About this project
DOUBLE THE CATASTROPHIC DAMAGE
All Wagon Master and above pledge levels get a second base copy of Westerly FREE!
Spread the Westerly Love!
To all former Westerlings and newcomers alike, welcome to the Threeboot! Westerly, the hilarious co-operative westward expansion board game, is back and better than ever. We here at AE games have been working hard to find a way to get you the highest quality game at the lowest possible price. And this time, it looks like we've found it.
In Westerly, you and a group of like minded pioneer folk will brave your way across the content. By working together, making smart decisions and keeping your fingers crossed for good luck, your group may just make it to California. It's a brand new ridiculous tall tale every time you play.
The picture below shows everything that comes with the base game. For more information on the Threeboot relaunch and how the game is played, check out the videos that follow.
Welcome to Westerly - a classic gameplay video by the creators
It's The Threeboot Gameplay Video
This video shows the technical mechanics of the game. The full Westerly experience is deeply rooted in story telling fun for all players. There are no repeated encounter cards and each encounter and character has a detailed story that is read aloud during gameplay. This was not included in the video for the sake of brevity.
Undead Viking Review and Gameplay
NVS Gameplay Review
NVS Gameplay and Rules
Westerly is a cooperative game for up to six players. In it you will face countless perils as you try to guide your party through the wilds of the untamed American frontier to your ultimate goal, California. It's going to take skill, daring and just a touch of luck to get everyone there in one piece.
Each player in your party will be assuming the identity of one of fifty unique characters to begin your journey. Each character comes with his or her own strengths and weaknesses, so forming a well rounded bunch will certainly help your chances of survival. As a group you will have to decide on how much money to spend on oxen, food and medicine before setting off down the trail. Choose wisely, 'cause there's no turning back once you get going, and opportunities to replenish your needs are random at best.
The road to California is full of twists and turns and is as unpredictable as the game itself. One moment your group may be sailing easily across the wide open prairie and the next be facing down catastrophic damage. The road is constructed as you play, so the group will never be able to plan for what lies ahead. There are rivers to cross, wild animals to fight, diseases to overcome, unsavory characters to defeat, and some very difficult decisions to make that will test the group's morality or lack thereof. The further north the road takes you, the more likely the group is to run into predators, starvation, and natural disasters. The further south, the more likely to encounter disease, Indians, and drought. Each member of the party only has a limited amount of attributes needed to overcome obstacles, and even though these can be recharged periodically, they must be rationed wisely in order to survive. It is very likely that not everyone will make it across the savage plains, but don't worry, if a character dies a replacement character is waiting right around the corner to take his place. A replacement that's known as a burden for a very good reason. The game was designed to be fun and challenging while setting the stage for the group to create their own narrative as play progresses. By creatively filling in the blanks, a story will begin to emerge as your unlikely band of compatriots blazes a trail headlong into untold dangers. Win or lose, your group is guaranteed to have a unique and memorable experience every time you play.
In order to create an interesting game dynamic, Westerly contains a fair amount of pieces. Here is what you'll get in each box:
Wagon Master Reward Expansions
Westerly Highs and Lows 54 Card Expansion - This expansion contains encounters that increase both the difficulty of the game and the rewards along the way. Playing with these cards mixed in could mean certain death or a journey west like no other. You can also use these cards to adjust the difficulty of the game by adding just the highs or just the lows to make the base game easier or more difficult.
(This expansion deck is included in the Wagon Master reward and can now be added on to the passenger pledge level for an additional $15)
Trails and Tropes - (Wagon Master & Kickstarter Exclusives)
Steampunk Expansion - A set of encounters and characters with a steampunk theme
Cthulhu Expansion - We built wall after wall of the finest spikey topped timber fortifications but we just couldn't stop him from bargin’ on in...Where did he find a hat big enough?
Zombie Expansion - These custom zombies are on the loose in the old west and they are powerful hungry.
Westerly takes place in a dangerous frontier world in which anything can - and eventually will - happen. Each journey begins basically the same way, but once your group sets off on the trail, there is no telling what will happen. You may lose half the group to sunstroke or be forced to take down a lecherous trader who wants to abscond with your womenfolk or you might even end up gravely injured while attempting to hunt otters. Every time you flip over a card your fate could take a drastic turn for better or worse. But more often for worse. You might run out of food and be forced to do the unthinkable... or you might find a fresh baked pie just sitting in your path. You never know. But don't for a moment think that this is a game of chance. Knowing that horrific events are inevitably waiting for you means that planning, strategy, and teamwork are essential to getting as many of you to your destination as possible. It will take all of you working together to do this, and will most certainly require some creative thinking to get your group out of some difficult situations. Each of you will have different limitations, though, based on which character you're playing. Choosing your character is just the first of many decisions you'll be making in the game.
You'll be assuming the identity of a westward bound traveler at the start of the game. Actually, you'll probably end up playing more than one character by game's end; not everyone is made of hearty enough stuff to complete the journey.
Your adventure begins when you're dealt two character cards; you'll have to decide which one of them to play without consulting with the rest of the group. Each character has five attributes that vary in strength - Constitution, Grit, Gumption, Learnin' and Pioneerin'. A well balanced group will have characters who are proficient in each since you'll probably need all of them to make it.
Each character also has a special and unique ability as well as a backstory that will give you some insight into that character's motivations.
The Road - One of the many interesting features of this board game is that there is no board. The road you'll be traveling will be constructed as you play, so make sure you have ample patience as well as table space. Victory is achieved when your group has traversed 12 tile widths to the west of the starting space. But the road will rarely move straight ahead; what fun would that be? Since two identical tiles can not be played one after the other, your path will inevitably wind into the Northern and Southern territories as your wagon progresses. You'll need to be careful as each brings it's own difficulties and hardships.
