Consortya: a Concert Adventure MMORPG
Consortya lets you merge your love of music and games. Perform live music and seek out musical tracks. The adventure awaits you.
Consortya: a Concert Adventure MMORPG
Consortya lets you merge your love of music and games. Perform live music and seek out musical tracks. The adventure awaits you.
Consortya is a new game for PC, Mac, and Linux being developed independently by Moonlight Games, LLC. At its core, it's a concert simulator combined with a Massively Multiplayer Online Role Playing Game. A new adventure in a new world, Consortya is a place where you can experience live music everyday.
We want the game to feel like a traditional RPG with a twist: the social spaces will have live music performed by artists from around the world. While you're going through the storyline and completing quests, you will find tracks which can be combined into songs and used to unlock the music of the dungeon. The completionists will love collecting all the tracks for a song, and the creatives will be able to upload their own tracks to mix with the standard songs.
Let's talk about the budget. We know so many people have been burned by incredible visions and concept art that never materialized into the promised experiences. Our whole campaign plan is to get a fun and enjoyable game into your hands within the year. This is going to be version 1.0. This budget is to turn the assets, the code, and the systems that we have into a compelling experience for you. We don't want to be one of those Kickstarters that takes $100k and spends it all on concept art for a game that you're never going to get to play. Do you want a bunch of pretty pictures? Or, do you want something that is fun and enjoyable. We have dayjobs to pay for our daily expenses, and we're using a lot of pre-built assets to enable the focus to be on gameplay and server development. The time to bring in a concept artist and get a really unique aesthetic for Consortya is going to be during the DLC releases of Nightfall and ultimately the release of Season 2 Daybreak. We haven't even really talked about the minimalism of our character classes, but they are going to be pared down as well. The warrior class is coming in the later DLC of Nightfall.
Now, let's talk about the game loop. This game is kind of like World of Warcraft meets Soundcloud. Wherever you start, the first thing you'll want to do is enter into the story mode and get your character a few levels. From there, you'll expand out your skills so that you have dance moves to use. Once you've acquired your dance moves, you'll be able to buff your character in the live concert hub. From there, you'll have the item pickup perks that you'll want to be able to invest in the music production of the guilds and people that you like. With all that in hand, you'll move through the story and exploration mode. Season 2 is where we plan to introduce a raid based around the live concerts, but we can't afford to do that on the budget and time limit we've set for ourselves.
One of the hardest things to get right in an MMO is making it fun for people who don't have enough time to dedicate to finding and maintaining a group. We strongly believe that our concerts set us apart and will make the social part of grouping in the game its most fun aspect.
Consortya is currently in Alpha. We will release a private Beta to our backers in Fall 2018 and the first Release Candidate in Winter 2018. Season 1 of the game will be dubbed Nightfall and will take you through the mainland of Consortya into the Qualmish region. There, you will combat enemies in 8 different dungeons of Qualmish region 1 and collect all 8 songs of the original sound track (OST). We're launching this Kickstarter campaign to fund the remainder of version 1.0 Consortya: Nightfall's development.
Season 2 is dubbed Daybreak and the final Season 3 title has yet to be released.
In Consortya, players create a male or female human character to engage in live music and explore dungeons. These characters are known as Balancers, because their goal is to protect the genuine spirit of music from the invading enemies.
It's worth noting here that concerts are avatar based performances where real life musical artists will mix and perform their music as streams of audio. While we do plan to have some tier 1 performances include optional video streams, the main idea of the concerts is to allow people to perform live audio from their home studios without having to deal with the complexities of traditional concert tours.
During concerts you are encouraged to to turn up the music and vote on the performing artists' songs. Give the songs a thumbs up if you like them and make sure to show your enthusiasm by using your customized mix of dance moves. The dancing is mostly for fun and is not rhythm-game based.
Concert venues are like the cities in traditional MMOs. There are many things you'll need to do during concert time. The venue's bar area is where the main shops are run by Gwen and Raven. There will be crafting locations for you to make many of the items you will need during combat: including glow sticks, clothing, flash drives, and other upgrades. Most of our concerts will be rebroadcast in the concert venue multiple times. So, even though they won't be live during that time, you will still have the opportunity to shop, craft, and group. We will make sure to notify our players when real live performances are happening. Unique achievement badges will be handed out for the concerts you attend.
In the main storyline you will explore through 8 dungeons to defeat The Qualmish Empire as they try to conquer Indie Liberation Studios with their version of production and greed. Balancers will be able to join in groups of 4 to travel. As development progresses, group sizes for some quests will be larger.
