*** Update 18 - Pre-Beta Download! (Backers only)
*** Update 17 - Final Hours!
*** Update 16 - Final Push, Cheaper Boxed Copies!
*** Update 15 - Minigames Rule! Plus Portraits
*** Update 14 - New Demo! Check it out!
*** Update 13 - So Close, it's tasty
*** Update 12 - Understanding Mancing and Majique
*** Update 11 - A look at the Narrative (and an extra stretch goal)
*** Update 10 - IndieDB Profile, Nearing Stretch Goal #1 !!
*** Update 9 - New Main Video is Live
*** Update 8 - A well-deserved shout-out
*** Update 7 - Updated Stretch Goals, New Collaboration
*** Update 6 - Concept Demo Release (Outdated. Scroll up)
*** Update 5 - Demo and Phys. Rewards Update
*** Update 4 - Reward Overhaul
*** Update 3 - Game and Reward News
*** Update2 - A look at Mike's home town
*** Update 1 - Wow! And Additional Footage
***Paypal - Paypal pledges accepted! Please get in touch.
Campaign Goals (Moved for new-backer convenience)
£500 Initial Goal - MET - This will pay many of the basic costs of producing and distributing a game like this.
£750 Character 'bust' portraits - MET - Every main character will feature a number of character 'busts,' or portraits. This will add an additional level of depth and uniqueness to the narrative and the game's feel overall.
£1000 Additional (Optional) Character - MET - At £1000, I will implement an optional character in the fantasy realm with an entire associated quest line. Details are to be confirmed, but this character will be a mountain-dweller and well-versed in the art of slaying (and calling upon) Dragons.
£1400 Character Sprite Overhaul - If we hit £1400, the character sprite sheets can be overhauled to give a higher level of unique art style to the game. Hopefully this will extend to adding additional frames to walking animations and what-have-you.
£3000 Battle Background overhaul - This is one that would really benefit the game, and assist in moving away from the stigma attached to using this particular engine. Unfortunately, with the quantity of work, it will not come cheap.
£3400 Sound Effect Overhaul - It would be great if we could commission a professional sound engineer to overhaul the in-game sound effects, and maybe even add a little in the way of voice-overs.
Porting- This is always a difficult one. A new engine would have to be constructed from the ground up, including any assets that are subject to complex useage policies. Including any stretch goals before this, we'll need to reconstruct the Tilesets, animations, sound effects etc. The best way to do this is get another developer on board that specialises in creating games on say, Android, and coming to a development agreement. If you know of any... well you know where I am. Regarding the goal itself, we can come to that if it looks within reach.
Following the recent success and launch of Initiation, the first in the Data Hacker series for PC, work has now begun on a second potential pivotal series; Fantasyche.
If you would like to check out the Initiation demo, to get an idea of the level of polish and gameplay that you can expect from a Studio 69 title, you can download it :: HERE :: If you like it, you can purchase the full title on Desura for just $4.99 / £3.49?
The first game in the Fantasyche series: Mike, follows a main character in the real world, as he struggles to cope and manage his undiagnosed mental disorders.
As Gamers, we are statistically more likely to suffer with mental disorders like this, and we are drawn to using escapist techniques to deal with our own reality. Heck, that's pretty much why we play games! To escape reality!
The game itself is likely to last around 5-6 hours, for the purpose of this project is not so much to create a sprawling 60-hour title, but to create a shortish game with mature issues and awesome gameplay.
This is a subject very close to my heart, and so I wish to pursue the topic in a short RPG for PC. Should this title gain massive popularity, there is also a chance we'll port to other platforms, such as the Ouya.
The game itself will be based within two main locales: Mike's hometown in the 'real' world, and the fantasy realm located within Mike's stress-addled brain, to which Mike escapes on a regular basis, whenever life gets to be a bit too much to deal with.
The idea of the project is not to craft a massive 60-hour sprawling title, for that would be padding for the sake of it. The vision is to build a game that lasts around 5-6 hours (maybe a little more) with great gameplay, mature issues and relatable characters, to some extent. Whether or not we succeed in achieving the original vision effectively remains to be seen, but with enough hard work and determination, there are no doubts that this can be done.
