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The kickstarter has concluded, but you can now "pre-order" a copy!
The kickstarter has concluded, but you can now "pre-order" a copy!
736 backers pledged $39,608 to help bring this project to life.

End of November 2018 Update

Posted by James Bell (Collaborator)
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Hello Dystopians!

It's James, your point person for this Kickstarter campaign.
It's James, your point person for this Kickstarter campaign.

We're about to start getting into the regular rhythm of month-end status updates. It's a pretty involved and dynamic process, creating these books, so I want to ensure that I have constant and consistent communication with all backers. Each month, I'll be providing a status update for our rewards (usually nothing more complicated than "delivered" or "pending"), as well as sharing information about this project and other Onyx Path projects where possible.

Today, we're fortunate to have a special update on the project from Eddy, detailing some of the development work for the book that's happened since the kickstarter ended. After that, I'll cover BackerKit reminders, reward status, and cover my kickstarter concierge duties.

But first, a chance to meet and greet...

The Onyx Path crew, including Eddy, Rich, Lisa, Matt, Dixie, Danielle, and other Onyx Path writers and developers will be at PAX Unplugged in Philly, November 30th – December 2nd. They're in booth #2133 and will be hanging out, selling books and running a lot of demos and playtests all through the convention.They have two separate tables in the demo area, so there should be lots to sit in on. If you're in the area, come by and say hi!

Speaking of Eddy and playtesting...

Hello, survivors! This is Eddy, and I wanted to give you a status update on where DR:E line is at right now.

The core rulebook is to editing, and it'll be there for a little bit. We got some great playtest feedback both during and after the Kickstarter, so I took some time to revise and polish some areas of the manuscript, like adjusting some antagonist numbers. I also tweaked the text a bit in a few places to emphasize more the safety rules, so everyone can have a good time playing in a dystopic environment. Also, I wasn't happy with how the crafting rules ended up, so I did a modest rewrite on those. Finally, I had some wordcount left over in my budget, so I created an appendix of Conditions and Flaws (?!) for easy reference.

All that leads up to the fact that the manuscript really needs a thorough edit pass, and by someone who isn't me (because after a point, designers end up seeing right through problems). It also means that I don't feel comfortable moving ahead with the stretch goals JUST yet, because I need to see where we land on some of these rules changes. And with the holidays here, things generally slow down in this industry as a whole. So I'm currently anticipating everything falling into place in January.

The good news is, once I get everything back, things will move quickly. Better, Mike Chaney has already started contracting art, because nothing I've changed should impact what art needs to be bought. Ideally, the art and manuscript will all fall together at about the same time. Onyx Path doesn't give predictions on release dates, but I think I can safely say it won't be too far into 2019 before you see a piping-hot PDF in your inboxes, ready for your review and errata.

So, to tide you over, I'll talk about one of the bigger changes: the addition of Flaws, which I mentioned above. If you're a Storyteller/Storytelling veteran, these aren't what you think. In DR:E, Flaws are effectively the same as Conditions, but they apply to Gear instead of characters. See, one of the things I felt was important to DR:E was to keep the aesthetic that salvaged equipment is generally quirky and unreliable. The more I dug into the design, the more I realized that Gear should have some kind of Conditions all their own. That's where Flaws came from. It also allowed me to rewrite some weird one-off rules and put them nicely into one space. So, here's the current (pre-edited) Flaw rules, to give you an idea of how this will look.

Once all the Milestones are completed, choose one additional Flaw. This is the item’s Fatal Flaw, and it is persistent — it can never be removed unless the item is completely destroyed and rebuilt. But if you do that, it’s a whole new set of crafting Milestones, and at the end you’ll have to choose another Fatal Flaw. In the end, most folks just accept an item’s quirks.

Not every item in the Wastelands has a Fatal Flaw, mind you. It’s entirely possible to find a gun that’ll work just fine after you take it apart and clean it. It’s only when you’re trying to rebuild something out of whatever odds and ends you can scrape together that things get dicey. In the end, it’s up to the Storyguide to decide if a particular crafting roll mandates a Fatal Flaw or not. But when in doubt, assume that if it’s complicated enough to warrant some Milestones, it’s probably going to end up with a special quirk.

Every item has a flaw. Here are a few examples.

