Waking Amy Teaser Trailer:
Waking Amy – 2.5D Puzzle/Combat Platformer
Waking Amy is a 2.5D side-scrolling platformer with puzzle and combat elements based on some of the great games from the PS1 era.
We want everyone to be able to enjoy the game on as many platforms as possible!
PC\Mac\Linux guaranteed at launch
Play-Throughs \ Press:
Some comments from supporters:
Flik's Gaming Center:
Every third stretch goal is a hidden "Super Feature" that we are very excited to include but need proper funding to fully develop. We would love to produce all of them to create this amazing experience for all of you!
Below are the rewards that can be received as a thanks from us for your backing!
This is YOUR experience:
Waking Amy is a combat/puzzle platformer inspired by indie games and PS1 greats: Super Meat Boy, Braid, Dustforce, Crash Bandicoot, Pandemonium, and many others. We love these games, and we want to give the community our take on what an exceptional game should provide to players.
We feel that games created today focus too much on forcing players to experience what the developers had in mind. One of the key focuses of Waking Amy is that you, the player, get to decide how you want to solve puzzles and conquer enemies. The experience with this game will vary from person to person, depending on whether you are a hack-and-slash kind of player or a mindful scanner of your surroundings. No matter what your unique play-style may be, there are ways for you to succeed.
Members of our team are obsessed with game mechanics, so our fighting system is influenced by the best techniques around. We want players to be able to engage enemies with their own fighting styles, from spammy to strategic. You can be sure to expect some crazy combos to come out of this game.
Why "Waking Amy"?
Waking Amy is centered on traversing a young girl’s distorted memories and dreams in hopes of waking her from a terrible coma. Play as Amy, and battle through her warped mind as she fuses with creatures she encountered in her past.
Every creature provides you with new and unique abilities to use in a dream world. And, of course, Waking Amy is in 2.5D! This means you aren’t always restricted by only using X and Y axes, and you can get a refreshing taste of the third dimension from time to time.
Each “Dream World” provides its own idiosyncrasies to explore and exploit in order to help you traverse the environment, solve puzzles, and battle enemies. In each Dream World, you play a different Amy/creature hybrid that gives you a new set of abilities to help you defeat whatever is thrown at you. Each Dream World has a fixed amount of levels to conquer, and we will gladly add more for those who donate a significant amount. (See stretch goals.)
What's Already Done:
We spent the summer developing the current alpha demo state (footage seen in the video above). If we reach the relevant stretch goal, we will release the alpha demo to the public (see stretch goals). On the programming end, most of the hurdles have already been overcome. Our development pipeline is securely streamlined. A great chunk of the design has been completed, as well.
From Pencil to Polygon:
Where your funding is going:
All of the game footage you've seen so far has been developed with a budget of $0. The truth is, we can't afford to finish this game without necessary funding. The funding will be distributed in a way that allows for fast, stable production. Here is a chart explaining how the project's funds will be allocated:
The Four Hardest-Working Individuals:
Connect with us!
Special thanks to: http://kickingitforward.org
We want to make this game as awesome as possible, and it can only happen with your help! Thank you so much!
Risks and challenges
Independent game development always has its perils. What we produce is limited by the budget we have, and we unfortunately cannot afford to continue development on our current $0 budget. Creating all the assets necessary for such an outstanding experience cannot be done without your help!
Since we are offering to put the game on iOS, Android, and Ouya, we will be spending a tremendous amount of development time optimizing the game so that we don't lose any amount of quality from the experience we want to provide. This takes an incredible amount of effort and focus, we won't be able to do this without the proper funding.
We are looking into releasing the game onto Steam via Steam Greenlight but there is a chance it will not make the cut without enough support. We will be sure to make a statement of when we launch for Steam so we can all push to get it on there together!
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