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Receive a crate full of seemingly innocuous goodies, find hidden clues, solve puzzles, and unearth a worldwide conspiracy.
Receive a crate full of seemingly innocuous goodies, find hidden clues, solve puzzles, and unearth a worldwide conspiracy.
Receive a crate full of seemingly innocuous goodies, find hidden clues, solve puzzles, and unearth a worldwide conspiracy.
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1,229 backers pledged £197,771 to help bring this project to life.

Thanks for all your messages everyone


Just a quick message to say thank you for all your comments, and thanks for your understanding in the complexities of undertaking a project like this.

As mentioned in the last update, we are doing all we can to get a top quality game out as fast as possible, and we will carry on with that.

As also mentioned, I have some ideas for ways to improve the media content and a few other surrounding areas, and so will put some time into that and trail it in updates over the coming weeks.

The main message at the moment is just a thank you to you guys. We will continue to keep you updated regularly, and of course stay committed to making this game as strong as possible.

Thanks a lot everyone.

Update – please read – a difficult dilemma and a solution


(I know it's a long one, so I've bolded a few key paragraphs if you're in a hurry, but urge you to read the whole thing if you want the details)

The situation -

As you’ll know from the recent updates, our order for one load of components didn’t work out, forcing us to organize a re-order with other suppliers. Over the past two weeks we have been running around trying to get things back on track as quick as we could. We’ve reached out to suppliers, got samples, and negotiated rough prices and dates with people.

Our intention, as outlined in the previous updates, was to get things back on track as quickly as possible, so that has been our main objective.

We did indeed manage to find a way to get things back on track quickly. As of the start of this week we could have probably pushed things and still got things out by the end of the month like we planned in the last few updates, but it does come at a cost.

Firstly, it would involve doing a rush order with companies we don’t know, in countries we can’t visit, and have no track record of. We have to take it on their word that everything will be done in time and with no problems. We have no reason to disbelieve them of course, and they are seemingly reputable companies with good client lists, but if they have over-promised or something goes wrong we don’t want to end up in the same situation we are in now but another few weeks down the road. We would rather be sure.

Secondly, from the samples we have received the components would be of a lower quality than we had before. Perhaps an inevitability of them being able to produce faster.

So we can get things done quickly, but the compromise is working with unfamiliar companies, and a lower quality product.

On the other hand, we can go with someone more familiar to us and more local, not rush the order, get everything done right, and have everything finished to the top quality, but it will take longer than the quick order. We have companies we know are good, but they are quoting us 6 to 8 weeks. We originally left that as the second option in favour of the faster method outlined above, but as we’ve already explained that option has its drawbacks too.

It just happens to be the more complex to produce items are the ones we’ve ended up having problems with (which I suppose is a matter of probability; if anything is likely to cause trouble, it’s going to be the more complex pieces). The irritating other side to that is the fact that these components also take the longest to set up, produce, and sort out.

So we have found ourselves faced with a really difficult choice – minimise this delay as much as possible and get thing out as quick as we can, but compromise on quality and risk potential further upset if anything goes wrong, or play it safe, get everything to a high quality, but add more time to the estimated delivery date, potentially upsetting backers.

What we are doing & why -

So, in the end, we’ve decided it’s probably best to go with the long-term strategy, not rush out an inferior product, and rather get something that’s as good as we can make it.

The main reasoning behind this is our vision for the game – we have always wanted this game to be all about high quality. The main comment we have had from backers thus far aside from just telling us how excited they are about the game, is commenting on how good everything looks and commending us on the amount of work that must have gone into everything, and we’ve been overjoyed by these comments, as that’s been exactly what we’ve been aiming for since the start.

We know that many backers want to keep their games for the long term, while some have talked about selling them on in the future after they have finished with them. I know that you can go on eBay now and buy some of the most successful Kickstarter board games for way more than their initial Kickstarter price. When games are good, and unique, and interesting, and really well made, they retain value, and in many cases go up in value. Especially a limited edition first run as Kickstarters tend to be. But the game has to have a reputation for quality. If the game is known for flimsy low quality components that don’t last, then the value won’t last either, whether you’re selling it on, or just keeping parts on display on your office shelf.