During this adventure you will learn new skills including spells and dance moves to help you. You will slowly unravel the mysteries of the Great Seal placed by Chloe and the origins of Consortya, all while gathering tracks which you can add to your own song collection. You will solve puzzles and challenges. Several puzzles will be musical, such as find the missing track and mute the track that doesn't belong.
Every enemy has a chance of dropping a Qualm, the power source for Consortya. You can use qualms to get upgrades, join concerts, and power mini stages. Enemies will also drop components which you can craft into items in the concert venue and drop credits which you can use to buy items.
If you run out of health, you will be returned to the start of the dungeon. If you are with a group, they will have a small window of time to revive you. Or, if your group clears the current area, you will automatically be revived.
With enough tracks, qualms, and creativity you can broadcast in your own mini stage. You can even get discovered and asked to play your originals on the main stage. With Consortya, anyone can go from being a bedroom DJ to playing for a packed out venue. If you're more of a listener than producer, you can be in charge of keeping the mini stage powered up and ready to go. If you're more of a critic, you can curate the music of multiple artists and be in the know about the latest tracks and songs coming out of Consortya. Consortya will be a premier place to find and release new music. Some items and quests will allow you to broadcast music from the venues to other areas in the game.
The MMORPG as we perceive it blossomed during the late 90s when Ultima Online and EverQuest allowed players to interact together in the same persistent world. A few years later, World of Warcraft was released, solidifying the experience. Alongside this was the release of Second Life which focused completely on the interaction between the players. Now Elder Scrolls Online is among the most popular MMORPGs with its amazing lore and optional first person perspective.
Online music exists in many different forms, from broadcasts on Axs Tv to shared DJ rooms from the now-defunct Turntable.FM. Facebook Live performances now allow artists to extend the reach of their stage. None of these capture the type of interactive experience we are creating.
We are forging a new type of online music experience where the live performer is building off of the energy of the online audience. In addition to traditional MMORPG features like leveling up, our players will be collecting music, managing concert venues, finding new talent, and finding new musical skills. Going through your inventory will include balancing your songs and your items.
Some of Consortya's key features:
- Live Artist Performance where the artist will be performing for everyone in the music venue. Different concert tiers allow you to choose which concerts you want to attend.
- PVE Grouped Adventure. After having fun at a performance, or while you're building up for the next one, go out and make your way through the story line.
- 8 dungeons for you to complete. Each dungeon has a challenge for you to overcome such as a puzzle or miniboss.
- 8 songs for you to collect. Each dungeon has a new 8 track song for you to collect and balance as a sidequest. The music in the dungeon will play based on how many of its tracks you have collected. So it will be silent at first, building track by track.
- Mini Stage for players to perform. If you're a musical artist and want to take a shot at performing, work with a group to set up a performance in the mini stage area. Earn rewards and accolades for your group and get a chance to perform in a public venue.
- Use dance moves you’ve unlocked during play in the concerts to craft special items.
- Customized characters you will create and manage during the game. You can have multiple characters.
- Light Tech has the ability to run the light booth during a concert. Controls spot lights, lasers, colors, and smoke machines.
Items are used during concerts and combat to aid your character through each quest. Some items can be bought in the store while others will be easier to obtain through crafting. For instance, to obtain a purple glow stick, you will need to pick up purple plastic scrap in one of the dungeons. You can then use the purple glow stick in a concert venue to help you dance. Dancing in concerts will buff your player by either adding additional stamina and health or increasing your regeneration speed of stamina and health. You will also get loot bonus perks for dancing in the concerts.
We will expand Consortya to include more general items, clothing, and weapons. The mage's staff will serve to enhance your magic skills. The warrior class (available in season 2 Daybreak) will be the first to use weapons for actual attacks.
Skills are what your characters use to accomplish goals in the game. In the concerts, you use dance skills to show your support for the artist and to help buff your player. In combat you use spell skills to attack enemies and support players. Skills are tied to your MP and Stamina and are assisted by equipped items.
During your travels through the dungeons, you’ll encounter many enemies. Some small, others...not so much. Team up with some friends to take down even the most challenging of foe!
As you go deeper into the main quest, you'll need to develop some strategies for taking out groups of enemies without getting hurt. It's best to have a few high level healing spells and attack spells spread among your group. If you make sure to buff your player and find groups in the concert venue, you'll be able to move through the dungeons as you make your way through the extensions of The Qualmish Empire.
Consortya has been under development since our founder Andy Martin was in grad school in 2011. That year Consortya made it to the finals of the Maseeh Entrepreneurship Prize Competition but ultimately lost to an innovative medical device. During his first three years of work, Andy spent many nights and weekends working on Consortya which helped him move up the ranks at his day job where he was building mobile music games. He had a chance to work with great talent and music and worked with Chillingo to publish the title Zya: The Ultimate Music Game on iOS. He proceeded to work with Zya on their award winning mobile app Ditty.
