From Holden: "On the Charms front, Lore is nearing completion-- John is now climbing the slopes of Wyld-Shaping Technique. You can actually build a combat-support Twilight around Lore now. Artifact crafting is being calibrated to provide maximum hooks for Craft Charms. Chapter Four (Traits) is being finalized across the board-- Merits are done, Attributes and Abilities are done, Caste two-page spreads are done, the Great Curse is done, etc. Once advancement systems are finished, which should happen later today, that chapter will be a done deal. (We've decided to put the XP table and rules at the end of Traits this time, rather than hiding it in the Storytelling chapter.) Kickstarter backers' prehistoric creatures are now statted out, and are slated for dev review this week."
The EX3 Novels remain in the pitch/outline phases, and the EX3 Comic is almost finished. Composer James Semple (he created the music we used in the KS video) is composing for the EX3 Music Suites. He and I have been exchanging music concepts for the Dragon Blooded and we're really close to having that theme finished- but he hasn't yet sent me the final DB theme.
Here are some excepts from the main EX3 text, all about Evocations:
As usual, all material below reflects a work in progress and is potentially subject to change before publication.
Evocations, one of the new features of Exalted Third Edition, are powerful Charms that the Exalted can draw out of their magical arms and armor (and to a limited degree, certain other artifacts). Different Chosen have varying facility with Evocations, based on their nature, training, and their resonance with different magical materials. The Solar Exalted are the undisputed masters of Evocations, possessing the potential to fully master virtually any artifact.
Unlike the "set" progression of martial arts trees or the unchanging nature of spells, Evocation arrays are flexible, born of a synthesis of the construction and history of a daiklave, and the expertise and spirit of the one who wields it. A daiklave passed down through four generations of Dragon-Blooded, for example, might express differing Evocation arrays in the hands of each of its successive wielders. As such, all published Evocation arrays are intended to act as base-line suggestions which players should feel free to add to, elaborate on, or customize as their game progresses and they become a part of their weapon's storied history, and vice-versa. Even without doing any customization or homebrew, all Evocation arrays can be advanced through in various different ways, producing different gameplay 'builds' with the published Evocations.
Presented below is the Evocation array chart for Volcano Cutter. Forged primarily of red jade quarried from the base of the Imperial Mountain in the closing days of the First Age, Volcano Cutter is a reaver daiklave tempered in the battles of the Usurpation, where it was wielded by Exalts fighting on both sides of that bloody conflict. Its hilt features a core of polished white jade, while the blade itself is single-edged, tapering to a curved point, with a second grip mounted at the back of the blade for better control when stabbing or slashing in close-quarters, or to more easily plunge the daiklave into the earth and draw it back out.
Volcano Cutter’s Evocations exemplify the iconic elemental daiklave, with its eruptions of flame slanted toward cataclysmic destruction by the weapon’s awakening during the Usurpation.