SPACE ODYSSEY | An awe-inspiring gaming experience of galactic exploration and colonization.Empowered by the laws of physics and the scientific vision of Neil deGrasse Tyson and his StarTalk All-Stars team of scientist-educators, you'll set out on real science-based missions to explore space, colonize planets, create and mod in real time.
Neil explains the vision behind Space Odyssey at Comic-Con 2016:
Physics Engine: Event Horizon
We are excited to share two new videos with you expressing playable design, particulates, and scope. These are early visualization look targets from the proprietary physics engine, Event Horizon. We are currently testing with the intention of finding the best and most flexible engine to achieve our goals. Check out the planetary surfaces and flight and atmosphere simulations videos below.
Q&A with Game Developer: Big Red Button
Introducing the $400K Stretch Goal
Being explorers, we are always setting lofty goals. If the campaign reaches $400K before completion on Saturday July 29th at 11:11AM PST, we will give every backer of the campaign a free digital print of the Space Odyssey painting above done by Rob Prior on our FB Live event. Thank you again for your support!
The Space Odyssey team is composed of creators of comic books such as Wolverine, conceptual illustrators for games such as God of War and Final Fantasy & of course, world-renowned astrophysicist Neil deGrasse Tyson and his StarTalk All-Stars.
- Neil deGrasse Tyson | Astrophysicist - Dr. Tyson is a leading visionary on the development of the game, advising on all things science. The expertise of Dr. Tyson and his team of astronomers, astrophysicist, biologist and cosmologists will coalesce and manifest into the gaming world.
- Len Wein | Head of Story - At Space Odyssey, Len will be responsible for creating the story-line behind the game. Len is the legendary comic book writer best known for DC Comics' Swamp Thing and Marvel Comics' Wolverine.
- Cecil Kim, Justin Yun & Section Studios | Conceptual Design - At Space Odyssey, Cecil & Justin’s team will be collaborating on everything from concept art, visual development, 3D modeling, UI Design and 3D Animation. Previously Cecil has been the Visual Development Lead on games such as God of War 3 and was a concept artist for Final Fantasy IX, Twisted Metal Black and more.
Meet the Developer: Big Red Button
Based in Los Angeles, BRB is a team of gaming development veterans from leading game studios such as Naughty Dog, Insomniac, Heavy Iron, Luxoflux and High Impact Games, specializing in 3rd-person Narrative Action game development for VR, AR, console, PC, and mobile.
- Bob Rafei - Founder, CEO, Creative Director / Naughty Dog (1st ND employee – 13 years), 22 year veteran.
- Jeff Lander - Founder, CTO / EALA; Tech Director, Luxoflux; Sr Programmer, 24 year veteran • Terry Louden – Sr VR Programmer/ Insomniac Games; Sr Programmer, 13 year veteran.
- Brian McInerny - Lead Designer / Heavy Iron Games; Lead Designer, 21 year veteran.
- Sean Wissler - Lead Designer / Insomniac Games; Sr Designer, 24year veteran.
- Eric Iwasaki – Lead Tech Artist / Naughty Dog (6st ND employee – 13 years), 21 year veteran.
- Adam Yeager – Lead Environment Artist / HIG; Lead Envt Artist, 16 year veteran.
The BRB team has extensive experience in Unreal4, Unreal3 Unity and CryEngine3 game engines. BRB leads and senior team members have proven expertise in Character Action genres with these notable tiles, collectively selling over 50 million units.
Space Odyssey in the Press
"...we're excited to play — and learn while doing so." - BUSINESS INSIDER
"What would set this game apart, however, is its educational bent and insistence on using real-life science to inform the mechanisms of the game. On this point Tyson won't budge." - BIG THINK
"Who says science can't be fun?" - CULTURED VULTURES
Community participation is a core component in our game development process.
This is a unique opportunity for gamers and fans to shape the game throughout the development process by suggesting ideas, asking questions and participating with beta testing.
As players interact with the first worlds we develop and offer feedback, Dr. Tyson and team will incorporate your suggestions, together building an awesome experience you helped create.
Chris Hardwick, panel host, discusses Space Odyssey at E3.
Randy Pitchford, Gearbox Software CEO, talks with us post panel.
The 'Creating Worlds' Panel at E3 with Neil deGrasse Tyson, James Gunn, Randy Pitchford, Kiki Wolfkill, and moderator Chris Hardwick.
The funding goal via our Kickstarter campaign will not cover the financial requirements to develop Space Odyssey.
The team behind Space Odyssey initiated the conceptualization process of the game through self-funding, then sought outside funding that's earmarked towards development.
The funds received via your support on Kickstarter will grant us the ability to have this community play the game and engage with it while the final build is underway.
As the Kickstarter gaming community begins to beta test game-play and provide feedback, we can begin to use the funds raised via Kickstarter to incorporate your modding, mapping and building suggestions, together building the awesome gaming experience you helped to create.
