Funding for this project was canceled by the project creator on April 15, 2014.
About this project
New Reality Games began life as one man and his dream. My name is Ross Tunney, and as things have progressed, I've made some excellent contacts, ranging from across various fields of expertise. It is due to the hard work, dedication and generosity of these people that we are able to bring this to you!
Everything that you see in the pre-alpha footage is funded out-of-pocket. Up until now, we've been working on 2D RPGs with unique storylines and characters, spread over a variety of different settings. We are hoping that with this project, we will be able to break out of obscurity and land on two feet in the video games industry.
Why an RPG? Why a video game, for that matter?
Video games, particularly role-playing games, are well-known for bringing so many art forms together to make something entirely unique and enjoyable. By blending script and plot writing, a great soundtrack, immersive environments, characters with detailed backstories, plus many more elements, one can create the most impressive forms of entertainment to date!
I love games, particularly RPGs, because I've always been a sucker for a great story. Augment that plot with intricately-designed characters, beautiful aesthetics, engaging gameplay and a top-notch soundtrack, and the end result can be something incredibly special and memorable.
This is what we're aiming for with Fractured Reality.
The Data Hacker Saga
Some of you may know 'Fractured Reality' by its former title 'Data Hacker: Reboot', particularly if you have been following the development diaries.
So, while Fractured Reality remains a part of the Data Hacker Saga, it is the beginning of a new over-arching plot, and subsequently, a new series in its own right.
The Data Hacker Saga has humble beginnings in the form of two SNES-style games for the PC. Initiation, the first in the series began as a hobby project that began to pick up steam when I launched a Kickstarter campaign to gauge interest. I was simply astounded by the level of support offered for this title, despite its humble appearance. Initiation was then followed by Corruption, which featured a dual-plot with entirely different settings, updated graphics, an even better music score, and much better in-game artwork.
There are tiers available which include our previous games, if you're into retro-esque RPGs. Alternatively, just add £5 to your pledge for the digital bundle, and you'll have something to play at the end of the campaign!
From the beginning of this journey, right through to the end, we hope to remain a part of the Kickstarter community. And when it comes down to it, that's what this is.
Kickstarter is a place where like-minded individuals can gather and help to fund the project that THEY want to see come to fruition, without the play-it-safe publishers getting in the way.
We developers can use Kickstarter to not only fund our games, but also gauge interest, and it even serves as a great marketing base to spread the word. It allows amazing people such as yourselves to become truly involved in the development of the game, to provide feedback as well as financial support.
Kickstarter truly is an amazing place to be.
Which brings us on to the principle reason we are here today, showcasing our work. This is our chance (yours and ours) to add to that list of classic role-playing games; by becoming a part of this journey!
What platforms is Fractured Reality going to be released on?
In an ideal world, we would be able to release Fractured reality across all platforms. If we hit the initial goal, we are certain to release on:
And the following platforms are subject to stretch goals:
*We have every intention of trying to get on to more platforms such as Xbox One and PS4, but do not yet have developer's clearance for those.
Fractured Reality is also on Steam Greenlight!
Greenlight is the process that Valve require independent developers to go through in order to quality for distribution through Steam.
Why do I want to play Fractured Reality?
Fractured Reality utilises some of the more well-known and time-tested features, such as team-based active-time-battling, while adding its own unique flair and personal touch.
At its heart, Fractured Reality is a narrative-driven RPG with influences from both Western and Eastern cultures, environmental puzzles, engaging active-time combat and a deep character development system. But, let us delve a little deeper than that-
During 'The Event', all connected worlds, including their parallels, merged into one cosmic tangled mess.
'World Fractures' are all that remain - shattered remains of various Worlds, often featuring survivors of the indigenous peoples.
Wildly Varied Settings
Every World Fracture contains a completely unique setting, ranging from Sci-fi and Fantasy, to the downright bizarre and Surreal.
There are seven main characters, who range from old-human to Dragon-esque creatures and Mannequin-people, it really is up to you to create your dream team. Every character comes with an intricate back story, along with personal motives for joining your team.
As well as these integral characters, there are also several 'mercenary' types, who act as optional team mates and do not contribute to the central plot. These special, unlockable characters feature unique classes, familiars and abilities, which makes them a valuable addition to your team.
There is also the chance for you to submit your very own mercenary design! We will then model, animate and integrate your character ready for you and everybody else to unlock them.
