The hilarious co-operative westward expansion board game. A new ridiculous tall tale every time you play.
The hilarious co-operative westward expansion board game. A new ridiculous tall tale every time you play.
Westerly will reboot January 2014 - Keep up to date with our progress at http://analogevolutiongames.blogspot.com/
Westerly is a cooperative game for up to six players. In it you will face countless perils as you try to guide your party through the wilds of the untamed American frontier to your ultimate goal, California. It's going to take skill, daring and just a touch of luck to get everyone there in one piece.
Each player in your party will be assuming the identity of one of nearly forty characters to begin your journey. Each character comes with his or her own strengths and weaknesses, so forming a well rounded bunch will certainly help your chances of survival. As a group you will have to decide on how much money to spend on supplies, items and oxen before setting off down the trail. Chose wisely, 'cause there's no turning back once you get going, and opportunities to replenish your needs are random at best.
The road to California is full of twists and turns and is as unpredictable as the game itself. One moment your group may be sailing easily across the wide open prairie and the next be facing down catastrophic damage. The road is constructed as you play, so the group will never be able to plan for what lies ahead. There are rivers to cross, wild animals to fight, diseases to overcome, unsavory characters to defeat, and some very difficult decisions to make that will test the group's morality or lack thereof. The further north the road takes you, the more likely the group is to run into predators, starvation, and natural disasters. The further south, the more likely to encounter disease, Indians, and drought. Each member of the party only has a limited amount of attributes needed to overcome obstacles, and even though these can be recharged periodically, they must be rationed wisely in order to survive. It is very likely that not everyone will make it across the savage plains, but replacement characters of a somewhat lesser value can take their place at certain points in the game.
The game was designed to be fun and challenging while setting the stage for the group to create their own narrative as play progresses. By creatively filling in the blanks, a story will begin to emerge as your unlikely band of compatriots blazes a trail headlong into untold dangers. Win or lose, your group is guaranteed to have a unique and memorable experience every time you play.
Undead Viking Reviews Westerly
In order to create an interesting game dynamic, Westerly contains a fair amount of pieces. Here is what you'll get in each box:
- 70 Road tiles
- 36 Player cards
- 36 Northern Encounter cards
- 36 Southern Encounter cards
- 36 Western Encounter cards
- 16 Settlement cards
- 14 River cards
- 32 Item cards
- 1 River Roll mat
- 1 River depth mat
- 1 Reputation slider
- 1 Starting space
- 1 Wagon mat
- 6 Player mats
- 6 Player tokens
- 6 Constitution sliders
- 6 Oxen
- 61 Supply Counters
- 1 Stack of $1 bills
- 1 Stack of $5 bills
- 1 Stack of $10 bills
- 24 Attribute sliders
- 24 Damage markers
- 5 red dies
- 5 white dies
- 6 death counters
- 1 Tile bag
- 1 Rulebook
Westerly takes place in a dangerous frontier world in which anything can - and eventually will - happen. Each journey begins basically the same way, but once your group sets of on the trail, there is no telling what will happen. You may lose half the group to sunstoke or be forced to take down a lecherous trader who wants to abscond with your womenfolk or get gravely injured while attempting to hunt otters. Every time you flip over a card your fate could take a drastic turn for better or worse. But more often for worse. You might run out of food and be forced to do the unthinkable... or you might find a fresh baked pie just sitting in your path . You never know. But don't for a moment think that this is a game of chance. Knowing that horrific events are inevitably waiting for you means that planning, strategy, and teamwork are essential to getting as many of you to your destination as possible. It will take all of you working together to do this, and will most certainly require some creative thinking to get your group out of some difficult situations. Each of you will have different limitations, though, based on which character you're playing. Choosing your character is just the first of many decisions you'll be making in the game.
You'll be assuming the identity a westward bound traveler at the start of the game. Actually, you'll probably ending up playing more than one character by game's end; not everyone is made of hearty enough stuff to complete the journey. Your adventure begins when you're dealt two character cards; you'll have to decide which one of them to play without consulting with the rest of the group. Each character has five attributes that vary in strength - Constitution, Grit, Gumption, Learnin' and Pioneerin'. A well balanced group will have characters who are proficient in each since you'll probably need all of them to make it. Each character also has a special and unique ability as well as a backstory that will give you some insight into that character's motivations.
