Funded! This project was successfully funded on July 6, 2012.

Update #16

10 Days left - almost to 50k!

Hey there, Infamous Friends -

Well - we've 10 days left in this amazing Kickstarter - everyone has been amazing, and it's been spurring the team on to all kinds of great work.  We have a great surprise coming up for you next week - and I'll be excited to show you that.

For now - we've got another behind the scenes process video - join Jeremy Kitchen as he creates "The Beast" seen in the Quest For Infamy Demo.  Roehm stalks the Valley of Krasna, looking for this mythical foe, and for what treasures can be gleamed from her. 

From sketch to the creation of the sprite - you'll see Jerm do what he does best - making the characters, pixel by pixel.

Also - we've got some concept art for some baddies coming up later in the game too!  It's an exciting time behind the scenes at Infamous Quests.   This has been such a good time for us all - and our supporters and backers are just amazing.  Thanks guys.

If you can - spread the word out these last few days.  Tell someone who you think might like a new retro adventure game about our Game - give 'em the demo, point them to the Kickstarter!

Also you can follow us on Facebook
http://www.facebook.com/InfamousQuests

http://www.facebook.com/infamousadventures

And on Twitter -

https://twitter.com/#!/ia_games

Thanks again, so much.


Bt & Team Infamy

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Comments

    1. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on June 29, 2012

      Curious how stoked I was to be able to watch Jerm pixel-paint a VGA-quality sprite in full 720p video. I was thinking "Yay! It's HD! I'll *really* enjoy it now..."

    2. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on June 29, 2012

      Yep! It wouldn't be able to pull off an homage to Quest for Glory if it looked completely different :-D

    3. Ks-icon.small

      Creator Steven "Blackthorne" Alexander on June 27, 2012

      Because that's the resolution we use. We make old school retro-games, in native low-resolutions.

    4. Fb_profile_picture.small

      Creator Maxim Bardin on June 27, 2012

      I love the fast "making of" videos, but why the resolution (of the drawing) is so low ? (like 640x800 ?)
      Why not make it much higher ?

    5. Iq.small

      Creator Shawn Mills on June 26, 2012

      @ryan I'm not sure about the application being used, but they're all done at 24bit. Although the old games of the 90s were 256 colour we use the full 24bit palette.

    6. Streets_of_la_17.small

      Creator Nicholas Russell on June 26, 2012

      Epic video! Got to say I'm even happier for backing this game! Just went to youtube and tweeted it to all of my friends so hopefully you'll get some support that way.

    7. Missing_small

      Creator Ryan Lloyd on June 26, 2012

      Excellent work, great to see how the shading is done over a scan of a sketch. This kind of art work takes great dedication and patience. Please can I ask what the application is being used and is it limited to 256 colours or full 24-bit? Thanks

    8. Gasseous_entity_sdavatar__party_goat.small

      Creator S.D. on June 26, 2012

      Great work, Jerm! Lots of fun to watch. Great job, team!

    9. Darkwolfninesig.small

      Creator Christopher "DarkWolfNine" Muzatko on June 26, 2012

      Great update! It's really cool to see the coloring from art to in-game. A great watch!

    10. Missing_small

      Creator Mineo Geoffrey on June 26, 2012

      Thanks for sharing this video :-)

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