Data Hacker: Reboot
Data Hacker: Reboot
All that remains of the Multiverse is under threat following the Cataclysm. Explore multiple worlds in this narrative-focused RPG.
All that remains of the Multiverse is under threat following the Cataclysm. Explore multiple worlds in this narrative-focused RPG. Read more
Reboot is part of the Data Hacker Saga - games that aim to explore the premise of there existing countless virtual realms beyond our current understanding or reach; blurring the lines between the real and the virtual.
Our previous titles; Initiation and Corruption, receive consistently positive feedback, and Reboot is a gargantuan step for us in terms of gameplay and presentation.
At its heart, Data Hacker: Reboot is a classically-styled RPG that utilises many features that RPG fans will be familiar with, presenting them in such a way that enhances the overall experience.
We hope that the concept of the game intrigues you; piques your interest, and you see fit to back us! If it's not your thing; thanks for looking!
These features create the basic structure for the Reboot series-
- First and foremost, a truly unique story spanning many genres, with a wide cast of diverse characters.
- A classic side-view Turn-based combat system
- A truly unique cast of characters
- Bond with Familiars for unique skills and attributes
- Dynamic class-hybridsystem for character customisation
- Hack both monsters and people for unpredictable results
- A wide variety of intricately-designed monsters
- Professional Voice-Acting [Example]
- A Truly Unique Original Soundtrack
- Gorgeous hand-crafted visuals
- Trioarch; the addictive trading card game, featuring over 100 cards
- Town Building! Manage the 'refugee' town; including immigration, protection, resource distribution...
- Player investment - your save file continues from one act to the next
We also have a couple of features that we've placed as stretch goals; they are not integral, but would lend a deeper experience to the game.
We're asking for £3,800 to cover the development process, bringing Act 1 to fruition. We estimate that this will be spread approximately acrss the following areas of development:
- 10% - Kickstarter's Processing Fee
- 10% - Backer Rewards
- 15% - Music and SFX
- 20% - Character Sprites and Emotive Busts
- 12% - Environmental Artwork
- 12% - Monster Artwork and Animating
- 15% - Professional Voice Acting
- 6% - Remainder of the Feature Programming
While the initial £3,800 will be great; allowing us to complete the game to the standard that we would like, it would be fantastic if we could supplement the core game with even more features and polish! (Please keep in mind that the additional workload incurred by stretch goals may well push the estimated release date back a touch)
£5,200 - FULL Voice Acting - The initial goal covers voicing-over of only the very CORE cutscenes, such as opening/closing sequences and character introductions. However, at this goal, we can voice all of the main cutscenes!
£8,000 - Printed Game Guides - Short-run book printing is a costly process, but if we reach this level of pledges, we can offer them as an add-on to your pledge level for £15 each!
£10,000 - Pandora Returns - The seeds will be sown for Pandora's return.
£13,000 - The Other Side - There are so many stories that we could sink our teeth into. Some of those stories belong to those being cast as the 'villains'. Why do they do what they do? What are their true motives? Play 'the other side' to find out and make your own judgement.
£18,000 - Translations - We would very much like to translate the game into various different languages. Outside of fan-translations, this process can be extremely expensive. Should we reach £18,000 we will translate the game into the three most popular non-English languages according to a poll which will be set up for fans.
£23,000 - Act 2 - More terrible foes, plot twists and awesome dungeons await in the second installment of the series. Continue your own save file as you guide Thanier and party through the ordeals that befall them. Everyone who backs at the £8 tier and above will receive a digital copy of this act.
£28,000 - Act 3 - The final act of the series, Act 3 wraps everything up in one, big, challenging package. Will Thanier and party, with your at their helm, be able to save the World Fractures from the eternal void? Everyone who backs at the £8 tier and above will receive a digital copy of this act.