Items- No character-driven game would be complete without special boosts used to strengthen stats and abilities. Items can be bought or won in challenges. They are randomly selected from the item deck, so you might end up with a six shooter or you might get a wooden spoon. Items are assigned to individual players who can equip up to two at a time in order to increase their stats.
The Encounters - Depending on where you are on the road, the encounters you stand to face will vary greatly. Some challenges will have the group work together to overcome. Others will have you elect one person free the group from an entanglement. Some will give you the option to pass on by a difficult situation, while others will put you in a position that will permanently change the entire group's reputation. Here's a brief glimpse at some of the types of trials that await you:
Beasts of the Wild - Careful out there, there's lots of critters that's likely to give ya a good chomp in'.
Braving the Elements - The prairie lands of the west are overflowing with nature's wrath.
Unsavory Characters- There are plenty of menacing villains hiding out there as well.
Of Course We Couldn't Forget Diseases - Each one more awful and with more bizarre symptoms than the last, so be sure you bring along some medicine!
And worst of all... Every once in a while, the group will be faced with what can only be described as Catastrophic Damage.
The Settlements- Settlements are safe havens where your group can recharge their health and potentially stock up on food, medicine and items. Some contain hospitals where more serious damage can be healed. Some have casinos where the group can gamble their day away. Each settlement has it's own story and exists in a four-way intersection, allowing your group to exit in any direction they choose.
The Rivers - One of the greatest perils that faced frontier folk was rivers. You'll never know when one is coming, because whenever a river tile is drawn, it is immediately played. It will take both skill and luck to cross, and everyone in the group must participate. Each river card will tell you the river's width and depth. Once you've determined it's speed, everyone will have to use their rolling skills to help get across.
Westerly is our first game, and, as such, we need a little bit of a push to get our wagon wheels a-rollin'. The game has been in development for over a year, during which it has gone through numerous design and play changes. After extensive testing we have finally completed the game we really wanted, something we are not just happy with, but extremely proud of. We have taken the project as far as we can on the humble salaries of three graphic artists, so we are looking to the Kickstarter community to help us reach the next level. We need your help, friends, to get the first print run off the ground. Every dollar raised will go to increasing the print run and production quality of the game through stretch rewards, while keeping the price of each game as low as possible.
The game is complete, though we will doubtlessly continue to improve it. Westerly is a unique game play experience that contains a mountain of original artwork (over 150 drawings in the base game alone). With your help we will be able to share this game, not just with backers, but with everyone. If the campaign goes well, we will be able to continue to produce high-quality games that are fun, stylish, and a little offbeat; we have several in the works already. But for now we would be content just to get our first born out there for the world to see.
Improvements we've been working on for the reboot
By Overwhelming popular demand the "Women of Westerly Expansion" is now going to be included with the base game
Streamlined the flow of turns
Added sliders to reduce fiddly bits
Improved the icons for easy reference
Added general information to player mats for easy reference
Improved the way burden characters effect the wagon
Replaced the river dexterity challenge with a non dexterity challenge
Added a second play style for an epic long form of Westerly
For those who want to read more about how to play Westerly the prototype rule book is up on BGG. Please note it has not been through a final copy edit/proofread. Our proofreader has requested all materials at one time so we need to wait for the campaign to end so we know all the customs/expansions/stretchies that will be included.
Well pardner you've gone an spent the wisest 2 bits ya ever spent on this here field manual. I been here and there and also over yonder looking for color in just about every type terrain you can imagine. I ain't had no proper book learnin although I do fancy myself a man what knows his litriture. One day I came across some dang fools trying to eat their way out of some treacherous quicksand. After I watched them gently slip down to their grizzly death I began to rummage through their stuff and came upon a barely used journal and some drawin implements. Once I was finished using the drawd on pages as trail toiletries, I realized I should sum up my years of experience to help wayward travelers who might try and do some ill advised trail behavior like eatin up a whole mess of quicksand. Any trail blazer worth his salt knows the best way out of quicksand is to blow air into your trousers and float yer way to freedom. So what yer gonna find in this here field manual is helpful hints, drawins of creatures and devices, and general information what you might find helpful as you press on toward the west. I've constructed my overwhelming wealth of knowledge into easy to find sections for emergency quick reference.
As a special thanks for stain on the trail with us for such a long time, we have a free copy of a field manual that is full of Westerly knowledge and art or at least that's what Bill says is in here.
In addition to being a great collectable the field manual provides it's owner with some in game benefits
Avatars For The Westerlings!
Westerly Kid Photo Bomb Wanted Poster Download Link Below
Updated poster coming soon
Risks and challenges
Westerly has little or no risk involved. The artwork and content is completed as you can see from our promotional materials. Medium scale production is achievable which enables us to perform fulfillment as needed for even less than ideal response numbers. The challenge comes in full scale production. We believe that there are many many people who would love to play this game, people who have the same nostalgic memories of games like this growing up. There are very few options in this game genre, and Westerly really seems to scratch that itch. The challenge, of course with full scale production is reaching the required order amounts needed to justify cost effective large scale printing. This means mass distribution, multiple fulfillment sites, barcode registration etc, etc, etc. This is why we have reached out to such an amazing community for help. We hope that with the assistance from the Kickstarter community, full scale production/distribution of Westerly is achievable. All three of the game developers have experience working with major printing companies and some experience working with fulfillment and distribution firms. This is an ambitious endeavor, but with your help we are certain that we are up to the task and can bring this across the finish line.Learn about accountability on Kickstarter
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