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Forgotten Ball is 2.5D minimalist anthropomorphic platforming game, set within an isolated open cubic tower.
Forgotten Ball is 2.5D minimalist anthropomorphic platforming game, set within an isolated open cubic tower.
126 backers pledged £1,849 to help bring this project to life.

About this project

Forgotten Ball, an open world platform based adventure project video thumbnail
Replay with sound
Play with
sound

£1,849

126

THE IDEA

Inspired by a love for the older platform games of the 90’s, Forgotten Ball takes notes from Kula World and Marble Madness, working with old mechanics and adding the new technical enhancements of today to fine-tune a precise exciting concept.

Forgotten Ball immerses you in a towering maze of 2D cubes, yet the game unexpectedly comes to life through the unique use of rotating platforms that manipulate physics to determine where you roll along to next.

Current platforms supported:

Mobile platform controls have had a huge influence on the game and as a result, the game has been reworked to allow for multiple controls layouts. This includes customisable controls for Desktop machines, and two control options for mobile: Touch and Tilt. As well as supporting controllers such as Xbox 360.

Forgotten Ball is both challenging and captivating, creating a primitive story to build a dizzying, open game where it’s hoped that not all will have the same experience.


NEW GAMEPLAY VIDEO

 project video thumbnail
Replay with sound
Play with
sound

PLAY THE PRE-ALPHA DEMO

This demo is a small sample of Forgotten Ball, to give you an overview of the look and feel of the game. This demo is not polished, there are a couple of bugs. I'm slowly bringing objects in game into my optimisation folder, but some (a few buttons, and lifts) are not quite there. Also, the darkness section is sometimes working, sometimes not. ...releasing a buggy demo, eurgh.

Dropbox Windows
DropBox Mac
DropBox Linux

Google Drive Windows
Google Drive Mac
Google Drive Linux

Builds are dated from a build of Forgotten Ball as of 01/09/2014; New build coming.

THE STORY

Although lonely and cautious, Ball begins its journey spiraling upwards through an overwhelming structure, a derelict shadow of what used to be Ball’s homeland, desperately searching for it’s missing friends. Through sheer determination, Ball overcomes dangerous obstacles and enemies hoping to understand just what happened to his former home.

Of course, this story isn’t directly told. There are glimpses into its content but it is anticipated that you, the player, discover and interpret the story that is given to you, leading to a more personal and unique game playing experience.

Gameplay

The gameplay is inspired by the old school gems of the 16-Bit era and takes nods from current trends and genre refinements, you can see influences from games such as Thomas was Alone, and Monument Valley. Forgotten Ball allows for some newer platforming trickery by having Ball move along 3 axis, instead of the conventional 2.

The world turns
The world turns
You're not always alone
You're not always alone
Falling isn't always the end.
Falling isn't always the end.

 Forgotten Ball is set in an open (world) level, that allows you to travel all over the game, unhindered by the end of levels, timers or loading sections. There are intentional escapes and hidden areas, with rewards in the design for those who look for them.

There's a little leap of faith, here and there.
There's a little leap of faith, here and there.
There's also some clever enemies..
There's also some clever enemies..

There are no quick time events but be aware, there are choices to be made. How will you outwit your enemies and, more importantly, will you be brave enough to take a daring leap of faith?

Forgotten Ball is based within a freestanding tower, inspired by the contemporary architecture of apartment blocks you often see in larger cities today.


The massive structure has no pre-defined direction, it is open and multi-routed to allow the player complete freedom to move around how they please. However, the tower is as malicious as the enemies inside. It houses many obstacles, puzzles and sudden drops and traps that could either set you back or open up new areas.

..and the geometry changes.
..and the geometry changes.


WHY I NEED YOUR SUPPORT

I have dedicated a lot of hard work to saving money so I can make this game the best it can be. So far I have saved around £1000 for current and future hardware but I need your help to continue in bringing Forgotten Ball to life. Your help will give this project a professional input, funding new tools and expertise.

Your support with will be used wisely to improve the game, giving you the best player experience possible.

I have 3 main areas I would like to cover with your help:

Purchase a full license for Unity3D – Unity Pro The benefits of working with Unity Pro far outweigh the free software. There are 3 key reasons why the future of Forgotten Ball’s more advanced designs rests on a software upgrade: Profiler, Occlusion Culling and Image Effects

The first two will help optimize this project and maintain the 60fps that is currently being achieved. This will free up some memory so I can include more advance AI and designs.

