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Knite & the Ghost Lights delivers a mixture of adventure, storytelling, and action from games we know and love, with handcrafted feel.
Knite & the Ghost Lights delivers a mixture of adventure, storytelling, and action from games we know and love, with handcrafted feel.
1,774 backers pledged $43,768 to help bring this project to life.

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Cosmogony

29 likes

Hello everyone!

Today you will know what happens after the Big Bang and how the world of Mistland is being created. Of course it would be a very long and probably not so easy to read scroll if I tell you about every single thing that was made to bring the game to life. So we start with a little piece of the whole story and will be revealing more in future updates.

Imagine

Ok, so, Mistland was born from clay, polymer clay, wire, wooden sticks, and tons of other stuff on the one hand, and imagination on the other. Before unpacking the construction materials you need to spend some time to make a sketch. Just like this one.

Later it becomes a bit more vivid...

And perhaps a lot bigger.

Some of these characters will wait forever. While others can suddenly materialize in the game video.

Can you find this guy among the others?
Can you find this guy among the others?

 Stealing from Reality

Another good option is taking cool things right from the street. It may be, for example, a street in Sintra, Portugal.

 How about using something like this in our game?

 A cool ancient fountain?

 We need two!

 Two cool ancient fountains for the giant statue of the Dark Jester!

This one was not stolen, though.
This one was not stolen, though.

Boosting the awesomeness

Sometimes you feel that you need to do something better, cooler, and way more original. Sure, it often looks nice as is, but... as Mr. Bobinsky once said 'nice, but not so much amazing'.

As you know there will be a huge cemetery in Knite and the Ghost Lights. Old cemeteries always look cool but how to make yours stand out? Well, it should probably be...

...cute!
...cute!

Obviously we don't need everything to be extra cute. Spooky stuff like this one should remain spooky and scare the hell out of everyone.

 But if you want to try something different, make it cute. Even walls can look cute.

Ordinary wall
Ordinary wall
Cute wall
Cute wall

 And machines too.

Ok, I think we're done for today, hope you enjoyed this update.

As for the business side of the project I can say that we're still trying to renew our team and find a new programmer for Knite and the Ghost Lights. The future seems to get brighter as we got some positive feedback from people that can help, but there are still many obstacles to overcome.

Anyway, we won't let down Knite and you, our bakers, and will fight to the last. Stay tuned and wait for the next update!


Lex and Tisha

Knite and the Ghost Lights: Video Introduction

34 likes

Hello dear backers, Lex is here, and I would like to finally share some news with you.

From now on it seems that I (Lead Artist) and Tisha (Sculptor/Photographer) are in charge for this KS page, which means that there will be much more news. And more often.

As you know there was a number of obstacles and setbacks on our way. Perhaps much more then we would like to get. We've lost a lot of time and money. And our lead programmer as well. I must admit that we've lost more than we were ready for, but we still eager to make this game and it has to be epic!

Believe me it's not that easy to achieve, seeing how unlucky we were recently. But diligence is the real mother of good luck, so we try to compensate our troubles with diligence and, maybe slowly, but it works.

Ok, no more complains. :-)

Today we'd like to show you something we were working on a couple of months ago. It's a video opener for the game. We tried our best to make it look awesome, hope you like it.

Ladies and gentlemen, please welcome...

The Dream, the Ghosts and the Postman

There is no gameplay in this video. Maybe it will be in the next one... who knows. But for those who are still hungry for something new we have a couple of screenshots. Hopefully soon you can see it in action.

Thank you for patience and understanding! We love you guys and gals, see you soon.

Oh, right! The screenshots... here you are!

Knitemire

Knitemire
Knitemire

Knitemire is a marshland in the southern part of Mistland, the home of Knite and place of his activities. Originally known under the name of 'Knightmoor' derived from the camp of Holy Knights of the Watcher that was situated there in the ancient centuries the name slightly changed in course of time due to illiteracy of local habitants. As one can see the name Knite originates from Knitemire.

Old Titans

Old Titans
Old Titans

Old Titans is a vast forest of enormous pines, which are probably the thickest and tallest trees in all North Neora. There are meany separate dwellings and only one town known as the sleepy city of Dangleton. Its sole inhabitants are sleeping woodmen. It's also the only place in North Neora where the slumberfungs may be obtained. Its name comes from cradle-like houses attached to giant trees and are therefore always being 'dangling'.