We want this to be the kind of game that you still see up for sale second-hand in ten years’ time with people excitedly bidding to get their hands on a weird cult classic, and all the components look as fresh as the day it was made. We have never wanted it to be the kind of game played once and then thrown away like a happy-meal toy because everything is falling apart.

Because of that vision of the game we have, faced with this tough situation we’ve been put into, we’ve decided we have to go for quality over speed. I know that some people will agree with this and think it’s fine, whereas other will disagree and be frustrated, but I hope that in the future, when this delay is a distant memory but the quality and reputation of the game are still very much alive, those backers will come around to the idea that the long-term strategy was the superior one.

I just want to reiterate that we are not saying we plan to drag our feet – we still intend to get the game out as quickly as possible, that’s what everyone wants. But it will be as quickly as possible without compromising on quality.

With the new order saying 6-8 weeks, and giving us say 2 weeks to get everything together after that, we’re looking now at a D-day of 8-10 weeks from today. We know that really sucks, and we truly, genuinely tried our best to get this problem sorted out faster than that. But in the end we couldn’t find a way to do it without compromising the final product, and so we had to make a call, and annoying and frustrating as it is right now, we think in time this long-term thinking will prove to be the right move.

I’ll apologise, again of course, for being in the situation where we have to make a decision such as this, but as you know it was largely outside of our control. I still feel awful about it. I’ve been told that half of kickstarters don’t make their estimated delivery date, but we wanted so, so much to be in the half that do. As regular readers of these updates may know I’m the kind of geek to sit around planning a hugely elaborate puzzle game, rather than much of a salesman or public speaker, and the thought of having to come out and tell 1500 people bad news is something I’ve been dreading. That’s why we have always erred on the side of caution, and put so much effort into trying to get everything to work out perfectly; I never wanted to be in the position to disappoint anyone. Making these kinds of decisions where there is no right answer (speed & compromised quality VS quality & compromised speed) has been honestly the most difficult part of this process so far. In fact, I’ve been so affected by it, that I decided that I couldn’t just leave it there without doing something to make it up to you guys. So there is a silver lining –

Silver lining -


As you’ll know, the game features some multimedia content online (cartoon videos etc). Some of you purchased custom printed USB sticks with this data pre-loaded onto it. Those sticks have already been printed, but earlier this week I reached out and asked the supplier if we could potentially pay to update the data on the drives. This means that any time over the next few weeks that I am not spending sorting out the final components I can spend making the multimedia content even better. If you guys have to wait a little while more to get the game, then I want to be spending that time making the game you get even better, to make it up to you. I’ve got some cool ideas to up the overall quality, and maybe add a few new little things we didn’t have time for before, I’ll see how it goes and post updates about them as I work on them. When we come to ship out, I will re-load the sticks and everything will go ahead as intended before, but a lot better. It’s just a little something I thought that I could do to make the final product even higher quality.

Thanks for reading, and appreciating the difficulty of the dilemma. You’ve been a fantastic group of backers from the start, and we will continue to do all we can to bring you the best game we can.

Weekly update - Nearly sorted


As regular readers will know, we are just sorting out a small blip with a supplier. We nearly have it sorted; we have found people who can do all the things we need, and things are going ahead – they can deliver to us in August, and can pin down a firm date soon, so we will let you know as soon as we know. Again, sorry these last couple of weeks has been a bit frustrating, but it looks like everything will be back in action again soon. Thanks for being understanding.

In the mean time we have been putting everything else in storage, so we are ready to jump back into things as soon as we can. I was checking out a bunch of the t-shirts earlier – they look great, and I love the hidden message gimmick. I tried my best to photograph the ‘solved’ shirt, but I was on my own, and it was hard to hold the camera and hold the fold in place exactly, but you get the idea. They look super sweet!


Anyway, again, sorry for the slowdown, it was out of our hands really, but things are moving forward, we are sorting it out, and normal service will resume shortly!

Thank you so much everybody.