The gameplay is 2D, with battles being turn-based, with enemies like 'Guilt' and other emotions that one must deal with when suffering from this disease. This keeps a sense of immersion to the story. It is intended that players can relate to the game's characters and their plights.
For some reason, Kickstarter is not allowing me to embed the Combat Footage video. So, you can click :: THIS LINK :: to head over to youtube and take a look!
In the Media
I was personally very lucky to appear on the regional news regarding my previous project. Check it out!
The game was released in April of this year, and is available on Desura! This was a big step for the company, on the basis that this provided massive exposure to the gaming world outside of Kickstarter.
About the Characters
Mike is just a regular guy. He has a regular job, and lives with his older sister following the death of his parents two years previous. While his sister, Lottie, has grieved and moved on from this tragic event, Mike created mental fantasy realm, to which he escapes whenever the pressures of life become too much.
While Lottie is supportive of Mike, she doesn't understand the complexities of mental disorders. Phrases like 'Oh, just cheer up' should sound very familiar to anybody who can relate to Mike's plight.
Mike must level up his resistance and coping mechanisms, manifesting within his mind-fantasy as a sword-swinging hero. Along the way, characters such as Hope, Faith and Determination will also lend a hand, growing in level along the journey.
John - Mike's best friend, John works in a local bar in the entertainments complex. He is the one who suggests Mike should use this fantasy realm of his to conquer his inner demons.
Hope [Fantasy] - Soothsayer and also the daughter of King Decidon, Hope joins Mike in a bid to get some field experience. She has lived a mostly solitary life in the castle, and detests it. Rather happy-go-lucky, Hope would prefer to not worry about problems until they actually become apparent.
Faith [Fantasy] - The first fledgling Alchemist in eons, Faith assisted in the onslaught of the castle and was duly exiled from her clan. She seeks forgiveness for her rash actions, and is tasked with assessing the real worth of mankind.
Adaman - A Wilde Gunna from the West, Adaman is a man of few words. His intentions are not clear, though he seems to want the best for the group.
About Mike's Fantasy Realm
Without revealing too much about the plot (always difficult when you're pitching your idea to backers), it has to be said that since Mike is suffering from a number of mental afflictions, his fantasy realm is the exact opposite of his home life.
That is to say, that just because Mike is depressed, it does not mean that the game will be depressing. The fantasy Realm will be alive with a tasteful-yet-vibrant colour palette, and absolutely brimming with activity. It should be a very interesting place to exist! Maybe, just maybe, you will find that you don't want to cure Mike at all.
There is also an immersive story attached to this manifestation of Mike's internal struggles. The central hub of the world; the Castle of Kings is under attack by an unknown foe.
For years the town has existed in peace, but everything is changing. An ancient foe has risen, and the only solution is to seek the aid of the Alchemists; hermits that have mastered the art of 'Balance.' But the Alchemists have not been seen for many a year, and even back then, they had little interest in matters relating to common mankind.
Yes! The trading card minigame that was featured in Initiation (Studio 69's previous release) will be returning in Mike's tale. Not only that, but the game will feature an expanded deck (potentially with brand new artwork).
By the way, you can download the Trioarch standalone PC game for free here. This is perfect for a quick fix of the awesome Trading Card Game.
In fact, there may also be nods and references towards the lore of the Data Hacker universe...
I intend to team up with my esteemed colleague; Allen Elezeid for the original soundtrack. There are a few areas in the art department that I would like to develop with the help of outside contributors, such as character images displayed during cutscenes/dialogue, along with some awesome cover art.
With the £500 requested, we can create the original soundtrack, which is really integral to creating depth within the narrative. With more, however, we can get to work on bettering the game art, and expanding upon that soundtrack.
Personally, I don't understand the ludicrous amounts that people ask for on Kickstarter. For myself, Kickstarter is to fund the project only, not to pay my wages for the next few months. Profits come only AFTER a project is completed!
This is a short project, with development expected to complete not long after the end of the campaign. I'm not setting this into stone, on the basis that freelancer schedules, stretch goals (and therefore additional content) can all effect the release window.