£50,000 - Cross-Platform Support - While it is our firm belief that our core demographic is located within the PC-gaming community, cross-platform support would open up a whole new community for us to waggle our 'Hacking Skillz' at. At this stage of funding, we would be looking at extending our reach to Linux, Mac, Ouya, PS Vita and potentially Xbox One and the WiiU.
Catch the worm! Don't delay! Back the campaign right away!
Exclusive Accessory and Familiar
These Kickstarter-exclusive rewards are not overpowered or game-changing; they are simply a small token of our appreciation for backing the campaign and helping to bring the project to fruition!
Let's face it; without testers, we wouldn't be able to provide a polished game. And without the right level of testing expertise, we might even struggle to hit the release date. Help us to hunt those bugs by becoming a Beta tester!
At present, there are no plans to release an Alpha version.
Everyone who backs the campaign will receive an in-game credit! Specific credits are listed in your chosen reward tier.
These rewards will be made available to download as soon as they are complete and uploaded. They will be released via personal message through the Kickstarter backer platform.
Everyone will receive a DRM-free copy of the game, plus keys for their chosen platform. For example, if we receive a Green Light for Steam, Kickstarter backers will receive a Steam key at no additional charge.
You can also get access to all three of our previous titles with tiers at £25 or above!
All boxed copies of the game will be beautifully housed in a white/clear blu-ray PS3 case, complete with professionally-printed insert. Big-box copies contain tons of goodies!
These rewards are relatively flexible. We would like all designs to be complete and submitted within 2 weeks following the campaign end, which will allow us to implement it to the best of our ability!
You can provide as much or as little information as you see fit. We can work from outlines, or work to specific details, within reason. We reserve the right to make alterations in the pursuit of consistency with the game world.
Each of the design rewards (excluding 'I Want a Ghoul') come complete with a big-box edition of Reboot Act 1, with a one-off-for-your-eyes-only-Art-Card!
If you would like to add an additional item or two to your existing pledge, just select the tier you like and add the following amounts for the items that you would like:
"In the first instant, the all-powerful force known as the 'Datastream' shattered the boundaries between the worlds; pouring forth unimaginable power.
In the second instant, energy-saturated Worlds collapsed like paper cups under the immense pressure arising from the power surge, which in turn created a singularity.
In the third instant, the Datastream somehow became corrupt and unstable; it became self-sustaining. The once-devoured, now shattered Worlds began to spew forth.
We now call those pieces 'World Fractures'."
So the stage is set for a struggle that spans many Worlds and their people. Who knows what trials you will face, what adversity you will defy in your quest for the true meaning of existence?
And who knows, maybe one day you and your comrades will find sanctuary; a place where you can build a new life and offer indiscriminate protection for peoples from all Worlds.
You will be tasked with protecting what remains of the shattered worlds, piecing together an uncertain past, and paving the way for the future.
Take the above video with a grain of salt; it was meant as nothing more than a little bit of fun, really. Enjoy!
Good character design is one of the key components of a great story. Each of the characters here can be recruited to your team, and each comes with their own detailed back-story, hopes, desires and motives.
Thanier is headstrong and compassionate. Nothing gives him more pleasure than helping out those in need, (and if there's a valuable reward on the table, that's even better!). He is a rather flawed character, at least where the title of 'hero' is concerned, but in the end, he usually makes the right decision.
Our tale begins with Thanier on the hunt for a rare bloom atop a beautiful plateau. When Thanier returns from his mission, he finds that his twin sister, Anyia, has left of her own volition. As twins, Thanier and Anyia share a bond that cannot be described, and Thanier just knows that something is wrong. Why would she leave without him?
Thanier's twin sister, Anyia, promptly leaves at the beginning of our tale. Thanier just knows that something is up, and he sets out in pursuit.
Anyia is like her brother in many ways; headstrong and sure of herself. That being said, she remains naive, always looking for the good in people's hearts, even where there is none. She would never admit this, but she still carries the burden of a previous life unforgotten, and the death of the twins' parents.
Anyia will not be playable during Act 1, however, she does play an important role in proceedings nonetheless.
