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A classic retro-styled point and click adventure/role-playing game.  Take a walk on the dark side and see how you fare.
A classic point and click adventure/role-playing game.  Take a walk on the dark side and see how you fare in this paean to the classic adventure games of yore.
A classic point and click adventure/role-playing game. Take a walk on the dark side and see how you fare in this paean to the classic adventure games of yore.
1,656 backers pledged $63,281 to help bring this project to life.

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Update for Quest For Infamy


Hey Folks,

I know it's been a long time between updates; I want to apologize for that, but I didn't want to post something when I had nothing to report.


Due to some professional and person setbacks/issues, there's been delays on my end with some of the shipping.  I'd sent out some packages earlier in the year, and a few more in sporadic doses in between, but I still have a vast majority of packages to send out.  I'm very sorry about the delay.  I don't want to give long explanations, but I do want to apologize and let you know I have been working on packing them up, and now - this week - I intend to send out even more.  Everyone should be getting their packages between now and the end of Summer (Mid-September).

This is just a small taste of packages waiting to go out.
This is just a small taste of packages waiting to go out.

 For several of you with larger packages and multiple items, I will contact you personally when they go out, so you can know to look for them.

Again, I have to apologize - this has been a source of great anxiety and stress to me, and I feel awful about the delays.  You all have been amazing and supportive, and I can not thank you enough for that.

Which leads me into...

The Future of Infamous Quests

We've had a great run as adventure game designers; from our ambitious start as Infamous Adventures and our remakes of King's Quest III in 2006 and Space Quest 2 in 2011, to our latest games - it has been one of the greatest adventures of my life.  I've met and made friends all around the globe; I've traveled, told my stories, worked with amazingly talented people and done things I only dreamed about as a kid.  I never thought in my life I'd be able to accomplish so much, and yet - we did.

In 2012, we banded together - the creators and the backers - to fund our project on Kickstarter, and it was a magical time, not only for us, but for other creators and fans.  It was, simply put, a magical time.  Something I don't think will ever be repeated in the history of game creation and gaming culture.  I have to thank you all for being a part of that and including us in it.

After the completion and releases of our upcoming games, Order of the Thorne: Fortress of Fire and Quest for Infamy: Roehm to Ruin, we will most likely not be producing any more games.  Adventure games, and certainly the kinds of games we produce, are a niche market.  Niche is probably a fancy and nice way to put it... we're a tiny segment of a huge and amazingly competitive market.  We've been lucky enough to create the kind of games we always wanted to make and play, but - unfortunately - it hasn't been financially viable for us to do so. We just haven't been able to sell enough copies to cover our production costs, and I can't pay the talented people who make these games come to life in good wishes and moral victories.  They deserve more. Like many commercial ventures, I've incurred a decent amount of personal debt on this - I rolled the dice, and sadly, it didn't quite pan out. It's not viable for us to continue on, from a financial standpoint.  So, we will complete our last two games here, and continue on - many of the people who have worked on these games are already involved in other careers, jobs and projects, and are committed to finishing our games solely because of our love for the games, the genre and you, the fans.  You backers have been the best - I wish there was a whole lot more like you out there.  Thank you so much for everything over the past four years - you were, and are, the heart and soul of everything we've ever done. 

Being a designer has been amazing, and you all have afforded me and my friends to collaborate to tell you our stories.  Thank you for letting Mr. Roehm come to life, and for letting him pursue a Quest for Infamy.  There was a time when QFI was just a pipe dream of some post-college kids - and you made it a reality.  I wish you all the best in the future, and (again) thank you. Thank you, thank you, thank you.

We hope you'll enjoy our upcoming games - even though they are most likely the last, I'm very excited about what they'll offer you, as adventure game fans.

All my best,


(ALSO, if you need to update any shipping addresses and have not contacted me in the last several months, this is your last chance!)

EDIT: Note - I have also noticed that I have a bunch of messages in my KS inbox; the notifications to my email sent them all to my junk folder, as I have just realized; I'm responding to many right now.  I'm very sorry for the inconvenience.

