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Knite & The Ghost Lights - Wii U - PC - Mac - Linux's video poster
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Knite & the Ghost Lights delivers a mixture of adventure, storytelling, and action from games we know and love, with handcrafted feel. Read more

Seattle, WA Video Games
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This project was successfully funded on October 26, 2013.

Knite & the Ghost Lights delivers a mixture of adventure, storytelling, and action from games we know and love, with handcrafted feel.

Seattle, WA Video Games
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Update 42 - Platforms and Traps!

31 likes

Hey everyone! Happy thanksgiving (if you are in that part of the world). Being a Seattle native, I like to think of it as game day. Go Hawks!

We just wanted to show you some new stuff. As we've mentioned before, we've been working on our first zone. We've shown a bad guy and a mockup of how some stuff works. Here is a behind the scenes look at some of the actual assets you will be jumping on and avoiding in the first area. 

We are documenting tons more as we go for the art book too. 

More raw ground
More raw ground
Tipping platform and button
Tipping platform and button
How it looks before paint
How it looks before paint
Firebreathers
Firebreathers
Traps
Traps
Starting on the scarecrow - See his little hands!
Starting on the scarecrow - See his little hands!
Mistland prior to the big bang!
Mistland prior to the big bang!
working on a stronghold
working on a stronghold
Stone trolls - Yes this is actually painted clay.
Stone trolls - Yes this is actually painted clay.
Platforms being conceptualized
Platforms being conceptualized
Chunk of ground being put together for the actual game (this is just a platform with no background)
Chunk of ground being put together for the actual game (this is just a platform with no background)
Ground in raw form ready to be photographed.
Ground in raw form ready to be photographed.

 We've also been working really hard on getting Knite animated. It's starting to look so cool it's creepy. Even though it's 2d stop-motion photography we've enlisted the help of an amazing 3d artist, Jason Pickering (characters in Paper Monsters) to animate the underlying skeletal structure. The combination of stop-motion, sprites, and 3d bones is pretty cool and unique. We'll cover that more in the next update once!! Stay tuned! 

....and yes we realize we are slow.

Cheers everyone!

Update #41 - A Bad Guy

24 likes

Just a quick update to share a bad guy from the first level we are working on.

The images below show you how he starts as a concept and becomes a real object to be photographed for the game. 

Bad guy concept art
Bad guy concept art
The real deal
The real deal
Level concept
Level concept

update #40 - Some Wii U side news

13 likes
Wow! Update #40!  

This is just some side news but we are just way to excited to not share it!!! :D

We just released our first Wii U game: Paper Monsters Recut. 

For those of you who are familiar this is an extremely updated version of our mobile game from 2012. But, trust me it's got tons more stuff and way better graphics including lasers, jetpack, and some really cool lighting. We pretty much started from scratch to make it console worthy! 

How is this Knite news?
I know this doesn't seem like it has anything to do with Knite directly but, we are a very small team and it's success will only help us get Knite moving faster. As many of you know we've rounded up a lot of legal expenses trying to get our artists back in the US (long story, its a few updates back). We would really like to be able to hire some more help but, we'll just have to see how it goes. 

Any news on Knite? 
I can’t wait to share what we’ve been working on. We are so close to showing you some gameplay finally! We are hard at work and more excited than ever.

Here is some info on Paper Monsters Recut including our first review and a trailer.

We REALLY hope you will check it out!


 More Knite to come soon!

Becoming Playable

26 likes

Wow. It's almost been a year! Thanks to everyone for your continued support! A major publisher would have probably dropped us at the first sign of trouble. This is why i love the indie scene. Sure, we've fallen behind and even pretty much had to restart but, thanks to your support projects like ours can happen.  And it can happen with full artistic freedom - something we dont take for granted.

Anyways, sorry to digress. We have a few things to tell you about. 

First, these hundreds of photos of character body parts are fianlly becoming playable. With any luck we will soon be able to post some real gameplay footage.

The finished Knite used as our base model. This doll is dismembered and turned into the individual "bones" for our 3d animator to work with. Once  the animations are in place, hundreds more photographs are overlayed as sprites for the stop-motion effect.
The finished Knite used as our base model. This doll is dismembered and turned into the individual "bones" for our 3d animator to work with. Once the animations are in place, hundreds more photographs are overlayed as sprites for the stop-motion effect.
Another image of the final doll.
Another image of the final doll.
A mockup of the zone we are working on right now.
A mockup of the zone we are working on right now.
In it's raw form, this is what makes up what the characters walk around on. These variations can link together in any order to make all kinds of landforms.
In it's raw form, this is what makes up what the characters walk around on. These variations can link together in any order to make all kinds of landforms.
Now imagine dozens of variations for each one of these.
Now imagine dozens of variations for each one of these.

Dev Diary #10: New characters and books

14 likes

Just a quick update. 

While we have been busy importing assets into our first real playable "chunk", we have also been working hard on some new characters and book illustrations.

I just want to say thanks again for your patients during our legal issues and virtual restart.

Now that things are pretty much back to normal we will be able to deliver more content on a regular basis in our updates. 

Just a note on the Demongeon minigame. It did not get lost in the legal shuffle. We'll have more on that soon. It's gonna be awesome!

Below are a few more raw assets used to build our levels. In 2d games, these are what are known as "tiles". They basically fit together and allow you an endless combination of ground to walk on.

...For example just think mario bros.  You can even google "nes tilessets" if you are interested in seeing more of how this style works. 

Where just doing it with photos instead of pixel art!

Be sure to follow us on twitter or facebook for even more up to date Mobot stuff!

www.twitter.com/mobotstudios

www.facebook.com/mobotstudios