Have a question? Be sure to "Contact Me" to get an answer >>>>>
Indie Boards and Cards is very excited to be releasing our first game from Japan. Yusuke Sato made waves in the international game market when he released TimeBomb at the Tokyo game market in 2015, and did it again when TimeBomb was the fastest game to sell out at Japon Brand booth in Essen. His deceptively simple game captured the essence of what I like in a design - rules that take only a few minutes to explain and mechanics that are so intuitive that you can almost miss the great fun and incredible mind games that are to follow.
We wanted to make Don't Mess with Cthulhu shine with a theme that is more approachable (no terrorist blowing up bombs), and we were very excited to work with fantastic artist Brandt Peters. Brandt jumped into action with a whimsical take on Cthulhu that makes this game work for those that are completely engrossed into the mythos, and those that don't know the great old ones.
The results speak for themselves, Don't Mess with Cthulhu is fun, fast, beautiful game that any fan of lying to their friends will want to play over and over again!
We've packed this small box (same size as Coup) with the complete base game (what will be available after the kickstarter through normal retail channels) and then doubled the content with great promos for backers.
This image shows you everything you will be getting as rewards for backing this project:
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.
The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.
Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players.
Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane.
CLICK HERE for full game rules.
That sounds super simple, but is it fun? Well Zee Garcia of The Dice Tower thinks so. Here is his review with the original TimeBomb artwork:
And here is what Board Game Brawl has to say about TimeBomb:
As a special reward for our early adopters, all the games sent as rewards to backers of this project will include promo items that won't be included in the retail release of the game.
One of the first things that people asked for in the original version of this game was to be able to play with more people. That is why we tested, and are including extra cards needed to expand play to eight players.
Achieved Promo #1 - 8 player expansion!
Every copy of Don't Mess with Cthulhu received as a reward for backing this kickstarter will include all the components needed to play with up to 8 people at the same time!
Achieved Promo #2 - Necronomicon!
Because you are so awesome, we are adding a new game play element to the backer rewards in the form of the promo Necronomicon Investigation cards.
Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.
These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.
Achieved Promo #3 - "Objects of Power"
We are excited to add these "Objects of Power", a creation of one of the game's fans that are a great addition to what is already a great game. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun).
As with all great promos, Objects of Power give the game more replay value, more strategy and more variability without adding complexity. We are super excited to be able to include this promo in all the kickstarter rewards sent for this project.
We will be adding more promos during this project, we have a lot of great items that we want to fit into this small box. But we need your help to get those unlocked. "Liking" the project on facebook or via kicktraq, giving us thumbs up on BGG, posting comments and articles on your blogs or in other gaming websites are all great ways to help this project get more visibility - and show that you are investing more into this game than a simple financial transaction.
The more that you are awesome, the more promos that I will add to the rewards! And remember, promos are special and will not be included in the retail version of the game!
Achieved: The Necronomicon promo!
Achieved: 10 Player Support!
Three reasons really. Firstly, I am very optimistic about Don't Mess with Cthulhu and the unique new mechanic of hand-building and want to make a special first edition for those that share my enthusiasm. But, I am only able to offer it (with all the extra costs that it has) if I get a minimum number of committed backers.
Secondly, it is all about cashflow. The time between when I pay for games (now) and when I get paid for them is upwards of 7 months, and that is in the best of circumstances. That takes a lot of money sitting in inventory, and with the support of kickstarter backers we are able to reduce the amount of money sitting in inventory and make more games sooner as a result.
Thirdly, I really wanted to be able to get a lot of little extras made for the biggest fans of the game. Kickstarter really is a great platform to do that through - without kickstarter we could really only offer these promo items to the limited number of people that attend big events like GenCon and Essen.
What are Kickstarter Funds used for?
Your pledge dollars go directly into making the pledge rewards, and shipping them to you. We have invested in getting the project to this point where it's ready; your support ensures that we have the cash to pay our printers to make the games - the most costly part of game production.
As a special reward for kickstarter backers and as a result of the advances we’ve made in reducing shipping costs within the US & Canada, we are able to offer great prices when adding some of our older titles when you pledge for Don't Mess with Cthulhu. Note - we are no longer able to support Add-Ons outside of US & Canada.
After this project is closed, we will open Add-ons via paypal for backers. DO NOT ADD $ TO YOUR PLEDGE FOR ADD-ONS. Add-ons are for retail editions of the games listed below (no promos included) and will be sent with your rewards from this project (in September).