- Kickstarter Campaign Update #1 - E3 Launch, Funding Goal, Kickstarter Live & More.
- Kickstarter Campaign Update #2 - Join us for Kickstarter Live on Thursday.
Meet at Mission Control Spaceport to prepare for space exploration, with Neil as your trusted space adviser.
With its foundation based in scientifically accurate game-play, you’ll join Dr. Tyson and a team of science all-stars on a thrilling ride through the cosmos.
Build your world, perform missions and challenges, create and have fun within the parameters of real science.
As you set off to explore, the Space Odyssey science team will guide you by providing the science and information to help you complete your strategic missions.
- All-Star Science Advisers - The expertise of Dr. Tyson and his team coalesce and manifest into the gaming world you will experience. Join Dr. Tyson and the StarTalk All Stars: Amy Mainzer, Astronomer; Charles Liu, Astrophysicist; Janna Levin, Theoretical Cosmologist; and Mike Massino, Former NASA astronaut.
- Accurate Gameplay - Immersed in biology, chemistry, geo-science, and engineering you will build and explore planetary systems, using principles such as magnetism and electricity to drive the game mechanics.
- In-Game Futurism - Concepts of Nanotechnology, Optogenetics, Singularity, Magnetic Transportation, Dark Matter, Compressed Time, Hydrogen Power, Solar Sails, Ramjet Fusion and more will be present throughout game-play.
Set off on missions by piloting your specialized spacecraft through planetary systems.
As you create and explore new worlds, the fate of your galaxies is in your hands as you set off on an action packed adventure.
- Explore New Worlds - Players can also explore galaxies created by other players, including prominent scientists and fictional world-builders like Tyson, Bill Nye, and Peter Beagle.
- Metroidvania Style - Players can explore, though access to parts is limited until developing the technology, skills, tools or resources to unlock access.
- Machine Learning - An intelligent game where game play decisions directly affect and change the environment and game play for others.
- Immersive VR Missions - Space Odyssey will bring exciting, immersive virtual reality special missions to the game.
- Pilot Spaceships - Construct your spacecraft, equip it with the tools you'll need to accomplish challenges and pilot it through friends’ planetary systems, mysterious planets and unknown stars.
Everything starts at Infinity Command, a massive undertaking by the 'Galactic Coalition' over many years.
As the newest Astro-Explorer in the Galactic Coalition, you've been tasked to explore the universe and build a new solar system for humanities galactic expansion.
Your journey begins at Infinity Command in the not-so-distant future. You are one of the explorers and pioneers to join a new age of space travel.
Infinity Command is a gargantuan space station and the center-point of humanity’s galactic expansion.
As you set off on missions, our team of scientists will provide information and challenges to help you accomplish your goals. They can also be your lifeline, providing guidance when you run into life-threatening situations
From here, you can embark on exploration missions to the planets in our ever-expanding universe, starting in our immediate galactic neighborhood with the exoplanet named Proxima B.
Before customizing your spacecrafts, you'll need to learn the mechanics of game-play and the new physics of this created world.
For those who have less experience in gaming, the simulations you’ll go through in training will act as a tutorial- showing you all the things different you can do in the game.
You’ll learn what is expected of you as an astro-explorer and use simulations to practice without the risks you’ll face when you get into space. From here you will need to equip yourself for complete astro-explorer play.
The first stop on our journey of exploration is Proxima B, the closest known exoplanet to the Solar System, about 4.2 light years from Earth.
It is the educated guess from the world's best physicists, climatologists, and planetary scientists as to what we will find when we visit. Proxima B was just discovered in 2016 and is in our immediate galactic neighborhood, so we have an idea of what to expect.
The mysterious landscapes of Proxima B come to life, allowing you to witness natural physics spectacles from a distance or interact with them up close.
Get rewarded as you complete missions, explore planets, encounter civilizations, and mine resources.
Upon creating your home planet, you'll be tasked with modding your civilization's spacesuits, spacecraft, and more.
Each planet is unique in Space Odyssey and grounded in real science with the chemistry that you input.
Once you start the planetary creation process, there is no going back; you are responsible for the planet you create.
On your home planet, you'll cultivate flora and fauna to gain an understanding of how life adapts and what species require to thrive and survive. From there, you'll create biomes and landscapes for your lifeforms and habitants.
Upon the creation of your planet's chemical makeup, you now have to shape it while it's still in it its formative stage.
In your lab and simulations, you’ll learn what is expected of you as an Astro-Explorer and use simulations to practice without the risks you’ll face when you get into space.
While your planet is in its formative stage you can experiment with its composition and simulate how that might be altered: Atmospherically, Topographically, Geographically, Biologically, Chemically and more.
Once you’ve hit on something that works for you in the lab you may actualize it on the world you are building.
The experiments that you've been conducting within the lab can now be actualized with the help of Artificial Intelligence.
Your artificial intelligence will guide you to create Robot Assistants to assist in building colonies, sustaining life forms, and more.
