Hey Adventure Game Fans!
Our friends at Phoenix Online have just released their latest game, Moebius: Empire Rising, the first game from Gabriel Knight creator Jane Jensen's new studio Pinkerton Road, made possible by Kickstarter and the adventure game community. To thank all adventure game fans for their support, they're offering a huge discount!
20% off Through the POS store (store.postudios.com) for the next two weeks! You'll need this code QFIMOEB20OFF
This is a GREAT game and I encourage anyone who loves adventure games to get this. (Seriously, I played it for like 4 hours straight when I first got my hands on it at GDC!)
BIG NEWS COMING SOON FOR QFI
And, we promise, we have really big news about QFI coming soon! Shawn, Josh and Steve (Bt) went to GDC in San Francisco last month to show off Quest For Infamy to the public! We had several backers show up, meet and chat with us - as well as play QFI in our show loft! It was an amazing time - we were able to show the game to a lot of people, and we met some amazing people and peers! Ragnar Tornquist stopped by and showed off a bit of "Dreamfall" The upcoming Longest Journey Sequel, and I can say - it was awesome! If you haven't seen the game play video that's out there, check it out. I can say, it's a really cool experience to see the developer play the game they've been working on, and talk with them about development, and trade war stories. He also played Quest For Infamy while there, and was really charmed by it, apparently! Heh. Jane Jensen was also there, in our loft, showing off Moebius and Gabriel Knight: Sins of The Father 20th Anniversary Edition - and she was sweet, charming and gracious to us - sharing stories of working at Sierra, working on KQ6 and sharing office space with Scott Murphy of Space Quest fame.
Phoenix Online, our publisher, really put us out there and had us meet with many of the press - it was a very exciting experience, and I had to pinch myself many times to make myself believe I was there. Many times during our trip, I kept thinking about you all - our backers - and how we got to make this game because of you, and I know I can never say thank you enough for believing in us and taking a chance with us. We held our own amongst others who had Kickstarters who raised far more than us, but I know our fans are more fervent, loyal, inspiring and amazing! I can't wait to be able to share the game with you - and, like I said, we'll have big news coming soon.
I'm kidding. Ron Gilbert - the man who created the SCUMM Engine and made Monkey Island? To say I was humbled is me putting it lightly!
Anyway - just wanted to share a few photos - and, again, say thank you backers. The end is in sight. We all still have more to come, but we're almost there - and it's been my privilege to create this game for you. I thank you, from the bottom of my heart, and I will always acknowledge that I couldn't have made this game without the help of about 1,900 friends.
See you soon!