 Trolldalen

Trolldalen
Trolldalen

Trolldalen also known as the Valley of Headstones is a glade in the northern part of Blackwoods. This part of Blackwoods is not so murky. There are lots of boulders that are believed to be the remains of a troll army that was turned to stone by the Sun a thousand years ago. Some mistlanders believe that the trolles are just sleeping and can be turned back to living beings someday.

King's Hill

King's Hill
King's Hill

King's Hill is the highest hill in a series of hills in the southern part of central Mistland. The original name of the hill is unknown and its modern name is derived from a massive stone sarcophagus atop of it. It is widely believed that the sarcophagus leads to an underground sepulchre full of treasure.

Sewer

Sewer
Sewer

The Sewer is an underground passage that connects the Ruins of Knightmoor with the Drowned City. In the past it was probably used as a part of water supply system for one or both of the fortresses.

Ok, that's all for today.See you soon and take care!

And if please help us spread the word and share what we do. The more people will see and love this, the sooner we hit the finish line.

You may also like us on Facebook, where news appear as well!

Cheers!

Official Trailer with gameplay getting close

33 likes
The inner workings of live action knite
The inner workings of live action knite

Sorry for the delay between updates! We have multiple things to share so, the next few updates won’t be so far apart!

For today……

We are very close to finish up our official game trailer. This will be a really HUGE milestone for us. This will be our way of finally showing the world (and of course our backers) what Knite and the Ghost Lights is all about. It’s also a huge milestone because it will show a combination of the first actual gameplay and the FULLY animated opening cutscene we have been working so hard on. This is also a big step for us because it means a lot for the work spent building and setting everything up for the last year is finally winding down and leaving just gameplay to focus on. 

 We plan to finish mixing in audio and wrap everything up for a late April early May trailer release. 

 For now here are a few scene boards and some bits and pieces of what went into the cutscene process!

Stay tuned - things are getting really exciting around here…..

How the ball joints make him abel to move
How the ball joints make him abel to move
A story board from the opening cutscene - this is #2
A story board from the opening cutscene - this is #2
The beast from the above story board - Oh... and you'll be able to ride this guy in the game!!!
The beast from the above story board - Oh... and you'll be able to ride this guy in the game!!!
more of this big guy
more of this big guy
Another story board
Another story board
The little things mentioned above
The little things mentioned above
a bug
a bug
A guy before paint and finishing touches
A guy before paint and finishing touches
making a tree - one of about 100
making a tree - one of about 100
story board - inside Knites house
story board - inside Knites house
knite's house - raw
knite's house - raw
adding texture
adding texture
A little more finished
A little more finished
The inside of another guy
The inside of another guy

Update 42 - Platforms and Traps!

31 likes

Hey everyone! Happy thanksgiving (if you are in that part of the world). Being a Seattle native, I like to think of it as game day. Go Hawks!

We just wanted to show you some new stuff. As we've mentioned before, we've been working on our first zone. We've shown a bad guy and a mockup of how some stuff works. Here is a behind the scenes look at some of the actual assets you will be jumping on and avoiding in the first area. 

We are documenting tons more as we go for the art book too. 

More raw ground
More raw ground
Tipping platform and button
Tipping platform and button
How it looks before paint
How it looks before paint
Firebreathers
Firebreathers
Traps
Traps
Starting on the scarecrow - See his little hands!
Starting on the scarecrow - See his little hands!
Mistland prior to the big bang!
Mistland prior to the big bang!
working on a stronghold
working on a stronghold
Stone trolls - Yes this is actually painted clay.
Stone trolls - Yes this is actually painted clay.
Platforms being conceptualized
Platforms being conceptualized
Chunk of ground being put together for the actual game (this is just a platform with no background)
Chunk of ground being put together for the actual game (this is just a platform with no background)
Ground in raw form ready to be photographed.
Ground in raw form ready to be photographed.

 We've also been working really hard on getting Knite animated. It's starting to look so cool it's creepy. Even though it's 2d stop-motion photography we've enlisted the help of an amazing 3d artist, Jason Pickering (characters in Paper Monsters) to animate the underlying skeletal structure. The combination of stop-motion, sprites, and 3d bones is pretty cool and unique. We'll cover that more in the next update once!! Stay tuned! 

....and yes we realize we are slow.

Cheers everyone!

Update #41 - A Bad Guy

24 likes

Just a quick update to share a bad guy from the first level we are working on.

The images below show you how he starts as a concept and becomes a real object to be photographed for the game. 

Bad guy concept art
Bad guy concept art
The real deal
The real deal
Level concept
Level concept