In addition to collecting the game's many unique characters, Familiars exist to aid them in battle. Residing in the deepest recesses of this New Reality, you must meet their demands, and convince them of your worth as a master before they will join your cause.
Classes boost statistics, and guide a character through skill progression. You may switch a character's class when in the heat of battle through the use of collected Job Cores, some of which have special requirements.
The twist is that when you switch a character's class, they keep all learned skills intact. This opens up character class customisation to a level that allows you to craft a truly unique and powerful team, especially when combined with the many weapons, armour sets and Familiars that can be acquired throughout the game.
Can you build the ultimate team, and defeat all who stand in your way?
A Deep, Complex Game Lore
There is a long, complex backstory that details the current situation, and how it came to be. Throughout the game, you will be able to collect fragments of historical documents, and speak to those involved, which is all added into the game's encyclopedic archives. This allows you to piece together the true cause of the 'Event.'
Intricately designed monsters
Each monster that you encounter will have a custom AI, unique abilities and varying attributes that you will need to overcome in order to win each battle!
One thing I wish to point out here is that traditionally in RPGs, boss monsters were often immune to status effects. I'm going to call the industry up on this one- Lazy! (I'm guilty in previous projects too).
Every foe in Fractured Reality will be susceptible to every status effect available. The difference with Fractured Reality is that all enemies will have flexible intelligence algorithms that allow them to deal with whatever comes their way!
So, prepare yourself, adventurer; for you are to be tested.
A Completely Original Soundtrack
I can't rate my composer highly enough; his talent is shadowed only by his humility, which is then overshadowed by his dedication and perseverance. I've worked very closely with Scott Holmes of Elezeid Audio Studio since the birth of Data Hacker, and I'm eternally grateful for his involvement.
From Familiars and jobs to unlock, unique characters for your team, fragments of historical documents that lend substance to the back-story of the game lore, and even the trading cards the have unique features...
Save file continuation
When you have completed episode 1, you are able to continue with your carefully-crafted team and inventory into episode 2, and so on and so forth.
Fractured Reality actually begins several years following a great 'Event'.
In the first instant, the all-powerful force known as the 'Datastream' shattered the boundaries between the worlds; pouring every iota of power into them.
In the second instant, the now energy-saturated Worlds collapsed under the truly immense pressure arising from the power surge, creating a singularity.
But the Datastream was corrupted, and in the third instant, metamorphosed into, what would later be called, the 'Paradoxical Power Vortex'; a self-sustaining whirlpool of power, with an unstable singularity at its core.
This 'PPV' began spewing forth seemingly random sections of the Worlds that it once devoured. We now call those sections 'World Fractures.'
Oft times, these World Fractures re-materialise with many of their original inhabitants seemingly unharmed. But who knows what changes they might have undergone?
Many of the under-pinning rules of physics and existence itself seem to have been re-written. Many things have changed. The lines between the real and the virtual no longer exist, and anything seems possible.
Every World has intricately-designed zones and original characters. While contributing to the over-arching plot, each World will also contain a myriad of self-contained-quests that range from world-scale epics to smaller personal requests. That being said, we are concentrating on quality rather than quantity, favouring richly-detailed characters and interesting quests rather than hundreds of copy-paste dungeons.
Each inhabited World contains an entirely unique society people to converse with. These societies have a unique set of hopes, dreams and fears. They each have their own complex and diverse back-story, the contents of which will automatically be recorded in your game's archives.
Segments of Worlds have been spewed forth and spared non-existence (for now). Nobody knows why, but the Worlds, their timelines and even their parallel versions have become one. What is left is a great, tangled mess of un-reality.
One can utilise the power of the 'World Shards' to move between these remaining 'World Fractures', through the use of an 'ArmCOM' device.
The survivors of the 'Event' are also spewed forth. Oft times, they end up 'dropping in' to their homeland, but other times, they wind up somewhere completely new.
Some retain their memories, while some forget. 'Normal people' begin to access abilities; summoning fire, changing shape, you name it. And through the use of technology, these abilities were magnified.
As a side-effect of the ArmCOM devices, spirits of the former Datastream begin to manifest. These entities, known as Familiars, forge strong bonds with their masters, aiding them whenever danger rears its ugly head.
And that is where you fit in. As a drop-in, you must learn to survive in this harshest of places, master your Familiar, and aid those weaker than you.