As Neil is a busy man and cannot always be there, your A.I. will provide you with tactical and logistical support, always on your side no matter the outcome.
As your colonies, resources, and innovation grows, so will your trade with others.
Convert rewards you've earned in mission challenges, trade objects mined, and technologies you've discovered at trading posts located throughout the galaxy.
As the game expands, so will your opportunity for trade.
Once your planetary system is conceived, it is under threat from without and within! You are tasked to set up satellites to monitor.
This new satellite system reveals many threats ready to affect your living worlds:
- Environmental Disaster - Unstable planets quake and volcanoes erupt.
- Biodiversity - Darwinistic predators vs. prey reshape life
- Pole Reversals - Electro-magnetic poles may reverse suddenly.
- Weather - Massive storms may rage on planets.
- Disease - Unknown viruses may eradicate life.
- Space Objects - Moons or asteroids may collide with planets.
- Orbits - Habitable areas may occur only part time.
- Climate Change - Temperatures may shift widely, changing a planet.
Head to the Flight Deck to build and equip the ship that will propel you through the Galaxy.
Many design options will be available that resemble prototypes of existing craft and others hinting at what might come in the future. You must equip it with the sorts of tools you will need to accomplish challenges.
The physics and science of space travel will be accurate to what we know and conjecture to be realistic in the near future.
Choose an Astro-Suit that defines you and celebrates your civilization's pioneering culture.
Before you rush out into the unknown, you must equip yourself to sustain the unknown conditions of the galaxy.
As you conquer mission challenges and earn rewards, you'll have the option to put some of it into upgrading your suit or modding it in the lab.
Meet the team behind Space Odyssey.
OUR MISSION STATEMENT
Our Mission is to engage and connect people of all ages to appreciate the wonders of the universe and the possibilities of science to create a better future for all. This is done via entertaining and immersive experiences that allow for exploration, problem-solving, and availing our human senses.
SPACE ODYSSEY STEM INITIATIVE
Part of our mission is to encourage the advancement of space and science education. We invite organizations with a similar intent to join us in creating a coalition to inspire and engage the next generation of science enthusiasts. We are delighted to have forged partnerships with the following organizations:
The National Space Society (NSS) is an independent, educational, grassroots, non-profit organization dedicated to the creation of a spacefaring civilization. NSS is widely acknowledged as the preeminent citizen's voice on space. NSS has over 50 chapters in the United States and around the world. The society also publishes Ad Astra magazine, an award-winning periodical chronicling the most important developments in space.
• NSS Vision: "People living and working in thriving communities beyond the Earth, and the use of the vast resources of space for the dramatic betterment of humanity."
• NSS Mission: "to promote social, economic, technological, and political change in order to expand civilization beyond Earth, to settle space and to use the resulting resources to build a hopeful and prosperous future for humanity."
We are also integrating NSS into the game, as we intend to include the design, construction and settlement of an NSS “O'Neill Colony” (colonies being designed to be self-sufficient in space) and incorporate their annual student design competition for the NSS Enterprise, an actual spacecraft they intend to launch in the coming years.
The Society of Women Engineers (SWE)
The Society of Women Engineers (SWE), founded in 1950, is the world’s largest advocate and catalyst for change for women in engineering and technology. The not-for-profit educational and service organization is the driving force that establishes engineering as a highly desirable career aspiration for women. To ensure SWE members reach their full potential as engineers and leaders, the Society offers unique opportunities to network, provides professional development, shapes public policy and provides recognition for the life-changing contributions and achievements of women engineers. As a champion of diversity, SWE empowers women to succeed and advance in their personal and professional lives. For more information about the Society, please visit www.swe.org.
Sky & Telescope
Sky& Telescope magazine, now in its eighth decade, began life as a newsletter in 1929 by the Amateur Astronomers Association in New York City. Then, in 1935, the American Museum of Natural History opened its Hayden Planetarium and began to issue a monthly bulletin that became a full-size magazine called The Sky within a year. Under the editorship of Hans Christian Adamson, The Sky featured large illustrations and articles from astronomers all over the globe. Despite initial success, by 1939 the planetarium found itself unable to continue financial support of The Sky. Charles A. Federer, who would become the dominant force behind Sky & Telescope, was then working as a lecturer at the planetarium. He was asked to take over publishing The Sky. Federer agreed and started an independent publishing corporation in New York. Since then Sky & Telescope has become a highly regarded publication for amateur and professional astronomers alike.
Risks and challenges
Creating a game of this scope and ambition is a considerable undertaking. Realizing this, we have built a tremendous team of creative collaborators that are known for their exceptional skills and ability to deliver.
As we lead up to the full beta launch of the game, we will be engaging our community of creators (you) with modifications that will allow you to design habitats, robots, and spaceships. This is your space odyssey and we want you to help us insure that it is a tremendous one.
Delivering on rewards is as important as the game itself. We are taking immense care that we communicate with you, our community, on timing of production and delivery.Learn about accountability on Kickstarter
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