All of the games that we offer in the add-on program are available right now at your local game store:
- The Resistance
- The Resistance: Hidden Agenda (Resistance Expansion)
- The Resistance: Hostile Intent (Resistance Expansion)
- The Resistance: Avalon
- Coup: Reformation (Coup Expansion)
- Coup Rebellion G54 (Stand Alone Game)
- One Night Revolution
- Flash Point Fire Rescue
- Urban Structures (Flash Point Expansion)
- 2nd Story (Flash Point Expansion)
- Extreme Danger (Flash Point Expansion)
- Dangerous Waters (Flash Point Expansion)
- Veteran & Rescue Dog (Flash Point Expansion)
- Dragon Slayer
Our plan is to have Don't Mess with Cthulhu ready in time for GenCon and available at Essen. While our current production schedule looks like kickstarter rewards will ship out well before GenCon, it may be the case that we have games at GenCon before the kickstarter backer copies are sent. It may also be the case that we are unable to get games to GenCon or Essen in time. I wish we were able to absolutely guarantee results - but we simply know that we can't make such commitments when so many other parties are involved in the process.
If you want GenCon or Essen pickup - DO NOT PLEDGE FOR THIS PROJECT - all you have to do is sign up for our GenCon email list by giving an email address here: http://eepurl.com/RzSlX or sign up for our Essen email list by giving an email address here: http://eepurl.com/RzQE9. Shortly before each event, we will ask you what you would like to reserve for Thursday pick up (note we cannot handle prepaid reservations or hold items past Thursday).
All the specials & promo items will be available in the games we bring to GenCon/Essen - your support is very valuable to Indie Boards and Cards and we look forward to seeing you again this year with lots of great new games.
We are very excited to be continuing our international partnerships with Snakes & Lattes, BoardGameGuru to offer Canadian & EU Friendly shipping options as well as shipping options for Australia.
We are also offering a special "COMBINED INTERNATIONAL SHIPPING" level for this project, if you backed the Grifters project at any of these levels:
- $30 CDN Shipping
- $35 European (EU Friendly)
- $40 Australian
- $75 Priority International
The COMBINED INTERNATIONAL SHIPPING pledge level is only available to these backers. If you did not back Grifters at one of the above levels, then please do not back at the combined international shipping level. If you have a question about whether you are eligible to back at this reduced shipping level please ask. If you back at this level and are not eligible, then you will not only have to pay the shipping costs difference but will pay an additional $20 fee.
For most of the rest of the world we will offer two levels of shipping services to give you options between cost, speed and success. Unfortunately, international shipping is costly, takes time and is open to a number of potential issues and delays. While we try to use shipping services providers that are both effective and cost efficient, we are not in the shipping business and must rely upon outside providers and postal services to get games to you. This year we offer either ECONOMY or PRIORITY shipping choices - please be sure that you read the significant restrictions that come with each option!
We also realize that for many international backers our best option will be to buy the retail edition of this game when it arrives in your local game store. It may be the case that everyone is happier and enjoys our great games without having endured the hassles of international shipping ;)
For several years we have sent international packages by FEDEX International Mail Service (FIMS). FIMS items are packed in the US, sent to Sweden on a space-available basis and then sent to the postal system in your destination country, again on a space-available basis. This has been reasonably reliable, and an inexpensive service, oftentimes items arrive in as little as 2 weeks.
However, delivery times and success rates can be highly variable. In 2015 we had a much higher rate of delay and missing packages - though 90% of the packages still arrived within a reasonable time period and many of the items that were initially reported as lost were later delivered. So while it is not perfect, it is cheaper than other options.
If you select this option you are agreeing to these conditions:
- There are no tracking numbers, or individual shipping confirmation emails. While I will notify you that your items have been sent, you are agreeing to my commitment that these items are sent as there is no verifiable confirmation of shipment.
- Expected delivery time is up to 6 months after shipment. You are signing up to having a delivery address that is fixed for a long time frame. You are also agreeing in advance to being extremely patient and acknowledging that it is very likely that the retail version of this game (without the promos) will be available in your local store before you receive your kickstarter rewards.
- There is no guarantee of delivery. If your items do not arrive within 3 months (which is the case 5-10% of the time) you can have items resent via USPS Priority Mail, paying the full shipping and handling fee for the item (about $60), to the same address you submitted in the kickstarter survey for this project. That is the only option for items not received - there are no other options that will be available to you.
- If these conditions are not legally binding in your country, then you are not eligible to select this level of service.
I know that these restrictions are hard, that is why I am making them perfectly clear as I intend to uphold them. If you don't agree to these shipping restrictions, please either 1) choose the PRIORITY shipping service offered, 2) use a parcel freight forwarder to have items sent to a US address and then to you or 3) wait for the retail edition of this game to make it to your local game store.