Eventually the desire to make Consortya a reality became so strong that our founder created Moonlight Games, LLC and moved the company from Los Angeles, CA to Bentonville, AR. This was a decisive move to lower development costs.
There have been several test concerts which were a blast and an amazing resource of inspiration for the development. All along, the hope has been for Consortya to be a hub for adventure, and in Summer 2017, our founder finally saw the full vision for Consortya. We know based on what we've already accomplished that we can complete this game. We've been accepted into a local Exchange Space to work, and we've developed connections with local schools to help us put together our video.
That's where you come in! We need backing to get Consortya completed and released to the world. We have completed what we consider the hardest technical challenges: networking, broadcasting, accounts, level generation, and social. The main system components we have remaining are the levels for the main quest and the skill lines for the players. We have all of the systems development tasks mapped out on our Scrum board which points to us reaching Beta in ten two-week sprints.
After the beta test, we will bring in a few trusted artists to replace the placeholder art and characters that we are currently using. That's going to be our polish period and will take another ten sprints. After that the Release Candidate will finally look as good as it feels. As discussed in our budget section, it will still look like an Indie game.
We couldn't be more excited to bring this out to the public, and we look forward to chatting with all of you in our backer forum!
The game is good, but we want to make it amazing. That's why we need your help.
If you want to keep up to date with the development of Consortya or see what we're up to in general, then here are the obligatory links to our website and Social Media profiles.
Moonlight Games: https://www.moonlightgames.net/
Here are people and groups who have helped make Consortya possible. We couldn't have come this far without their support.
Musical Artists: Bunny Knutson, They Stole My Crayon, Steven Fox ($FX), Diego Valladares
Production and Design: Mike Laflamme, Carin Martin, Eric Hapka
Additional Software Engineers: Andrew Briare, Dustin Farris
Business Development: Matt Lucido, Peter Beerel, Joe Saumweber, Exchange Space Bentonville, Bentonville Ignite, Maseeh Entrepreneurship Prize Competition, USC Games
Chloe (girl with headphones): Drawn by Kate Laird
We've come up with several rewards for any budget, and we know the perfect one is here for you. As you proceed through this list, you get EVERY reward leading up to the reward you choose. So think big!
Our Favorite Rewards$10 OST Download
The Original Sound Track is the music that will drive the story mode. We hope it brings you a lot of enjoyment. Includes 8 songs from the dungeons, 1 from the main boss, and 1 from the intro.
$20 Game Download
Consortya is going to be distributed on our website. If we do get a deal with Steam, we will include an option for a Steam download code.
$45 All Access Pass 1 year
1 Year All Access Pass to get into every Tier 1 and Tier 2 concert without any effort. You will never have to worry about getting into a show, and your contribution will benefit all of the artists who perform!
$100 Emblazoned in Glory
For anyone who really wants to help Consortya succeed. We are thrilled to have your help! Your name will be placed on a monument in the game outside of Club Consortya.
$150 Season 1 Mixtape.
This will be a select mix of all the shows from Season 1. Truly an awesome deal. The mixtape will help you relive the nostalgia of Season 1. We hope it reminds you of all the good times you had listening to live music and going on adventures.
$1000 Private Party
Rent the entire club for you and your friends (up to 50). We'll provide a DJ for you. Each friend will get a download of the game with a 1 day tier 1 trial. Have fun!
You are going to have so much fun in there. We hope that you and your friends or colleagues have a great get together, and we will provide the best service we can. Plus a meet and greet (digitally) with the developers if you want.
$2000 Qualm Spring Named After You
The main Qualm Spring in the game will be called "'Your Name' Springs". If you think this game is the coolest thing you've ever seen and just want to put your mark on it that you saw it first, then this is the best reward of all. There is only one, so snag it now.
Risks and challenges
The biggest challenge is to ensure that we meet all of the legal requirements for the music which we use. Electronic DJs often play remixes of songs which require special licenses for our club to be able to manage. We want all of our artists and players to benefit from this new way to experience live music, so even though it will be difficult, we know we can do it.
Legal and Art is the primary reason we need funding. But we need the money for engineering as well. Our founder works tirelessly day (and many nights) to complete consulting projects to support his family and to work on Consortya. He has a great reputation for completing projects and being among the most dedicated and skilled software engineers.
With our budget, we have set certain limitations in how intricate the development of the game's visual aesthetic will be. We hope that in delivering an enjoyable and promising product of Season 1 for this Kickstarter that we will get the extended support we need to develop an incredible version for Season 2.
Time. Time is an incredibly limited resource, but with your backing, we are confident that we will get this projected completed on time for everyone to enjoy.Learn about accountability on Kickstarter
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