Nadia Was Here
Nadia Was Here
Explore the meaning of life in this fresh RPG, featuring a never before seen battle system & a dose of 8 bit nostalgia.
Explore the meaning of life in this fresh RPG, featuring a never before seen battle system & a dose of 8 bit nostalgia. Read more
Nadia Was Here is an RPG in the vein of the classics of the 8 and 16-bit eras. Inspired by gems like Golden Sun, Final Fantasy and many others. However by changing some fundamental aspects, Nadia Was Here brings you a fresh, new experience. Dive into the wonderful world of Amytah and fight epic battles in a battle system unlike any other. Develop your heroes in a completely new way and explore an intriguing story.
Nadia Was Here will release on Steam for PC and might get to other (DRM-free) platforms as well in the near future.
Want to experience Nadia Was Here? Try the demo!
If you want to back Nadia Was Here but don't have a credit card.
There are ways to still back Nadia Was Here. Please take a look at the FAQ section at the bottom of the kickstarter page for more information.
- Find your own truth: an intriguing story on a big subject told through the eyes of three unlikely heroes.
- Fast-paced battles: the game features a battle system inspired by time management games that you haven't experienced before in any other RPG.
- No need to grind: your characters grow through learning new skills instead of leveling up.
- Keep collecting: gain more skills and become stronger during battles. Collect and upgrade powerful amulets.
- Explore a beautiful but dangerous world: Dungeons full of secrets and exciting puzzles.
- Bosses are real nailbiters: Fight bosses in tactical battles that will have you on the edge of your seat.
- Old limitations, new colours: Great visual style with only 16 colors that will please your eyes and warm your nostalgic heart.
After years of chaos and war, the people of Amytah have finally started to rebuild their world. But all that effort may be for nothing, as somehow, the world is stuck in a time loop: a century that keeps repeating itself, erasing everything that is, and everything that would be.
It's the final year before time will revert itself to those hopeless times, and most people are oblivious to what is about to come. One young mage has noticed the signs, however, and has started his journey to find out more. He crosses paths with a thief who recently escaped her prison cell, and a warrior searching for a precious item that was stolen from him.
Together, they take it upon themselves to save the world from this neverending time loop, and hope that doing so will solve their individual problems.
You will follow three main characters on their journey to save the world and assist them in their quest for personal growth. And maybe by traveling with them, you will gain some new insights yourself as well!
Nadia Was Here takes place on the fictional Amytah.
Amytah is a small continent in the middle of an endless ocean. A larger island lies in the east. Technology on Amytah is comparable to the early 19th century, but its history is completely different from ours. The eastern part of the continent knows several villages and cities, while the western part is more dangerous. This is where the temples of the three deities of this world can be found. The world is full of magic and inhabited by a wide variety of fantastical creatures and races.
Nadia Was Here is made with a love for classical RPG’s, but does put several twists on the genre to create a new experience.
You start the game as Hogan, the warrior. Soon your party will be enhanced with Nadia, the thief and Tereshan, the mage, and your party management skills will be put to the test more and more. You will explore the world, fight enemies and solve puzzles to advance in the story.
The battle system of Nadia Was Here is fast-paced while maintaining a focus on strategy and character building.
Position your characters in front of the enemy they need to interact with. A charge bar next to each character indicates when they will be ready to use their skill. Each character has speciffic strengths and weaknesses, and making use of these imbalances is the key to winning your battles.
Weapons and spells are mostly acquired during battles.
With all these things to keep track of during battle, staying focused is of the essence! So get used to the edge of your seat, you're going to sit there a lot.
One of the most satisfying aspects of playing an RPG is developing your character and setting up strategies. Nadia Was Here tries to offer many ways to develop your character while cutting out the tedious bits.
No random battles, less grinding! Enemies are shown on screen and can (usually) be avoided if you’re not in for a fight.
Instead of leveling up, strategy and skill are the main factors to win battles in Nadia Was Here. Your characters grow through the new skills they learn during their quests, expanding their possibilities and flexibility.
Weapons and skills never become obsolete! Every weapon or skill has unique properties that may be good or bad depending on situation or play style.
Not one piece of equipment does the same thing! Equipment in this game comes in the form of amulets. Amulets may boost a stat or grant a new ability, but they never outclass each other.
Equipment can be upgraded with dust collected from defeated enemies. On a normal playthrough there is a limited amount of dust available, so it’s up to you to decide which abilities or stats to invest in.