Shipping Update


Just an update on Shipping for everyone

Shipping is happening; it's been rolling out slowly, but it continues and hopefully will get faster!  I have more hands on deck, and in the coming weeks more people should get their swag. 

I appreciate everyone's patience and the emails and PMs I get - people have been very nice and patient with me on this, and I really owe you a lot of thanks on that.  It's hard doing fulfillment on your own - in the future, I've been talking with some companies that have gotten in the business of fulfillment now in the wake of all these kickstarters; I'll be partnering with one of them in the future; I send them the stuff, they put it together and ship it to you at a reasonable cost.  Everyone wins!

Anyway, I just wanted to give everyone an update - I like to be in touch with you all.


If any of you are going to PAX East in Boston this year, Infamous Quests will have a booth!  Stop by and see us there - preview our new games, check out some of the swag and chat with us!  We'd love to see you - several of the team from around the world will be there!

Again, everyone, thanks for being awesome - and I hope you like your stuff as it arrives! 


The Order of the Thorne: The King's Challenge Released



Our new game, Order of the Thorne: The King's Challenge has been released!  Some of you may already know, but some may not - so I'm sharing here as well!


In a world far away, a tale of great adventure is coming to the land of Uir. Join Finn the bard on his quest to write 'the greatest ballad ever' as he undertakes "The King's Challenge".

Every ten years, the ruler of the Faerie Realm, King Quilhairn, offers up his latest challenge to those brave enough to undertake the quest. Their prize? One wish, any wish that is within his power to grant, and the prestige of being lauded as "Hero of the Faerie Kingdom".

Do you have the will and determination to guide Finn on his quest? Play your magic lute to discover the secrets of the land and entertain its people. Meet all kinds of interesting creatures, and prove your worth in this classic point and click adventure.

Be a Bard! The challenge awaits!!

Order of the Thorne: The King's Challenge

Purchase on Steam

Purchase on GoG

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QFI Boxes and Shipping



Hey friends & backers!

Shipping for QFI items continues - but it has been at a much slower pace than I would have liked!  However, I've been backed up because my wife and I had our baby boy on December 13th!! Here he is, wearing his Infamous Quest onesie made by Team Member, Chucklas.

Items are continuing to ship out now, and we should be able to get more and more out the door as the weeks go - I've got some family and friends helping me package up and send out our stuff!  Sorry for the delays; it has been a very crazy time with the baby and the production of our upcoming games.  I really feel that the boxes (and especially the QFI Companion, if you purchased it) came out great, and I hope they earn an honored place in your collection.  This is something you can not only display, but you can say "Yeah, I helped make that!" because you absolutely did.

We couldn't have done it without you, and I am always and forever grateful to you all for joining us on this.  It's been one of the coolest experiences of my life, and now - someday - I'll get to tell my son how I got to make a computer game with thousands of people from all around the world. 

Hope the new year has been treating you all well!  I hope you all have your items in your hands soon, and they arrive in good condition, and that you're happy!  Talk to you all soon!


Delays in Shipping


Hey All,

A quick update from Steve - The rewards are all in, at my house - I had hired someone to help me assemble them for shipping and send them out - long story short, they basically went AWOL, and I've been swamped - not only working on the new game, but I'm expecting my first child in early December, so things have been crazy at my home.  They're coming, but it's taking longer than I'd like - I really, really sincerely apologize - getting these things out is so important to me, and I'm spread so thin these days.  I promise everyone will get their items, and I want to reassure people that it's happening.  It's hard because it's just me, at the moment, who can work on packaging and posting them.

I'm very, very sorry - seriously, this is giving me an ulcer, because this part means a lot to me - the items look great, but they don't look good taking up space in my house! I want them in your hands - so, please, I ask just a little patience and I try to hustle up on this.  Going to try and get some more help here in the next couple weeks, and we'll be sending out packages - I'll be taking photos and posting them so you can see them going out.

I really appreciate your support, and your continued patience and support.  This project has been a labor of love for all of us, and I definitely have a great appreciation for the major operations that packaging and distributing companies are!