A prototype is a preliminary model of something. Projects that offer physical products need to show backers documentation of a working prototype. This gallery features photos, videos, and other visual documentation that will give backers a sense of what’s been accomplished so far and what’s left to do. Though the development process can vary for each project, these are the stages we typically see:
Proof of Concept
Explorations that test ideas and functionality.
Demonstrates the functionality of the final product, but looks different.
Looks like the final product, but is not functional.
Appearance and function match the final product, but is made with different manufacturing methods.
Appearance, function, and manufacturing methods match the final product.
PLA MOTION CONTROLLERS
“It is our Mission at Xavier Technologies LLC to design, develop and sell extraordinary and unique Gaming accessories. These devices will make the gaming experience more realistic and fun for PC and Console gamers around the world.
I am a serial entrepreneur and product designer with many patented products and more than 35 years of experience launching and running computer gaming accessory companies. The most successful of them being the Mouse Bungee company.
I created the Mouse Bungee and for 16 years I sold “Mouse Bungees” to gamers around the world. In 2010 I sold the Mouse Bungee company to Razer and for brief time after the sale I worked with Razer as a member of their innovation design team as an engineering consultant.
A VETERAN GAMER AND PRODUCT DESIGNER HAS DEVELOPED GAME CHANGING HARDWARE AND INNOVATIVE SOFTWARE FOR THE MOST REALISTIC GAMING EXPERIENCE EVER!
Product Information on the PLA Motion Controller
Typing on keyboard keys to control characters and vehicles in today’s modern FPS games is unrealistic, unintuitive, uncomfortable and unnecessary.
The PLA Motion Controller is a new way to play FPS games, it was designed as a modern alternative and does not require a gaming keyboard to play FPS games.
It was designed from scratch to play, not type games. Console Gamers play the same FPS games and they don’t have to use a keyboard!
PC gamers that play FPS games aim and shoot with their mouse and have been controlling the motions of their characters and vehicles by typing on a keyboard for decades.
Over that time FPS games have become incredibly realistic but unfortunately controlling the actions of the characters and vehicles in these games has not advanced because decades later typing on a keyboard/Keypad is still the way those games are played. In that time the Mice have advanced from roller ball tracking to a laser beam for incredibly precise tracking.
Typing to play is old school, unintuitive, unrealistic and distracting from the raw gaming experience. Typing to steer a vehicle is far from realistic and typing to control the movement of your character requires non-stop, massively repetitive movements and re-positioning of your fingers, hand and wrist. Worst case this can cause carpel tunnel syndrome.
In order to create a new controller to eliminate all the negative factors of typing it had to be a totally new type of controller.one that has never existed before. It needed to be a controller that would make FPS gaming more realistic, immersive, easier, faster and more fun than typing on a keyboard could ever be. It took over 4 years to develop and the result is a device that uses multiple joysticks to naturally control the movements/motions of your character and features an industry first, a built-in analog/digital steering wheel for totally realistic control for steering vehicles. Using the programmable Joysticks, it can quickly and easily execute as many as 160 keyboard commands totally eliminating the need to use a keyboard to play.
This controller was designed to be ambidextrous so the playing field is leveled for every gamer that chooses to use this controller. The hardware and software will be open source allowing the open source community to write drivers for Linux and Mac’s and any other projects like VR/AR or Robotic control.
"DOOM" PROOF OF CONCEPT PLA MOTION CONTROLLER - THE PROOF OF CONCEPT
Behind the Scenes of the Creation of the PLA Motion Controller
This controller was designed to make your gaming experience more Realistic, Faster and Easier than typing.
This controller is a Hybrid Multi-function device that combines Precision Joysticks and an Analog/ Digital Steering Wheel
SIMPLE PROGRAMMING JUST LIKE YOUR KEYBOARD
THE NORMAL RETAIL PRICE ON THE PLA MOTION CONTROLLER IS $249.95 WHICH GIVES YOU A MASSIVE SAVINGS ON KICKSTATER!
"ROCKET LEAGUE" PROOF OF CONCEPT OF THE PLA MOTION CONTROLLER
WHAT THE PLA MOTION CONTROLLER ACTUALLY IS?
The PLA "Motion Controller" is a hybrid, ambidextrous gaming controller featuring Precision Joysticks, Plus a built-in Dual Mode, Analog/Digital Steering Wheel for Steering Land/Sea and Air Vehicles.
WHAT THE PLA MOTION CONTROLLER ACTUALLY DOES?
The controller can execute up to 160 Keyboard/Macro commands. This "Motion Controller" provides a naturally intuitive interface for a very Realistic and Fun gaming experience! Pre-Order now and become part of Gaming History!
WHY LIVE IN THE STONE AGE WHEN YOU CAN BE UTILIZING THE LATEST IN GAMING TECHNOLOGY
STOP TYPING & START PLAYING!
THE ULTIMATE CONTROLLER FOR FPS & ACTION GAMES
The Pla "Motion Controller" has been designed from the ground up to deliver the most "Realistic Gaming Experience" possible!
It's time to Stop Typing and Start Playing!
Experience the thrill of driving vehicles with a Steering Wheel.
The PLA Controller has endless possibilities!
160 KEYBOARD COMMANDS.
MIND BLOWING VECTOR SEQUENCING SOFTWARE.
FULL-SPECTRUM RGB LIGHTING.
Check out the PLA Controller here first on KICKSTARTER
Together we will make Gaming History!
Risks and challenges
This project is complex as it requires multiple multi-cavity molds for the housing plus circuit boards for the electronics and even custom software drivers so there are many opportunities for unexpected delays in delivering all of those components on time. We have spent a great deal of time preparing milestones to maintain a timeline that is realistic and manageable. It is based on those milestones being met on time that we are confident that this project will be relatively delay free but there is simply no way to 100% guarantee that. The project started back on April 2 and is therefore well along and about 80% complete as of the launch of this campaign so we are very close to completion at this point. We expect to ship products in December but if there are unforeseen last minute setbacks we should still be able to start shipping within 30-60 days later which would mean January/February 2019. Rewards will start going out on January 1st. 2019 and will be completed by March 31 2019. There are no reasons that we can't complete those rewards as they will be completely under our control.