Thanier is headstrong and compassionate. Nothing gives him more pleasure than helping out those in need, (and if there's a valuable reward on the table, that's even better!). He is a rather flawed character, at least where the title of 'hero' is concerned, but in the end, he usually makes the right decision.
Our tale begins with Thanier on the hunt for his first Familiar. Despite Anyia begging him not to leave without her, Thanier's headstrong arrogance cannot be swayed, and he leaves to 'prove himself'.
When Thanier returns from his mission, he finds that Anyia has left of her own volition. As twins, Thanier and Anyia share a bond that cannot be described; Thanier knows that something is wrong. The duo never split up without discussing things with one another... why would she leave without him?
We're currently in talks with Vic Mignogna (credits include Edward Elric from Fullmetal Alchemist, Bleach, Pokemon... and much more) about playing the part of Thanier.
Damasc heralds from a World in which technological advancement is prhibited, and those who speak out against the powers that be are executed without trial.
After a chance drop-in and meeting with Thanier, Damasc soon obtains his own Arm-COM; a device that augments and amplifies a person's synchronisation with the awesome power of the Power Vortex.
Damasc has trouble getting to grips with using the device effectively; specifically the act of bonding with a Familiar, and it is thought that he simply has trouble letting go of ancient laws once imposed upon him.
Thanier's twin sister, Anyia, promptly leaves at the beginning of our tale. Thanier just knows that something is up, and he sets out in pursuit.
Anyia is like her brother in many ways; headstrong and sure of herself. That being said, she remains naive, always looking for the good in people's hearts.
She would never admit this, but she still carries the burden of a previous life unforgotten, and the death of the twins' parents.
Katiliea "There is much that I have learned, but the flavour of adventure is all-too appetising. I wish to visit the World Fractures."
Katiliea is a book-smart young woman who works under the 'Professor' in the steampunk-style city of Victorium. Having lived a sheltered life, she feels that now is the time to break out, and research in the field, as it were. She originally heralds from 'Ciib-Aron' - a seemingly futuristic World with shadowy secrets.
Manny heralds from a society of mannequin-people. For many years, he has acted and feigned level-headedness and a lack of emotion. But the truth is, he is different from the societal 'template' - an act of heresy that subsequently earns him a sentence of Death.
Technically, the mannequin society do not use labels and names, and so, after his rescue by our group, he is dubbed 'Manny' and accepted for who he is - a rather enthusiastic and excitable character indeed.
We're currently in talks with Ethan Nakashima for the role of Manny:
Nothing is more important to Xzus than family. Following the deathly departure of his wife during childbirth, he vowed to make his home world a safer place for his newborn daughter Lucile.
Many military campaigns later, the General Xzus is relieved of command and returned home where his daughter awaits, now all grown up.
After the collapse of the Worlds and his subsequent drop-in, he has vowed never to stop searching for his daughter.
"We should do what is right, not what is easy. No matter what."
Lucile is Xzus' daughter, for whom she has a profound level of both respect and love, but it breaks her heart to admit that she doesn't really know him, for he was always off fighting some bloody battle, 'making the World safer', as he so put it.
He was never there.
Kal Gaitt Murr Shal Keaht
"The forces of the ancients still dwell here. Reality has changed, and we must be willing to adapt."
Kal is a wingless dragon-humanoid with an extensive lifespan and an exceptional level of wisdom and knowledge. He rarely talks about himself, but he gives the impression of someone who once held great power and responsibility.
The Datasan is a being of truly indescribable power. It is thought to have been borne of the 'Event' itself, and It exists across many dimensions, in many forms. How can one defeat a being that exists in higher planes of existence than our own? The answer is not apparent, but we have to try!
These creatures infest the various Worlds, setting in motion the forces that will eventually blink out each and every remaining World Fracture.
They spawn in an endless cycle; once defeated, they only return. It is thought that their appearance is a pre-cursor to the Datasan's coming, and in turn, the extermination of the plagued World Fracture.
As well as battling Cava throughout the different World Fractures, you will also find yourself fighting some of the native monsters that inhabit that World.
It is not uncommon for Cava to 'recruit' the local monsters and corrupt them into savage, aggressive versions of the creatures they once were.
How Long Will The Completed Game be?
