Not a lot to update but, I didn't want everyone to think i forgot.
Not a lot has changed thus no updates. Last time I posted I mentioned I was trying to get some work to be able to afford to continue this adventure. I did manage to get some freelance work. For the last few months, I have been working on a game as lead game designer and programmer for Crescent Moon Games. My fingers are really crossed that it will do well and I can put everything back into this game.
I thought I'd answer the most common question I get emailed:
Q: Why don't you just finish this game before doing anything else?
A: The simple answer is I just can't afford to. It takes a lot of time and resources to pull off a game like this off. Even though there is already a lot of the game completed, there is still a lot more to do. When working on a game for a larger publisher or game house, they cover the costs of making the game. :) One of those costs being me. Basically, I have to work on something with more of a guarantee so I can afford to get back to Knite. The reality is Knite probably isn't going to make much money unless i can get a publisher on board which won't happen until it's farther along. Real indie games just can't afford to compete with large companies anymore. Yes, there are surprise hits but, it's like winning the lottery. Here's a scary stat: My last Wii U game despite a lot of press and good reviews made about 1,200 bucks. Yes 1,200 and that was still before the switch came out. Competition is insane. This is why you see hundreds of games on sale for less than a buck on steam. The best shot these days is to give your game away and hope it's a surprise runaway hit or just be one of the big guys who can afford to play the game.
Even now, games especially, on kickstarter are more finished products here to promote. Nothing against that but, When we started, Kickstarter still felt more about funding a dream. They even put a warning to crowdfunders that not all projects come to fruition.
Anyways, sorry to sound like a downer. Just been a rough time trying to keep the dream alive.
I will update you all on the project I am working on when I am allowed to say more. Fingers crossed it does well. Oh yeah, the one thing I can say is that we are likely targeting Switch through another publisher. If that works out well, it could be a great door to open for this project.