Stretch Goals 1.0
Things are certainly fast and furious around here – thanks for all the great support, it’s hard to believe all that has happened in less than 24 hours! I appreciate all the great ideas that have been proposed in the comments section – please keep them coming, I really like the creative original ideas and hearing people’s opinions of each idea. My goal is to provide you with the items that you value most and the comments have been very helpful as I formulate stretch goals for the remaining 29 days of this project.
These are the first set of stretch goals. To reach these goals I really would like to get your support in helping us reach them! First, please “like” us – to date it’s been less than 20%, I would like to get at least 1/3 of you that are supporting this project to “like” it and would be elated if that hit 50%. Another easy thing for you to do is thumb any of the pictures that have been posted on BGG for Extreme Danger (http://tinyurl.com/extremedanger1, http://tinyurl.com/extremedanger2, http://tinyurl.com/extremedanger3, http://tinyurl.com/extremedanger4)
I also want to recognize those that are doing the most to promote this project and helping all of us reach these stretch goals (and ones that aren’t yet announced or even thought about yet!). Please post your stories of promoting the game in the comments section – your great ideas might serve as inspiration to others, and this spirit really exemplifies the concept of crowd sourcing and crowd funding! Kickstarter doesn't let you run any contests, but you never know what I might be inspired to provide to those that are giving it all to make this a success!
So without further ado, here are the first set of stretch goals:
$45K – False Alarm promos – Extra false alarms tokens to deal with the inevitable coloring differences between print runs! Any shade differences won’t immediately identify which POIs are a victim.
$60K - Replacement d8 – This idea came out in the build-up to this project, and is meant for those that have been supporting Flash point since the first printing of the first edition of the game. If you’ve been in this from the beginning, you have a very special, collectible die that doesn’t work so well when you need to flip it. We’ll correct that for you, and include a d8 that works as intended (along with the d12 that is already coming in Extreme Danger to handle the Attic & Basement boards)
$70K – Colored Bases for the miniatures – While it’s pretty easy to differentiate between the different specialist miniatures in Extreme Danger, we will also include removable bases in each of the six player colors to allow you to tell at a glance who is playing what character.
$80K - Explosive Objects – Things that go boom! Explosive objects are items that act like the base game hazardous materials on steroids. They take more damage to make explode, and impede movement until they do – but when they go, they go big and cause a lot of damage. You’ll want to make sure that doesn’t happen. Explosive objects come in two flavors, a car for the mechanic’s garage and flammable materials for the laboratory (which of course could be used in any other building if desired).
$95K – Hazardous Equipment/Chemical Spills – Dangerous equipment that you really don’t want to get damaged. For the laboratory, when this piece of equipment is destroyed the chemicals pour out in unpredictable ways leaving a mess that only your hazmat specialist can clean up and knocking down any firefighters caught in the way. Chemical spills can dramatically alter the landscape and require even more situational analysis to get the game right.
$110K An extra exclusive promo copy of an Explosive Object/Hazardous Equipment – the exclusive promo pack will include an extra copy of this token, and the associated chemical spill tokens
$130K - Rescue Dog – I really liked this idea that was started yesterday, and have some specifics that I am already testing to make the concept come to life. This reward will be included as a promo for kickstarter supporters, but will be sold separately at retail and include a specialist card and corresponding miniature. Rules will be available online. Keep the ideas like this coming!
425 facebook “likes” - Lightly Wounded Victims – These promo items are a similar concept to the Critically wounded victims, but when you discover a Lightly wounded Victim, they will be ready for you to lead them to safety (as if they were treated by the medic).
650 facebook “likes” - Realistic versions of the Critically Wounded and Lightly Wounded victim tokens – these exclusive promos are an alternative rendering of the promo items that have already been announced!
I’ll be getting fancy looking graphics to announce these stretch rewards, and posting pictures of either the final product or the prototypes as quickly as I can. Thanks again for all the support, and for keeping the conversation positive!
Feeling down, not getting enough or having a bad day? Don’t let your emotions bring us all down – channel that negative energy into this thread: http://tinyurl.com/extremedangernegativeenergy