The Road - One of the many interesting features of this board game is that there is no board. The road you'll be traveling will be constructed as you play, so make sure you have ample patience as well as table space. Victory is achieved when your group has traversed twenty tile widths to the west of the starting space. But the road will rarely move straight ahead; what fun would that be? Since two identical tiles can not be played one after the other, your path will inevitably wind into the Northern and Southern territories as you wagon progresses. You'll need to be careful as each brings it's own difficulties and hardships.
Items and Supplies - No character-driven game would be complete without special boosts used to strengthen stats and abilities. Items can be bought, traded for or won in challenges. They are randomly selected from the item deck, so you might end up with a six shooter or you might get a wooden spoon. Items are assigned to individual players who can equip up to two at a time in order to increase their stats. Supplies allow characters to use their special abilities. They are consumed when these special actions take place and are carried in the wagon - so if the wagon takes damage, they can easily be lost. Food is the most vital of the items, and is consumed with every turn.
The Encounters - Depending on where you are on the road, the encounters you stand to face will vary greatly. Some challenges will have the group work together to overcome. Others will have you elect one person free the group from an entanglement. Some will give you the option to pass on by a difficult situation, while others will put you in a position that will permanently change the entire group's reputation. Here's a brief glimpse at some of the types of trials that await you:
Multiple Player Encounters
This challenge requires more than one player to complete.
Difficult Group Decisions
In this one, the group must make a (potentially devastating) choice
Of Course We Couldn't Forget Disease
There are plenty of diseases to contract, so make sure you bring along some medicine!
Single Player Encounters
Here's a challenge to be fought by only one person.
Group Disasters Happen To The Nicest Folk
Every once in a while, the group will be faced with what can only be described as Catastrophic Damage
The Settlements - Settlements are safe havens where your group can recharge their health and potentially stock up on items and supplies. Some contain hospitals where more serious ailments can be healed. Some have casinos where the group can gamble their day away. Each settlement has it's own story and exists in a four-way intersection, allowing your group to exit in any direction they choose.
The Rivers - One of the greatest perils that faced frontier folk was rivers. You'll never know when one is coming, because whenever a river tile is drawn, it is immediately played. It will take both skill and luck to cross, and everyone in the group must participate. Each river card will tell you the river's width and depth. Once you've determined it's speed, everyone will have to use their rolling skills to get the wagon across using the River Roll Target, a lively mini-game nested inside of the game itself.
Westerly is our first game, and, as such, we need a little bit of a push to get our wagon wheels a-rollin'. The game has been in development for nearly a year, during which it has one through numerous design and play changes. After extensive testing we have finally completed the game we really wanted, something we are not just happy with, but extremely proud of. We have taken the project as far as we can on the humble salaries of three graphic artists, so we are looking to the Kickstarter to community to help us reach the next level. We need your help, friends, to get the first print run off the ground. Every dollar raised will go to increasing the print run and production quality of the game through stretch rewards, while keeping the price of each game as low as possible. The game is complete, though we will doubtlessly continue to improve it, and can currently be produced in single runs and using stock game pieces, so even if we fall short of our goal, a beautiful game can still be produced to fill any orders. Westerly is a unique game play experience that contains a mountain of original artwork (over 200 drawings in the base game alone). With your help we will be able to share this game, not just with backers, but with everyone. If the campaign goes well, we will be able to continue to produce high-quality games that are fun, stylish, and a little offbeat; we have several in the works already. But for now we would be content just to get our first born out there for the world to see.
Westerly T-Shirt Option #1
Ayup that's a bear eating an arm, wearing a crown
Hey there Westerlings here's a poster with a QR code that links to the Kickstarter project to help spread the word. If anyone wants an 11 x 17 pdf for printing just let us know.
Risks and challenges
Westerly has little or no risk involved. The artwork and content is completed as you can see from our promotional materials. Medium scale production is achievable which enables us to perform fulfillment as needed for even less then ideal response numbers. The challenge comes in full scale production. We believe that there are many many people who would love to play this game, people who have the same nostalgic memories of games like this growing up. There are very few options for this game genre and Westerly really seems to scratch that itch. The challenge of course with full scale production is reaching the required order amounts needed to justify cost effective large scale printing. This means mass distribution, multiple fulfillment sites, barcode registration etc, etc, etc. This is why we have reached out to such an amazing community for help. We hope that with the assistance from the Kickstarter community full scale production/distribution of Westerly is achievable. All three of the game developers have experience working with major printing companies and some experience working with fulfillment and distribution firms. This is an ambitious en-devour but with your help we are certain that we are up to the task and can bring this across the finish line.Learn about accountability on Kickstarter
- (60 days)