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Da9f15c145a3fc11597a64862505aff5 original
A classic point and click adventure/role-playing game. Take a walk on the dark side and see how you fare in this paean to the classic adventure games of yore.
1,656 backers pledged $63,281 to help bring this project to life.

Order of The Thorne & QFI: Roehm to Ruin Kickstarter Launched


Hey friends and backers!

We've just launched the Kickstarter for The Order of the Thorne: The King's Challenge and Quest For Infamy: Roehm to Ruin!  I talked about this in our last update, but the launch is here!

Click the image above to go to the Kickstarter, or click the link below!

I hope to see some of you over there! Thanks for all you support!


Shipping Dates for Physical Rewards/End of an Era


Orders have been placed, all the "t's" have been crossed and the lower case "j's" dotted - the physical items for Quest For Infamy will be completed and delivered to us for processing by Friday, May 22nd.  This means the first wave of packages with boxes, DVDs, etc - will be sent out to backers shortly after that. Packages will continue to go out until they're all delivered!

If you need to confirm or change your address with me, please feel free to send me a PM on Kickstarter here, or contact us via email - info at

This puts a final pin in this whole adventure with Quest For Infamy.  It's actually an amazing cap on this journey for us.  We learned so much, as a team and as a company, about working together and making a game.  We're really proud of Quest For Infamy; though it hasn't been a runaway best seller, it's been bestowed with some critical praise we're really happy about - IndieDB's Top 100 Indie Games of 2014, TIME's 20 games to watch out for Summer 2014 and recently, we won four AGS awards - Best Gameplay, Best Character, Best Puzzles and Best Music & Sound. 

We couldn't have done this without you all.  I really can't say enough thanks about that - what a crazy time it was in mid 2012 when we launched this.  The excitement about the whole adventure game revival scene was palpable and we were psyched to be a part of it. It's been interesting, seeing the progress of the whole scene, and on the whole - I do feel that adventure games and their fans are "back" (As if we EVER went anywhere...) and this has probably been one of the most exciting and fulfilling things I have ever done.

We're continuing on at Infamous Quests!  You have seen our announcements about our upcoming games - The Order Of The Thorne: The King's Challenge and QFI: Roehm to Ruin.  We're continuing to make games - and we have more planned beyond those two as well!

We're going to be launching a Kickstarter to help us raise the funds needed to finish these two games.  We've been working on them for a while, and they're quite close to being finished - but we need some additional funds to help finish them properly and in a faster manner.  With a successful crowdfunding campaign, we aim to have these games completed, released and available on Steam,, Humble and Desura by November 2015.

If you're interested in supporting us on that campaign, and would like to see a preview of the campaign, let me know and I'd be happy to share it with you.  Many of you are now close friends & confidants and I value your opinions.

We're all abuzz over at Infamous Quests; the art and music team are chomping at the bit to get going on this again.  They've been working up more sketches, assets and lists to prep for this - and the atmosphere is much like early 2012, when we spent the first half of the year working on the Infamy Demo.  They're ready to go.  I'm excited to not only work out the games, but to get out all this awesome QFI swag - I think it's all really cool, and I'm just excited for you to have it in your collections. I hope that the swag remains a cherished piece of your home for years to come.  I know I look at my old Sierra boxes, and I think about the time when I bought them.  Who I was, where I was... the thought of people all over the world looking at that Quest For Infamy box on their shelf and remembering how they helped make a game... that's pretty indescribable. I know when I look at my shelf for years to come, I'll remember everything... how I got to work with my friends, and how I made new friends, and we all made a dream come true.  Someday, when I'm old, ornery and crusty (even more than I am today), I want to look at that box, and remember the time when me, and 1,700 friends made that game. 

Thank you all.  My best wishes to everyone - this was something very special and personal to me, and there's a part of me that can't believe it's over.  Onward and upward.

Ave atque vale.


Previews of Big Box and DVD Case


For backers only. If you're a backer of this project, please log in to read this post.

Version 1.1 released tomorrow!


Hey friends!!

Just letting you know that v1.1 will be released tomorrow!  You should be able to download it from where you redeemed your keys for it.  Remember, saves from v1.0 aren't compatible with v1.1 - so Steam folks, it'll auto update unless you tell it not to, I believe. 

If anyone has a save that they'd like to have converted for use in 1.1, you can send them to us at and we'll do our best to make you a saved game that picks up where you left off.

