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Knite & the Ghost Lights delivers a mixture of adventure, storytelling, and action from games we know and love, with handcrafted feel.
Created by

Mobot Studios

1,774 backers pledged $43,768 to help bring this project to life.

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Official Trailer with gameplay getting close

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The inner workings of live action knite
The inner workings of live action knite

Sorry for the delay between updates! We have multiple things to share so, the next few updates won’t be so far apart!

For today……

We are very close to finish up our official game trailer. This will be a really HUGE milestone for us. This will be our way of finally showing the world (and of course our backers) what Knite and the Ghost Lights is all about. It’s also a huge milestone because it will show a combination of the first actual gameplay and the FULLY animated opening cutscene we have been working so hard on. This is also a big step for us because it means a lot for the work spent building and setting everything up for the last year is finally winding down and leaving just gameplay to focus on. 

 We plan to finish mixing in audio and wrap everything up for a late April early May trailer release. 

 For now here are a few scene boards and some bits and pieces of what went into the cutscene process!

Stay tuned - things are getting really exciting around here…..

How the ball joints make him abel to move
How the ball joints make him abel to move
A story board from the opening cutscene - this is #2
A story board from the opening cutscene - this is #2
The beast from the above story board - Oh... and you'll be able to ride this guy in the game!!!
The beast from the above story board - Oh... and you'll be able to ride this guy in the game!!!
more of this big guy
more of this big guy
Another story board
Another story board
The little things mentioned above
The little things mentioned above
a bug
a bug
A guy before paint and finishing touches
A guy before paint and finishing touches
making a tree - one of about 100
making a tree - one of about 100
story board - inside Knites house
story board - inside Knites house
knite's house - raw
knite's house - raw
adding texture
adding texture
A little more finished
A little more finished
The inside of another guy
The inside of another guy

Update 42 - Platforms and Traps!

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Hey everyone! Happy thanksgiving (if you are in that part of the world). Being a Seattle native, I like to think of it as game day. Go Hawks!

We just wanted to show you some new stuff. As we've mentioned before, we've been working on our first zone. We've shown a bad guy and a mockup of how some stuff works. Here is a behind the scenes look at some of the actual assets you will be jumping on and avoiding in the first area. 

We are documenting tons more as we go for the art book too. 

More raw ground
More raw ground
Tipping platform and button
Tipping platform and button
How it looks before paint
How it looks before paint
Firebreathers
Firebreathers
Traps
Traps
Starting on the scarecrow - See his little hands!
Starting on the scarecrow - See his little hands!
Mistland prior to the big bang!
Mistland prior to the big bang!
working on a stronghold
working on a stronghold
Stone trolls - Yes this is actually painted clay.
Stone trolls - Yes this is actually painted clay.
Platforms being conceptualized
Platforms being conceptualized
Chunk of ground being put together for the actual game (this is just a platform with no background)
Chunk of ground being put together for the actual game (this is just a platform with no background)
Ground in raw form ready to be photographed.
Ground in raw form ready to be photographed.

 We've also been working really hard on getting Knite animated. It's starting to look so cool it's creepy. Even though it's 2d stop-motion photography we've enlisted the help of an amazing 3d artist, Jason Pickering (characters in Paper Monsters) to animate the underlying skeletal structure. The combination of stop-motion, sprites, and 3d bones is pretty cool and unique. We'll cover that more in the next update once!! Stay tuned! 

....and yes we realize we are slow.

Cheers everyone!

Update #41 - A Bad Guy

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Just a quick update to share a bad guy from the first level we are working on.

The images below show you how he starts as a concept and becomes a real object to be photographed for the game. 

Bad guy concept art
Bad guy concept art
The real deal
The real deal
Level concept
Level concept

update #40 - Some Wii U side news

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Wow! Update #40!  

This is just some side news but we are just way to excited to not share it!!! :D

We just released our first Wii U game: Paper Monsters Recut. 

For those of you who are familiar this is an extremely updated version of our mobile game from 2012. But, trust me it's got tons more stuff and way better graphics including lasers, jetpack, and some really cool lighting. We pretty much started from scratch to make it console worthy! 

How is this Knite news?
I know this doesn't seem like it has anything to do with Knite directly but, we are a very small team and it's success will only help us get Knite moving faster. As many of you know we've rounded up a lot of legal expenses trying to get our artists back in the US (long story, its a few updates back). We would really like to be able to hire some more help but, we'll just have to see how it goes. 

Any news on Knite? 
I can’t wait to share what we’ve been working on. We are so close to showing you some gameplay finally! We are hard at work and more excited than ever.

Here is some info on Paper Monsters Recut including our first review and a trailer.

We REALLY hope you will check it out!


 More Knite to come soon!

Becoming Playable

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Wow. It's almost been a year! Thanks to everyone for your continued support! A major publisher would have probably dropped us at the first sign of trouble. This is why i love the indie scene. Sure, we've fallen behind and even pretty much had to restart but, thanks to your support projects like ours can happen.  And it can happen with full artistic freedom - something we dont take for granted.

Anyways, sorry to digress. We have a few things to tell you about. 

First, these hundreds of photos of character body parts are fianlly becoming playable. With any luck we will soon be able to post some real gameplay footage.

The finished Knite used as our base model. This doll is dismembered and turned into the individual "bones" for our 3d animator to work with. Once  the animations are in place, hundreds more photographs are overlayed as sprites for the stop-motion effect.
The finished Knite used as our base model. This doll is dismembered and turned into the individual "bones" for our 3d animator to work with. Once the animations are in place, hundreds more photographs are overlayed as sprites for the stop-motion effect.
Another image of the final doll.
Another image of the final doll.
A mockup of the zone we are working on right now.
A mockup of the zone we are working on right now.
In it's raw form, this is what makes up what the characters walk around on. These variations can link together in any order to make all kinds of landforms.
In it's raw form, this is what makes up what the characters walk around on. These variations can link together in any order to make all kinds of landforms.
Now imagine dozens of variations for each one of these.
Now imagine dozens of variations for each one of these.