This is a higher cost service that offers shipping confirmation, tracking numbers and delivery confirmation via the US Postal Service's Priority International Mail. Delivery can take as little as a week after shipment - but depends largely on the custom processing times in your country.
While this shipment service offers many benefits over ECONOMY shipping, it does still have restrictions:
- Expected delivery time is up to 2 months after shipment. You are signing up to having a delivery address that is fixed for that period of time.
- You provide your address to me and confirm that it is both a valid address and safe for packages to be left. You are responsible for items that are sent to an old address, returned as undeliverable or unknown address, unclaimed items when required to be picked up at the post office, or items that are marked as delivered but not received. In these cases these items will only be resent at your expense.
If you don't agree to these shipping restrictions, please either 1) use a parcel freight forwarder to have items sent to a US address and then to you or 2) wait for the retail edition of this game to make it to your local game store.
Risks and challenges
Indie Boards and Cards recently completed a kickstarter project for Grifters, that project is scheduled to be delivered in August of 2016. We have a track record of delivering multiple projects in a timely manner and do not foresee any issues with doing so again
Indie Boards and Cards has successfully delivered a number of previous kickstarter projects to thousands of supporters. We expect that our previous experiences will enable us to also deliver this project on time.
Have a question? Be sure to "Contact Me" to get an answer >>>>> While I do read the comments, I will not answer questions nor post into the comments section. The comments section(s) may, in fact I can guarantee that it will, contain inaccurate information. It is very easy for you to ask me a question and get an email response, so please do.
That said, there are always complexities and considerations in a project of this scope that may cause delays. Indie Boards and Cards will use contract manufacturing to make this game, freight forwarders to get games through customs and 3rd parties like Amazon, the US Post Office and FEDEX to ship the games to you - we don't control everything and there are lots of opportunities for delay. Other conditions may also cause delays - earthquakes, alien invasions, asteroid attacks, zombie plague are but a few of the myriad of reasons we may not be able to deliver this project in a timely manner.
This is a first edition of the game - by pledging to this project you are agreeing to be an early adopter and the extra promo items that are included in this edition (that aren't in the retail version) are your rewards and incentives for being an early adopter. But even with multiple edits, and constant proofing, there may be minor typos, or grammar usage that is annoying to you in your rewards or other little things that would have been nice to have avoided but don't affect how the game is played. Mistakes that materially affect game play will of course be addressed but sometimes there are minor errors that might be distracting but do not affect game play that I can't justify correcting. So if minor errors get under your skin and make it itch then you probably don't want to be an early adopter and are better off waiting till you've had a chance to see the final product and then buy it in your local hobby store. Kickstarter is not for everyone and I leave it to you to decide if you should be getting in on a first edition of this game.
My pledge is that I will deliver what I said and have written this project page as concisely and clearly as I can. So please read everything on this page - every kickstarter project is unique, and the commitments I am making to you regarding this project are completely defined here. If you don't see that I have made a commitment to do something, then I haven't committed to do that - please don't assume that I have. You can always send a message and ask me.
A particular challenge to a project like this is negativity - I love your input, and really enjoy all the great suggestions that come from the large majority of our supporters. I can't include all the suggestions that I get, nor can I give you specific feedback other than noting that I do read all the comments and messages sent to me. So think before you post - threats, ultimatums and entitlement are unlikely to get you what you are asking for, and very likely that everyone else (myself included) will get less.
Refunds - Things happen and sometimes you need to get your money back. If you ask (before it's been submitted for shipment to you), I'll refund your pledge less 20% to cover the costs that I can't recoup and the costs of processing that refund. So think before you pledge - you can of course always remove your pledge before the funding deadline, but don't expect to get a 100% refund just because you forgot to remove your pledge before the project end ;)
Changes - Images shown here are of the final art; however, while it is not expected, changes may be made before final production both to the art work and game contents. Variations in the production process and monitor calibration may cause alterations from the screen images to what appears in physical form.
Production variability - While efforts are made to ensure that all versions of games are compatible with previous versions and expansions, there is no practical way to ensure that this happens. Variations in the production process can result in differences in colors, textures and materials between print editions and occasionally within a single print run. Some variation should be expected that may necessitate that measures such as using card sleeves be used to hide these minor production variations.
Have an issue? Send me a note - and please don't support us if you aren't satisfied with what the project is returning to you. Nothing would make me happier than having 100% of my supporters 100% satisfied with their pledge rewards!Learn about accountability on Kickstarter
- (24 days)