There isn't a lot of major news since the last update but, I wanted to be sure to keep the updates coming since the "reboot" and closing of Mobot Studios.
First I just wanna say thanks for the support. Without continued support I don't think I could salvage this project.
Due to the number of questions and messages, I mostly just wanna give a little more info on the decision to target mobile devices.
- Mobile Clarification
Immediately after the last update I received messages of people wanting refunds because they didn't "sign up for a mobile game". I want to make sure everyone understands that the intention is not to turn Knite into dumbed down mobile game. I simply meant that I plan to target mobile for initial release for the sake of maybe making some money back that I've lost. Mobile systems are very capable so mobile does not necessarily mean we're making Knite into Flappy Bird.
Talking with other devs and just having just barely cracked the top 10 myself, can say there just isn't much of an opportunity to succeed on Nintendo without solid investment and a serious hit. The game industry is not the same as it was when we launched. Competition is high and quality does not equal revenue anymore. I just have to keep the options open and mobile is much less costly to get to market than Nintendo. I will never rule anything out though. If the game can do well I will be happy invest back into as many systems as makes sense. Computers are of course still priority as well. Everyone will still get their DRM free copy.
There is no refund plan at this point. First, there isn't any money to refund. Second, The project is not even canceled. I am by no means obligated to refund anything but, I do 100% stand by what I said in the last update about offering refunds. I want everyone to be happy when this is done.
- Paper Monsters Recut Tech
Even though it's a completely different game, I have been able to adapt quite a bit of the coding from PMR to save time. Just a reminder that regardless of being a kids game, PMR really pushed the limits on mobile at the time with realtime shadows, Real time Lighting, Reflective surfaces, Antialiasing etc. I have been able to use some of the tech and the way the player interacts and transitions through levels with a playable overworld. This probably wont really translate much into what you'll see or feel but, the stuff under the hood should shave off weeks or more.
Knite is running and jumping around so, I should have some new footage next update.
Feel free to hit me up with questions in the comments below. I will do my best to respond at least daily.