Exploring the world of Nadia Was Here will be great experience! No long, drawn out, maze-like dungeons. Instead, you can expect a wide variety of environmental puzzles to solve and secrets to discover. Every dungeon in Nadia Was Here is mechanically and thematically unique!
My name is Joep Aben and I have been designing games for over 13 years. My goal is to use games to express thoughts, ideas and emotions that I wouldn’t be able to express any other way. As such, my games are often deeply personal. At the same time, I think it’s important that my games are fun experiences! I have a large array of freeware games under my belt, most notably the adventure game “Abandoned”, as well as the game jam games “Orange” and “The Only One.” Now I’m ready to finish Nadia Was Here, my largest project to date.
For Nadia Was Here I was inspired by many gems from the past like Chrono Trigger, Final Fantasy, Golden Sun and many others.
Having worked on Nadia Was Here for over 4 years, I have a deep connection with this game, but the time has come to share this project with the world.
I need new perspectives and input to properly polish and finish the game. With kickstarter, I can build a great community that can help me get those perspectives. I want to work on the game full time for te next couple of months to give the game and the community the time it deserves for the game to become great!
In order to work on Nadia Was Here full time, I need a way to support myself. I've gotten by on savings in between working other jobs until now, but my savings are once again running out. With kickstarter, you can help me to keep working on the game for the final stretch so I can really finish the game! That way, you can enjoy the game on Steam before the end of the year!
So please help make this game a reality! Back the game, get involved, help spread the word! We can make this game happen!
Most of the funds collected through kickstarter will be used to fuel the creation of this game and paying colaborators. Of course, there are also other costs involved with running a kickstarter as well.
The soundtrack of Nadia Was Here has nearly an hour of music from the game! Listen to some samples below.
This collector's edition contains the game, as well as the soundtrack, a player's handbook with behind the scenes information (PDF), and a print-it-yourself version of the Nadia Was Here cardgame! (PDF).
Pixel a plant and leave your mark on the game. Planting a seed is a recurring theme in Nadia Was Here, and to reflect that, I've created this tier to allow you to 'plant a seed' in the world of Nadia Was Here too!
It may seem like planting a seed is just small gesture, but it may have big consequences. If the Kickstarter succeeds, the plants created by backers will be part of a side-quest in the game. By collecting the plants in Nadia Was Here you'll be able to unlock new amulets and skills for your characters. The more backers choose this option, the more extra content will make it into the game upon the Kickstarter's completion!
Use the Nadia Was Here color palette to draw a plant of maximum of 16x16 pixels. The plant will be hidden somewhere in the game for players to find*.
*I reserve the right to make edits to your plant if it is somehow inappropriate.
Is there a thought you want to share with the world? Share that thought through one of the NPC's in the game!
Pick one of the basic NPC designs, and come up with a line of dialogue for that NPC to say.
Random thoughts and opinions work very well here, but your NPC can say almost anything.
If you suggest a line that is somehow inappropriate for the game or offensive, you will be asked for a new line.
Change the way the game can be played! Leave the biggest possible mark on the game by designing an amulet with an ability that wouldn't make it into the game any other way! Do you have an idea for an amulet that provides a powerful new skill, a wacky effect, or both? It will remain just an idea unless you choose this tier.
During a skype call of about 30-60 minutes, you will help design an amulet for the game.* Amulets can be equipped to your heroes and can do a wide variety of things.
*Final designs will be realized by me in order to preserve the game's combat balance.
Excess funds will go towards making the game an even better experience. Together with backers and testers we will figure out what the game needs to be pushed to the next level. This may mean hiring a pixel art animator to add additional character animations to the game, a sound designer for more juicy sound effects, or something completely different!
If you have suggestions for stretch goals, I'd love to hear from you! Stretch goals will be added to this kickstarter based on the suggestions I get. So play the demo and tell me what you'd like to see added to the final game!
The following people are helping me make Nadia Was Here a reality.
Harrison Lemke hails from Austin, Texas, and has been working on video games and music for video games since he was 14. He is working as a script editor and an assistant writer for Nadia Was Here.
Indietopia helps me with marketing and publishing. They’ve secured the launch of Nadia Was Here on Steam. Additionally they've given me advice on marketing and are just very supportive all around.
Risks and challenges
Nadia was here is a game I’ve dedicated a lot of the last four years of my life to, and I will do everything in my power to finish it. Steam has already accepted the game, so the chances of this game not being released are close to zero.
Life is unpredictable, however and there are circumstances that will cause the game to be delayed. If this happens, I will keep you up to date with regular updates on the situation. Still, I will do my best to make the set deadline.
- (30 days)