It’s busted. Gummed up. Trashed. The item doesn’t work, and won’t until it’s fixed.
Momentum Trigger: Whenever the character wants to attempt an action with the piece of gear in question, but must fail or otherwise get into worse trouble because the item won’t work.
Resolution: Fixing the item, either with a Tier 1 crafting roll (p. XX) or through some other means, like finding a particular part.

The gear has so many rads that it’s functionally useless. The gear also gains the Broken Flaw (if it doesn’t have it already), and the Broken Flaw cannot be resolved until the Contaminated Flaw is.
Momentum Trigger: Whenever the character fails in an action using the Contaminated gear.
Resolution: The gear is decontaminated (p. XX) using a Decontamination Kit.

Fuel/Ammo Hog
The item requires more fuel or ammo than usual. Whenever a roll using the item is a botch, it stops working until more fuel or ammo can be found.
Momentum Trigger: Whenever the character botches and the item runs out of fuel or ammo.
Resolution: The gear is given more fuel or ammo (temporarily removing the effects) or the Flaw is removed through repair.

The gear has taken on too much radiation, and it don’t work so good. It loses 1 Enhancement (down to 0) while it has this Flaw.
Momentum Trigger: Whenever the character fails in an action using the Irradiated gear.
Resolution: The gear is decontaminated (p. XX) or gains the Contaminated Flaw.

The item in question tastes or smells disgusting. Every time the item is used successfully (granting effects and/or Enhancement), the user must roll Survival + Stamina, difficulty 1, or take a Stress Condition due to nausea.
Momentum Trigger: Whenever the character takes a Stress Condition from the item’s use.
Resolution: The Flaw is removed through repair.

On the Blink
The gear randomly loses effectiveness. On a successful roll using this item, roll a single die. If the die is even, the item generates one less Enhancement than normal.
Momentum Trigger: Whenever the character loses Enhancement at a critical moment.
Resolution: The Flaw is removed through repair.

The gear gets caught on things easily. When the item is used on another target (such as putting a sword into a zed), the item is stuck until the user succeeds in an Athletics + Might roll, difficulty 1, to remove the item.
Momentum Trigger: Whenever the character loses the object at a critical moment.
Resolution: The Flaw is removed through repair.

The gear has been battered by the elements, losing some effectiveness. It loses 1 Enhancement (down to 0) while it has this Flaw.
Momentum Trigger: Whenever the character fails in an action using the Weather-Worn gear.
Resolution: The gear is dried out (p. XX).

And, just a reminder to confirm your rewards in your BackerKit survey, if you haven't done so already.  

If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at  

If you used your Facebook credentials to log in to your Kickstarter account, the BackerKit survey is sent to the email address you use for your Facebook account. If you have another email address that you prefer to use, please contact support at  

If you have any other questions or concerns, you can post them to the comments for this update, the comment section, or contact the team via the Contact Creator link on the kickstarter page and Rich will forward it to me.

REWARD TRACKING - Completed Rewards (Sent to Backers)  

  • Redbubble T-shirt Link (Update #30, posted 11/01/18) 


  • Dystopia Rising: Evolution Core Book PDF 
  • Dystopia Rising: Evolution Core Book Hardcover 
  • Dystopia Rising: Evolution Print-On-Demand coupon 
  • DR:E Reference Screen 
  • DR:E Reference Charts PDF 
  • DR:E Digital Wallpaper 
  • DR:E Threat Guide PDF 
  • DR:E Jumpstart PDF 
  • DR:E Fiction Anthology PDF 
  • Creed Symbol Enamel Pin(s)

I'll post our list of delivered and pending rewards with each monthly update, so that we can track everything that's needed and keep on the same page. Also, feel free to check out Onyx Path's Monday Meeting Notes posts (linked here) which will give you a weekly status report on ALL of the projects Onyx Path has on the go (you may see spoilers for my monthly updates, or see what other kickstarter campaigns are currently running).

Speaking of which...

Final 48 Hours to Join In! Come and Check It Out!
Final 48 Hours to Join In! Come and Check It Out!
shawn hanson likes this update.


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    1. shawn hanson on

      Super happy to read there will be an appendix of conditions and flaws, I have a feeling those would be the most looked up item in the book (and probably have a dozen variants of cards on the drivethru community for).