Damasc heralds from a World in which technological advancement is prhibited, and those who speak out against the powers that be are executed without trial.
After a chance drop-in and meeting with Thanier, Damasc soon obtains his own Arm-COM; a device that augments and amplifies a person's synchronisation with the awesome power of the Power Vortex.
Damasc has trouble getting to grips with using the device effectively; specifically the act of bonding with a Familiar, and it is thought that he simply has trouble letting go of ancient laws once imposed upon him.
Manny heralds from a society of mannequin-people. For many years, he has acted and feigned level-headedness and a lack of emotion. But the truth is, he is different from the societal 'template' - an act of heresy that subsequently earns him a sentence of Death.
Technically, the mannequin society do not use labels and names, and so, after his rescue by our group, he is dubbed 'Manny' and accepted for who he is - a rather enthusiastic and excitable character indeed. We can confirm that Ethan Nakashima will be filling this role.
Kal is a dragon-humanoid with an extensive lifespan and an exceptional level of wisdom and knowledge. He rarely talks about himself, but does give the impression of someone who once held great power and responsibility.
Katiliea is a book-smart young woman who works under the 'Professor' in the steampunk-style city of Victorium. Having lived a sheltered life, she feels that now is the time to break out, and research in the field, as it were. She originally heralds from 'Ciib-Aron' - a seemingly futuristic World with shadowy secrets.
Nothing is more important to Xzus than family. Following the deathly departure of his wife during childbirth, he vowed to make his home world a safer place for his newborn daughter Lucile.
Many military campaigns later, the General Xzus is relieved of command and returned home where his daughter awaits, now all grown up.
After the collapse of the Worlds and his subsequent drop-in, he has vowed never to stop searching for his daughter.
Lucile is Xzus' daughter, for whom she has a profound level of both respect and love.
Lucile's mother died shortly following her birth, and her Father Xzus was always off fighting some bloody battle, 'making the World safer', as he so put it. And so, it breaks Lucile's heart to admit that she never really knew either of her parents...
Combat is a pivotal feature in Reboot, and we intend to make it as fun and engaging as possible, with a myriad of skills, summons, equipment parts, monsters and familiars all combining and clashing respectively.
We are utilising a turn-based battle system, with enemies depicted on the left, and your team depicted on the right. For a quick overview, check out this combat demonstration (Please note that this video was recorded will placeholder character artwork).
Your character's abilities are determined by their class, of which there are over 70 to choose from. Switching classes allows a character to learn some new skills, while still retaining those already learned. How your characters develop is entirely up to you!
Characters can also equip a 'Familiar' - spirits of powerful beings that once roamed the ethereal torrent of power known as the datastream. Doing so allows your character to gain unique attributes, skills, buffs and even the ability to call upon them in battle.
All of these customisations combined make for a truly deep and unique gaming experience.
"These worlds are rife with aggression and hatred. I ask of you: Who is the puppeteer that pulls their strings?"
Also known as 'World-Eaters.' In the few years since the 'event' several World Fractures have disappeared completely, leaving some to speculate that the Cava are responsible. They are darkness incarnate; it's often best to just run away when faced with one.
Before the 'event', most worlds were populated with a wide variety of creatures; some hostile and others more benign. Since that fateful time, though, power torrents have corrupted and mutated many of those creature. It is, in fact, not uncommon for the Cava to 'recruit' native monsters.
From time-to-time, people from various worlds 'drop-in'. The exact reason for this is not known. Rarely does a person drop-in to their homeworld, and even rarer is that person able to re-unite with family. The Worlds are awash with the grief of all that has been lost.
World Fractures are not exactly known for being highly-populated, but those who do remain tend to go one of two ways: either band-together for strength in numbers, or go off the rails in search of Experience Data.
Since the 'Event', killing a person , or beast, would allow one to absorb their fallen foe's life force, in turn allowing one to grow in strength.