This first episode is estimated to contain up to around 15 hours of core story content, with an additional 15 hours of optional content. This gives you, the player, the opportunity to really explore the deepest recesses of the World Fractures that you come across, gain access to new ones, collect all of the available Familiars, and meet all of the intricately-designed characters that the game has to offer.
There are plans for this story arc to cover two episodes. The struggle between the remnants of a shattered reality, and a being of many forms and unfathomable dimensions can be told in no less than this. If we were to hit the applicable stretch goal, we will be able to start work on Episode 2 right away!
There really are infinite possibilities for this multiverse though, and as long as the ideas continue to pour into my brain, there is always the potential to keep adding to it.
Will there be optional bosses?
You bet there will! One of the main things that I personally liked about the older Final Fantasy games was that the narrative would distinctly let you know when the climax is approaching, and open up a load of optional content.
This is the structure we're aiming for. The player will be alerted that the end is nigh, which then unlocks all of the optional bosses, dungeons and awesome loot.
Will we see any characters from previous Data Hacker games?
Now, that would be telling. Suffice to say that some entities may have survived the Event... but will they remain unchanged?
The campaign goal of £35,660 covers everything we need to get the full game to a complete state and to a polished level. The chart below shows, in proportion to the task, how that money will be spent:
Juggling different aspects of the project and ensuring that none of them fall behind in terms of quality is of paramount priority in here. We all know that a game is only as good as its weakest element.
It might be a good idea for me to point out that this is an estimate of how the funds will be distributed, and that hitting stretch goals can indeed affect this balance.
'Completed' is all well and good, but we want to reach for the stars! As such, we have a list of stretch goals that will really help the game to flourish into something magnificent.
What happens if you speed towards your final stretch goal?
We'll add more goals! We'd love to include some unique mini-games, multiplayer support, and of course, we hope for this series to feature more games!
What Happens if You Don't Reach the Goal?
Simply put: we try again. Then again. And again, until this project comes to fruition. This isn't just a game. It's a dream.
I will never give up.
Rewards tiers are categorised in the below table, which makes it easier to select your desired swag!
If you are having difficulty with pledging via Kickstarter, you are welcome to pledge via Paypal at your desired tier. To do so, please head on over to the [Official Webite].
For those who want that little bit more, there are of additional rewards that can be added on to your pledge!
While there is no team set within New Reality Games, I do work very closely with Freelancers who contribute so much, and ask so little in return.
Thank you for your interest in this project, truly, from the bottom of my heart.
Risks and challenges
Risks: Natural Disaster, Disease or Injury.
Aside from something catastrophic happening to myself, I expect that so long as we reach our goal, Fractured Reality will come to fruition. There are however, plenty of-
Timescale - During my time making commercial video games, I have learned some very important lessons. Not least of which- Video Games can't be created to a strict schedule. There are so many aspects of video game development that can throw up speed bump, and it truly is a test of dedication and character as to how you approach these problems. I have been known to work through the day, and into the wee hours of the morn in order to deliver as close to deadline as humanly possible.
Narrative - As a writer at heart, I personally feel that this is one of the most important aspects of the project. What is an RPG without a good story? The story that has been laid out is an intricate one, and it's going to take patience and a level-head to pull this off! Fortunately, I am highly confident in my ability to deliver an epic tale.
Programming - Programming provides the fundamental building blocks for any video game, as I'm sure you know. Without programming, there is no game! That is why programming of the game's systems is such a high priority in this project. Personally, I'm not a great programmer, but I have a great contact list who are ready and willing to get to work.
One of the great things about Unity is that once you have a decent framework laid out, you can build the majority of the game using the engine's own utilities, plus tools that have been constructed purely for use within your own project.
In short, we're up to the task.
Marketing - As an indie developer, I rely on word-of-mouth more than anything. While I try to be as active as I can on social media sites, there really is a limit to how much one single man can do! And that's why I need YOU to help spread the word about this campaign, and following that, the game itself!
When all is said and done, I know how to tackle a lot of aspects of a game like this purely on my own. For the aspects that I'm not familiar with, I've made some amazing contacts, all up-and-coming within the industry, who will be able to help, guide and assist.
Thank you so much for supporting the campaign, the Data Hacker Saga, and my own personal dream. I promise that I'll do everything in my power to bring you an amazing, memorable title.
Truly, you have my own personal gratitude, from the deepest recesses of my heart. I will even message you personally,saying so.
- Ross Tunney
[Family man and avid RPG-er]
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (35 days)