The game itself is expected to contain no more than around 5 hours of core storyline content, with additional content making up a few more hours for those completists out there.
I would NEVER release an unfinished game to the masses. As a gamer, I hate being treated this way. I'm looking at you, AAA game studios!
I have also learned that the testing phase is very volatile. There's no way of guessing how long this will take; it's all down to the amount, and the commitment of any Beta testers that jump into the project.
Once I see the momentum of the campaign, I can start hiring, with the promise of payment at the end of the campaign. This way, hopefully, scheduling with freelancers will not affect the release of this game.
The standard reward tiers are listed to the right and below.
Boxed editions are printed up professionally, and then housed in a snazzy-looking clear/white Blu-ray case. This gives it a more professional feel, no expense spared! HERE is the prototype for Initiation's boxed copy for example purposes.
Should you wish to add any of the following items to your order, please add the appropriate amount to your pledge! Simples! All physical goods are 100% EXCLUSIVE to this campaign, and will never be reproduced. Each of these items will feature the main title art of the game.
Studio 69/Fantasyche T-Shirt - £22
Studio 69/Fantasyche Hoodie - £36
Studio 69/Fantasyche Mousepad - £22
Personalisation - £3 - Add your nick/name to any of the rewards above ^^
Personalised Backer Certificate - FREE with any other physical goods!
All physical goods' prices include shipping regardless of location!
We love to really get involved with our fans. As such, we offer design rewards so that you can really become a part of the project. We also offer total flexibility on these. You can feel free to provide as much, or as little information and artwork for your desired addition, and we can do the rest. For monsters, we have a large stock of images for you to choose from, if required.
On occasion, great designs are worked into the central plot too!
Design an interactive character - £10 - Appearance, class, catchphrase/attitude.
Design a monster/boss - £15 - Appearance, skills/combat systems.
Design a Dungeon - £50 - Draw up a map onto a jpeg/png, add custom puzzles, choose a dungeon type (cave, forest, etc).
Design Pack - £100 - This Package includes up to three characters, a boss, two monsters and a dungeon design. You can also write a mini-plot to go along with it!
About the Company
Originally, the company was named Gamers Immersive. After some issues with the website (which for the record, was very bloggy), the decision was made to totally re-brand and revamp the entire company image, for a more professional look. Check out the new website here!
Studio 69 Games and Media will not only release video and tabletop games, but we also intend to release graphic novels and films (animated and live-action).
The catalogue of 'products' is expected to grow pretty rapidly. Now that we've seen a smidgen of success, there are tons of people wanting to 'get in on the action,' giving us the luxury of having a pool of contributors to work with, now and in the future.
We also have a facebook page, which you can 'like' here!
Some of you already know me. I have both a gift and a curse, in that I'm obsessive about my projects. Once I get going, I'm like a steam-train. Nothing can distract me. I'll often work from the moment I get up in the morning to the early hours of the following morning, especially if someone is having an issue with a game of mine. I make mention to my creative demons. They prevent me from sleeping... to the point where I'll get up in the middle of the night and start tapping away on the laptop.
Maybe I'm a bit of an insomniac? I'll sleep when I'm dead. Anyways, for those of you who don't know me:
My name is Ross Tunney. I have been an avid gamer and designer/writer for many years, but until the crowd-funding scene sprang up in the UK, I never had any confidence to release any of my work.
One day, I thought, hey, let's see. Lo and behold, my first campaign raised a total of around £3,000, for a target of £300! So, now I have the confidence, the fan support, and the networks to really make something of this. And I thank you for the opportunity.
One final note: I doubt you will find anybody as DEDICATED, or as PASSIONATE as I am about not just my projects, but my fans also.
I hope to see you on this journey. It will be interesting to see where it takes us...
Risks and challenges
Mike needs to be a believable, relate-able character. Drawing on my own experiences, and interviewing others will help me achieve this, but it will be a challenge nonetheless.
There are a number of factors that can affect development of a game like this, but I will do my utmost to hit any milestones and release windows.
Having already released one game, and being a member of the Kickstarter community already, I feel that I have acquired a fair amount of credibility around here :)
There should be no doubts that I will deliver.Learn about accountability on Kickstarter
- (60 days)