Image effects will allow the further addition of some beautiful visual effects.

Paying specialists 


As working with local talented people is very important to me, it is also important that I return their brilliant contributions with appropriate pay.

Kickstarter rewards


As a ‘Thank You’ for your contributions to Forgotten Ball, I will be repaying pledgers with unique rewards related to the game (see full list under pledges). The rewards themselves obviously cost to produce, however, the more that is pledged the cheaper they are to produce!

The money raised will be broken down as planned:

Cost Breakdown Graphic
Cost Breakdown Graphic


CURRENT STATE OF AFFAIRS

This is a zoomed out collage of screen grabs from a single 2D perspective of the game, showing the sheer scope and ambition of this project.

This doesn't show what is missing. Currently Forgotten Ball is needing AI development, animations (ball and enemy) and sound as well as the additional worlds (however 3 have been implemented since). This development is time consuming and is something that I wanted to make you aware of.

And I made this too; both images are out of date now. The world has got bigger. 

3D world render; and it's only getting bigger...
3D world render; and it's only getting bigger...

ABOUT ME

Joshua Croft. As the developer of Forgotten Ball, I have coded, designed, sketched, and prototyped many test versions of the game. I began this project early into my Undergraduate study of Computer Games and Animation and continued its development, and my own, through to now. During this time, I have worked with Sony Computer Entertainment, working professionally as a Production Assistant at Guerilla Cambridge, developing an award winning title Killzone: Mercenary for PlayStation Vita. As I was optimising and testing the game coupled with working directly with the team, I gained great experience and knowledge of project life cycle and development practices. I am now a Postgraduate student of Advance Computer Science at the University of East Anglia (UEA), continuing my study (more code) and practicing to deliver and develop video games.

TEAM

Over time, I have built a small network of people who I am proud to also include in the ongoing development of Forgotten Ball.

Joshua Buck - Audio

Shaun Slade - Concepts

  Robin Silcock - Ball Textures

BACKER TIERS

Pledge £1 - Supporter.
and be credited as a supporter on website.

Pledges of £3 upwards include being credited in game, and on website as supporter.

Pledge £3 - Digital Copy
and receive a digital copy of Forgotten Ball for your choice of platform (Windows, Mac, Linux, Android, iOS).

Pledges of £6 and up will have monthly access to Forgotten Ball builds.

Pledge £6 - Early Access
and get early access and receive a digital copy of Forgotten Ball for your choice of platform (Windows, Mac, Linux, Android, iOS). Access to monthly builds of Forgotten Ball.

Pledge £8 - Physical Release
and receive the Physical bundle which is a physical copy of Forgotten Ball for Mac, Windows or Linux. In a beautiful recycled cardboard case. Access to monthly builds of Game.

Pledge £14 - Physical Double Disc
and receive the Physical bundle + soundtrack whhich is a physical copy of Forgotten Ball for Mac, Windows or Linux. In a beautiful recycled cardboard case.  Plus! a Special edition print

Pledge £21 - Unlock Naming.
In Game there are lots of unlockable skins, the skin will be named by you. First name only, nothing rude. Includes digital copy of game.

Pledge £43 - Builder
There's a 18 x 7 area for you to craft within. You can design the area, and then it will be featured in game. Credited as Designer.

Pledge £50 - Special Edition
Physical Copy of Game for PC, Mac and Linux inc. soundtrack. A2 glossy poster of your choice, & an A3 Poster. Credited as Super Supporter.

Pledge £60 - Crafter
There's a 42 x 20 area for you to craft within. You can design the area, and then it will be featured in game. Credited as Designer.

Pledge £95 - Cube Crafter
There's a 12x12x12 area for you to craft within. You can design the area, and then it will be featured in game. Can not add new abilities to character. Credited as Designer.

Pledge £200 - Executive
Your company logo/twitter/etc as a splash screen. Includes a beach ball cushion, and a copy of Special Edition game. Access to monthly builds of Game + Credited as Executives. 

BACKER REWARDS

As I get my prototpes back, I will upload images, I envision nice things.

Poster Examples:

A2 Poster examples
A2 Poster examples

Design rewards:

Kickstarter Level Designer Reward One
Kickstarter Level Designer Reward One
Kickstarter Level Designer Reward Two 3D
Kickstarter Level Designer Reward Two 3D

LONGTERM STRETCH GOALS

If I surpass my funding target, any additional funds will be used to develop Forgotten Ball further, including new platforms to play on, additional in-game areas and modes and collectables.

