Share this project

Done

Share this project

Done
Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics, by the creator of D**m, the Roguelike.
Jupiter Hell is a turn-based sci-fi roguelike/RPG with modern 3D graphics, by the creator of D**m, the Roguelike.
2,083 backers pledged £70,067 to help bring this project to life.

Jupiter Hell 0.4.0 (beta) released!

Posted by ChaosForge Ltd (Creator)
17 likes

The next milestone in the Jupiter Hell Beta has been released! If you have Beta access, make sure to restart steam to force the update. If you have Beta access, but never received the Steam key, please get in touch with us.

We’re fully on schedule towards an end of May 2019 Early Access release! Many of you asked if there’s an option to get access to the beta before Early Access - we are working on it. In the meantime, do not forget to wishlist the game on steam!  

Demon hunting
Demon hunting

Progress between 0.3 and 0.4

We’ve managed to implement most of the things that we’ve planned for 0.4 and even more! The major highlights are:

  • three player classes, each with it’s own sets of traits!
  • special levels - 3 on Callisto, 3 on Europa, 2 in the Beyond!
  • in-game configuration
  • improved AI
  • better loot generation
  • utility slot and utility items
  • upgraded audio and more music! 
Europa
Europa

Road to Beta 0.5

Next major milestone is Beta 0.5.0, with minor versions scheduled every two weeks. 0.5.0 is tentatively scheduled for 1st of February, and hopefully will include all of the following: 

  • Io
  • player data and first challenges
  • more items, traits, master traits
  • improved level generation
  • Vulkan port finished
  • hopefully OSX version
  • ...and more!

Also new weapons, lots of new weapons…  

Guns, lots of guns...
Guns, lots of guns...
JC Denton, Marcin Rynkiewicz, and 15 more people like this update.

Comments

Only backers can post comments. Log In
    1. Epsilon Rose on

      @Rob Crowther

      You also need it for certain features, like radial menus, to function. Also, configuring it is kind-of important and that's much easier if you can open the overlay in game.

    2. Rob Crowther
      Superbacker
      on

      @Epsilon Rose The Steam Controller should work fine without big picture these days, just need the overlay to configure it.

    3. Epsilon Rose on

      That makes sense.

      I actually use a steam controller, which is quite adept at controlling games that don't natively have controller support (it was actually my preferred way to play Stellaris). It just needs the big picture overly and it can emulate a mouse and keyboard in all sorts of interesting ways. When you do get to implementing controller support, you might want to consider using the scapi, since it does a good job of automatically translating things to different types of controllers and allows for some advanced tricks that most native implementations can't easily replicate.

    4. ChaosForge Ltd Creator on

      At the moment we're in the process of porting the engine from OpenGL to Vulkan - until that is finished we decided to drop performance work, as it would be wasted in the long run. Around 0.4.2 we should be on Vulkan, and from that point slow optimization will start. We're aiming at 30fps for built-in Intel cards and 60fps for anything else (that isn't old). There is no controller support yet, that actually should also appear for 0.5.0.

    5. Epsilon Rose on

      Do you guys have improving the performance as a distinct goal at this point? I've found Jupiter Hell to have a single digit refresh rate on my laptop, without manually configuring how it launches through Nvidia's software, and even then it still struggles at 30 fps, neither of which should actually be a thing in my laptop.

      There also seems to be some wierdness with the steam big picture overlay, which is actually a fairly substantial problem for me, since that's how I tend to configure my controller.