more DRUNK POINTS than BOOZE purchased from the BAR MENU. BOOZE can be bought for any player, even yourself. Typically though, you want to be a nice human being and buy drinks for your friends. After all, sharing is caring!
BAR MENU EXPLAINED: The BAR MENU works just like purchasing BOOZE cards from your hand. However, since buying drinks from the BAR MENU didn't require any cards from your hand, the drinks often cost more or aren't as effective (that's what you get for buying domestic!).
DRUNK POINTS EXPLAINED: When a player reaches 10 (or more) DRUNK POINTS, they have become too drunk to participate in the conversation, and they need to sober up a bit. That player must skip their next turn, and whichever one of their generous friends bought them the last drink gets to steal something from them (aren't friends great).
Now, we know what you’re all thinking: “wow, people really love this game AND it seems super fun. I should give these guys all my money right now!" And you’d be right! But let’s be real. In these troubling Internet times of “Perfect Girlfriends” and “Nigerian Princes” how can you really know who you’re talking to without seeing some proof? Valid point! So we encourage you all to please take a few moments to get to know the game’s creator, Ben Bratzel. Once you do, we’re sure you’ll start uncontrollably throwing money at your computer screens in an attempt to get this game done faster (NOTE: please do not actually start uncontrollably throwing money at your computer screens. We here at Misfit Children are not, in fact, inter-dimensional beings able to retrieve money that bounced off your screens and fell on the floor. If we were. we wouldn't need to launch a Kick Starter).
Misfit Children is an independent graphic design and game studio. We are a co-operative group who work in multiple disciplines of design, but we love games and helping people achieve their dreams.
Lastly, and most importantly; we here at Misfit Children take our work pretty seriously, seriously enough to actually put the game down and come up with a real plan to get this thing finished. Here’s our amazingly detailed plan to get this game done and into your loving hands (brace yourselves):
- Get Money
- Throw Party
- Sell Game
It's just that simple!
Jokes aside, we sat down with our art team and our print brokers and had some pretty real conversations about monetary needs and time constraints to complete this project. To be 100% transparent, here's our projected timeline for completion:
- STEP 1: It'll take up to 4-5 months to complete Art and finalize design and to submit everything to our vendors and brokers.
- STEP 2: Next, we wait patiently for proofs of everything to come back from our vendors and brokers.
- STEP 3: Once proofs are approved, it'll be another 3 months (max) to get the game and all other rewards back from our various vendors.
- STEP 4: Pack it all up all and ship it all out!
Risks and challenges
Let's be honest, we know we're not a huge company, and projects like this take time. We're going to do our best to get things completed in the timeline laid out above, but of course things can always come up. For example, if we over fund enough to produce the first expansion set, we will obviously take a bit more time to produce everything, seeing as we’ll have to give our art team the time to design the new cards. Of course this means we're going to work extra hard to get it all done, but it's still a risk worth noting.
Of course if you have any questions or concerns, please feel free to reach out to us at MisfitRalph@gmail.com.Learn about accountability on Kickstarter
- (30 days)