At £2000 I will attempt a port to Windows Phone; attempt to release on Steam. at this point onwards I would also arrange some live stream demos on a weekend evening to talk about what I'm doing and probably stream some dev.

At £2500 I will include a set of postcards with every Reward above £7. Digital images will be sent to those below £7. A port to Ouya will be available.

At £3750 Forgotten Ball will try to release for WiiU. (buys dev kit, begs Nintendo) I am a registered WiiU developer, so this is not a large hurdle.

After £4,250 Forgotten Ball will gain three additional areas and modes. That's another 30% more than planned.

At £4,500 I look towards PS Vita (I do love the PS Vita) and hope to release Forgotten Ball on PlayStation Vita too.

At £5,000 Forgotten Ball Alpha will be released (for free to those whom back this project). This isn't an alpha release of Forgotten Ball, its an isometric version (Monument valley + old school Resident Evil fixed camera angles).

Forgotten Ball Alpha, isometric.
Forgotten Ball Alpha, isometric.

Kickstarter is an amazing avenue to pursue this goal. I love the fact that I can get funding to create a game of my own through community support. It will open the project up for feedback and suggestions, another advantage that I believe is one of Kickstarter’s greatest strengths.

Risks and challenges

I feel as though I’ve proven that the game is viable, showing you the content and describing the technical aspects, and verifying it’s ability to run cross platform. However, I am a student and at times some study will take priority, though I have factored this into the game development and schedule. Regardless, you will always be aware of any issues that may occur.

I am asking for £1800 as I believe this is the minimum amount I need to bring the project up to the standard that I believe it must be.

Time is my biggest challenge but, as I mentioned before, you will be the first to know of any problems that could possibly occur.

If anything does go stray, you will be the first to know, but this project is almost 3 years old and the end is very much in sight.

Thank you lending your support to Forgotten Ball.
- Joshua Croft

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  1. Select this reward

    Pledge £1 or more About $1.68

    Supporter and credited on website.

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    Pledge £3 or more About $5

    Digital copy of game for your choice of platform and credited in game, and on website.

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    Pledge £6 or more About $10

    EARLY ACCESS: Digital Copy of Game, for your choice of platform. Access to monthly builds of Game. Credited in game, and on website.

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    Pledge £8 or more About $13

    Collector
    Physical Copy of Game for PC, Mac and Linux.
    In a beautiful recycled cardboard case. Access to monthly builds of Game. Credited in game, and on website.

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    Pledge £14 or more About $23

    Physical Copy of Game for PC, Mac and Linux + remastered soundtrack.
    In a beautiful, special edition recycled cardboard case.
    + Special edition print (A3).
    + Access to monthly builds of Game.
    + name in Credits.

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  6. Select this reward

    Pledge £21 or more About $35

    Digital Copy of Game for desktop.
    In Game there are lots of unlockable skins, the skin will be named after you. Anything you want, just nothing rude.
    + Access to monthly builds of Game.
    + name in Credits.

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    Pledge £21 or more About $35

    A Physical Copy dedicated to you. In Game have a message from me to you, with your name as the subject, at start and end of the game. Each message will be individual, and your copy will be numbered from 1 of 50.

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    Pledge £22 or more About $37

    A2 glossy poster of your choice make your walls beautiful.

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    Pledge £31 or more About $52

    Draw your own skin for Forgotten Ball where I will turn your image into a character.

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    Pledge £43 or more About $72

    Digital Copy of Game for all platforms. There's a 18 x 7 area for you to craft within. You can design the area, and then it will be featured in game. - Design must coincide with current themes. Limited to 5. + Access to monthly builds of Game. + Credited as Designers.

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    Pledge £60 or more About $101

    Digital Copy of Game for all platforms.
    There's a 42 x 20 area for you to craft within.
    You can design the area, and then it will be featured in game.
    - Design must coincide with current themes.
    Limited to 5.
    + Access to monthly builds of Game.
    + Credited as Designers.

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  12. Select this reward

    Pledge £60 or more About $101

    Digital Copy of Game for all platforms. 12x12x12 area. You can design the area, and then it will be featured in game. Limited to 2. Access to monthly builds of Game. Credited as Designer.

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    Pledge £200 or more About $336

    Your company logo as a splash screen. Includes a beach ball cushion, and a copy of Special Edition game. Access to monthly builds of Game + Credited as Executives.

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    Reward no longer available 1 backer
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Funding period

- (28 days)