Without a strong societal and moral structure in place, this happens a lot more often than one might think. Particularly as Experience Data is lost during the passage of time, somewhat akin to the aging mechanism.
In essence, reality has become somewhat akin to playing a video game...
New Reality Games specialise in retro RPGs. Those are the games we love to play more than anything! This puts us in a great position to judge the strengths and weakness of other titles on the market to ensure that we don't fall into the same traps.
Ross Tunney - 'The Game Guy'
I'm the writer, creative director, head developer, level designer... the list goes on! Just call me the 'Game Guy'. Data Hacker is a series of games that started out as a hobby project, and has since blossomed into something amazing that has resonated with people all over the world! I am SO passionate about this series, and I really hope that this shows through.
I have been known to work ludicrous hours in order to meet deadlines- I firmly believe that the proof of the pudding is in the eating. As an RPG fan, I feel that I'd be letting both fans, the team and myself down if the games we release were anything less than the absolute best we can produce.
Scott Holmes of Elezeid Audio Studio - Chief Composer
Scott has been on board since the early days of the Data Hacker series, and each soundtrack that he produces really does shine above the last. His talent with the intricacies of composing is overshadowed only by his humility.
You can check out some of the work that Scott has already submitted for this project here:
Dayna Gibson - Character Artist
"Hi, I’m Dayna, I work on the concept and character art for this truly sensational series. It has been my first project and I couldn’t have asked for a better introduction into the company.
I joined the New Reality Games team at Data Hacker Corruption and even though that was only a short time ago, working with Ross has been amazing! The Data Hacker series has gotten better and better as the games have gone on and that’s what I have tried to do with the art for this new project.
It’s given me the chance to explore with the designs, improve on my skill and thus bring the art for the game up to the same standard needed for such an amazing series!"
Tom Clifford - Character Spriter
Tom contributed a little work to DH:Corruption, and has now decided to join us on a more involved basis. Tom is currently working on character 'field' sprite sets.
Elyse Bartlett - Creature Creator
Elyse has a nightmarish imagination, and this shows through in her monster designs. Every piece submitted shows a variety and horror that really lends credence to the game's monsters.
Risks and challenges
Risks: Natural Disaster, Disease or Injury.
Aside from something catastrophic happening to myself, I expect that so long as we reach our goal, DH:R will come to fruition. There are however, plenty of-
Timescale - During our time making commercial video games, we have learned some very important lessons. Not least of which- Video Games can't always be created to a strict schedule. There are so many aspects of video game development that can throw up speed bump, and it truly is a test of dedication and character as to how you approach these problems. I have personally been known to work into the wee hours of the morn in order to deliver as close to deadline as humanly possible.
Narrative - As a writer at heart, I personally feel that this is one of the most important aspects of the project. What is an RPG without a good story? The story that has been laid out is an intricate one that covers the inter-weaving stories up several individuals, and it's going to take patience and a level-head to pull this off! Fortunately, I am highly confident in my ability to deliver an epic tale.
Programming - Programming provides the fundamental building blocks for any video game, as I'm sure you know. Without programming, there is no game! That is why programming of the game's systems is such a high priority in this project. We have the necessary contacts to ensure a polished end product.
Marketing - As an indie developer, we rely on word-of-mouth more than anything. While we try to be as active as I can on social media sites, there really is a limit to how much a small team can do! And that's why we need YOU to help spread the word about this campaign, and following that, the game itself!
When all is said and done, I know how to tackle a lot of aspects of a game like this purely on my own. For the aspects that I'm not familiar with, I've made some amazing contacts, all up-and-coming within the industry, who will be able to help, guide and assist.
Thank you so much for supporting the campaign, the Data Hacker Saga, and my own personal dream. I promise that I'll do everything in my power to bring you an amazing, memorable title.
Truly, you have my own personal gratitude, from the deepest recesses of my heart. I will even message you personally, saying so.
- Ross Tunney
[Family man and avid RPG-er]
- (30 days)