We'll have the full changelog available tomorrow at, so you can see what we've done.


With v1.1 being completed, it means we'll be working on the mastering of the DVD to send to the presses!  We'll be sending them to the presses in two weeks, to make sure any lingering bugs that might DARE show their head are squashed, and then two weeks after that we should begin to receive our items... which means they'll begin to get sent out!

Thanks to everyone for your support, patience, faith and time.  I hope you've all enjoyed QFI so far and I hope you'll enjoy 1.1 as well!!!


Quest For Infamy Physical Rewards Update


Hey there, backers of Quest For Infamy!

Well - we did it!

First off, again - I have to thank all of you for taking this ride with us. When we started this, Kickstarter was a new thing, and there was a palpable excitement about adventure games again. Smaller indie groups like us stood with classic developers, and put our hands into the hudle to try and make some of those beloved games we all loved - Adventure Games.

The excitement was thick in the air, over two years ago. So much promise and hope. Those are good feelings - especially when you seem to share them with thousands and thousands of people all over the globe.

We released Quest For Infamy this year, and I can say it was a seminal moment in my life. Everyone on the team worked amazingly hard on this game for two years - and, well, we did it. Not just in the adventure genre, but in many other genres - Kickstarter games fell apart and did not complete. We're proud to be one that didn't fall apart, and we finished our game.


Now - the second half of our project includes finishing up and mailing out these physical rewards to you who may have ordered them! Well, the boxes are all finished up and being sent to the press as we speak. I think the final version is going to look amazing, and I'm really, really excited to have them made! I collected my PC Game boxes when I was a kid, and this is something I would have loved to have had back then. The other items for the packages are being manufactured during December and Jan.

The "Quest For Infamy Companion: Art Book and Hint Guide" is being finalized and edited now - with the holidays, it'll be more slow going on the editing and finalizing of the book - but I don't want to rush it. I want to make sure we are thorough on it.  There was so much creativity during development, I want to make sure that's all represented in there - along with nicely crafted maps, trivia bits about areas.  I want to make sure this book is the best we can make it, that's all.

Now, we are waiting to send the authored master DVD for Quest For Infamy to presses until after version 1.1 is released. v1.1 is currently being Beta Tested, and is tentatively scheduled for release in December. This means we can get the master disc to press in January.

The DVD will not only contain the game, but also many, many goodies - including all the production videos, production art, and even early game design documents. I want to ensure everyone's experience with the QFI package is top notch.

Which means, if all goes according to plan, physical rewards will start going out in February 2015.

Which also means that we close the final chapter on this saga - the making of Quest For Infamy. A journey which started in 2003, and has spanned so many incidents in our lives, and ultimately it became a shared experience with you.

I'd be lying if I didn't say I was kind of sad about it. I met so many amazing people making this game. Both people who supported us, and those who came on board to make it. A silly little retro-game made by a bunch of "nobodies" has a small place in this world, but it's larger than I ever thought.


Right now, we are currently working on a small little prequel game for Quest for Infamy entitled: Roehm To Ruin!  It gives you the low-down on how Mr. Roehm got into the Baron's castle, and just what exactly happened that night!  There's a lot of cool games in there by some really talented folks, and I'm really glad we decided to take part!  Check them out here -

The Dangling Parrot - Roehm's old stomping grounds
The Dangling Parrot - Roehm's old stomping grounds
A Party At The Barons?
A Party At The Barons?
The Baron's Daughter, Alyssia!
The Baron's Daughter, Alyssia!


And so, the time draws near for the release of Quest For Infamy v1.1!  We've been working on this over the past few months, and finally - we're beta testing it.  Not only have bugs been fixed, but stats have been improved, and new content has been added! Several new areas to explore - and perhaps pilfer, loot, or find new items!

The game will auto-update on Steam; with GoG, Desura and Humble, you'll have to re-download to get the new version.  Of course, the biggest bummer with v1.1 is that your OLD SAVES ARE NOT COMPATIBLE.  I know - this is a limitation of the game engine we use, and we're sorry.

But I am working to make it so if you send me a saved game, or your characters stats, we can create you a saved game and characters stats like your previous one.  You'd be able to send those to and I'd send one back.


I don't know, exactly, what the future will hold for us. But I must thank you - each and every one of you. I'm very excited to get your rewards out to you, and I hope you all enjoy and like them as part of the classic gaming experience. All my best and all the best from everyone at Infamous Quests and Team Infamy.