Weekly update - Just sorting out a new supplier and we should be back on track very soon


Just a quick one. As you know from last week we had a slight problem with a supplier, and we are just sorting that out now. We have found a couple of other people who can take on the job for us, and we are finalizing a deal with them at the moment (although its the weekend now, so communication tends to drop off until Monday). We will get things locked down with them next week, and then try and carry on where we left off with as little delay as possible.

Thank you so much to everyone for being so understanding, it was really nice to get your messages of support, and it only made us even more determined to get a good finished game to you guys as soon as we can, so thanks a lot.

So hopefully next week we will have a new deal done, and can give the new delivery estimates, and we will be over this blip. Until then, thank you for your continued support everyone, it has meant the world to us.

Weekly Update - Sorry to say there will be a slight delay


Update for Friday 13th, fittingly.

For those who don’t want to read a lot –Problems with a supplier mean we will probably be set back a few weeks. We’re really, really, sorry about it, as it meant a lot to us to get things done by the original estimated date, but rest assured it’s just a slight delay, and things will be back on course shortly.

We will keep the ability to change your shipping address open for as long as possible, so if you’re moving house soon and will be somewhere new in August you can still update that information by following the link in your backerkit e-mail. Request a new survey e-mail here:

The longer version...

I’m really sorry to say it, but we have run into a problem that might set us back a few weeks.

One of the companies we ordered from was a printing company that could do die-cutting. This is for the components that need to be cut out into odd shapes, like the house, the paper model, the zoetrope, etc. We’ve been having a back-and-fourth dialogue with the manufacturer for a little while about the order, but they have kept assuring us through it all they can get things done and get things to us in time. They told us there would be no more trouble and that they could get things to us by last week. Then by this week. Which up until this week seemed reasonable, so we gave them the benefit of the doubt. However, it seems from our most recent correspondence with them that they are having trouble producing what they said they could.

Now, it’s not the end of the world, worst comes to worst we can get someone else to do what we asked them to. But unfortunately it does cost us a bit of time.

So we have been giving them the chance to sort it out, with their promises that this would be the quickest option. But unless they pull something out of the bag in the next few days, it’s looking like we might have to go to another manufacturer for the parts that they can’t do. This means finding the right people, possible re-jigging the designs a little to fit their manufacturing methods, and then waiting for them so produce and deliver. We will of course work flat out on this, and pay for any rush ordering etc, and try to get it done as soon as we can, but I can see it taking at least a couple of weeks unfortunately. I’m really gutted about it, and I wish it weren’t the case, but that seems to be the situation we are in.

In the meantime this delay causes a bit of trouble for us, as we were set up to get everything else ready to ship over the next couple of weeks. We’ve already received some components, and have organised space and people to help get everything packed, but now it looks like we will have to push this back. We’ve organised what we have received already to be stored, and anything else that comes this month can also be warehoused with it. Then when we sort out this problem we can just get everything out again and pick up where we left off. So, at the moment the focus will shift to trying to get these delayed components sorted, and I will of course keep you updated as to how it is going. We will work non-stop to get it sorted.

I’ve really been made happy by the idea of backers loving this game, the thought of how much people will enjoy playing it, and I feel equally gutted by the idea of disappointing you guys. I’ve really been sick with the idea that things might be held up. But please try to remember, as I have been trying to remember, that the delay is only temporary, nothing is ruined, everything is still moving forward, and once you have this game on your doorstep it will make up for the wait. You’ve all been so nice, and positive, and supportive about the game, and as I said at the start it meant a lot to me to get this done on schedule, so this delay has really got to me. But I hope you will be understanding that it’s out of our hands to a large degree, and we are doing everything we can to get things back on track as soon as possible.

I’ll of course keep you updated on any developments. Next week we will talk to other suppliers and organise a time-frame in which things can get done, but my estimate at the moment is that its going to be a few weeks to get things sorted, so whereas we were looking at late this month to early August, now because of this delay it will be more like late August. I will keep you updated after we talk to some other companies next week.

Again, I’m so sorry for anyone frustrated by this news, and please know I’m as frustrated about it as anyone, and so I’m working every hour I can until this issue is fixed. Thanks for your continued support everyone.