Just letting you know that v1.1 will be released tomorrow! You should be able to download it from where you redeemed your keys for it. Remember, saves from v1.0 aren't compatible with v1.1 - so Steam folks, it'll auto update unless you tell it not to, I believe.
If anyone has a save that they'd like to have converted for use in 1.1, you can send them to us at email@example.com and we'll do our best to make you a saved game that picks up where you left off.
With v1.1 being completed, it means we'll be working on the mastering of the DVD to send to the presses! We'll be sending them to the presses in two weeks, to make sure any lingering bugs that might DARE show their head are squashed, and then two weeks after that we should begin to receive our items... which means they'll begin to get sent out!
Thanks to everyone for your support, patience, faith and time. I hope you've all enjoyed QFI so far and I hope you'll enjoy 1.1 as well!!!
First off, again - I have to thank all of you for taking this ride with us. When we started this, Kickstarter was a new thing, and there was a palpable excitement about adventure games again. Smaller indie groups like us stood with classic developers, and put our hands into the hudle to try and make some of those beloved games we all loved - Adventure Games.
The excitement was thick in the air, over two years ago. So much promise and hope. Those are good feelings - especially when you seem to share them with thousands and thousands of people all over the globe.
We released Quest For Infamy this year, and I can say it was a seminal moment in my life. Everyone on the team worked amazingly hard on this game for two years - and, well, we did it. Not just in the adventure genre, but in many other genres - Kickstarter games fell apart and did not complete. We're proud to be one that didn't fall apart, and we finished our game.
Now - the second half of our project includes finishing up and mailing out these physical rewards to you who may have ordered them! Well, the boxes are all finished up and being sent to the press as we speak. I think the final version is going to look amazing, and I'm really, really excited to have them made! I collected my PC Game boxes when I was a kid, and this is something I would have loved to have had back then. The other items for the packages are being manufactured during December and Jan.
The "Quest For Infamy Companion: Art Book and Hint Guide" is being finalized and edited now - with the holidays, it'll be more slow going on the editing and finalizing of the book - but I don't want to rush it. I want to make sure we are thorough on it. There was so much creativity during development, I want to make sure that's all represented in there - along with nicely crafted maps, trivia bits about areas. I want to make sure this book is the best we can make it, that's all.
Now, we are waiting to send the authored master DVD for Quest For Infamy to presses until after version 1.1 is released. v1.1 is currently being Beta Tested, and is tentatively scheduled for release in December. This means we can get the master disc to press in January.
The DVD will not only contain the game, but also many, many goodies - including all the production videos, production art, and even early game design documents. I want to ensure everyone's experience with the QFI package is top notch.
Which means, if all goes according to plan, physical rewards will start going out in February 2015.
Which also means that we close the final chapter on this saga - the making of Quest For Infamy. A journey which started in 2003, and has spanned so many incidents in our lives, and ultimately it became a shared experience with you.
I'd be lying if I didn't say I was kind of sad about it. I met so many amazing people making this game. Both people who supported us, and those who came on board to make it. A silly little retro-game made by a bunch of "nobodies" has a small place in this world, but it's larger than I ever thought.
GAME JAM GAME
Right now, we are currently working on a small little prequel game for Quest for Infamy entitled: Roehm To Ruin! It gives you the low-down on how Mr. Roehm got into the Baron's castle, and just what exactly happened that night! There's a lot of cool games in there by some really talented folks, and I'm really glad we decided to take part! Check them out here - http://jams.gamejolt.io/pointandclickjam/games
QUEST FOR INFAMY V1.1
And so, the time draws near for the release of Quest For Infamy v1.1! We've been working on this over the past few months, and finally - we're beta testing it. Not only have bugs been fixed, but stats have been improved, and new content has been added! Several new areas to explore - and perhaps pilfer, loot, or find new items!
The game will auto-update on Steam; with GoG, Desura and Humble, you'll have to re-download to get the new version. Of course, the biggest bummer with v1.1 is that your OLD SAVES ARE NOT COMPATIBLE. I know - this is a limitation of the game engine we use, and we're sorry.
But I am working to make it so if you send me a saved game, or your characters stats, we can create you a saved game and characters stats like your previous one. You'd be able to send those to firstname.lastname@example.org and I'd send one back.
I don't know, exactly, what the future will hold for us. But I must thank you - each and every one of you. I'm very excited to get your rewards out to you, and I hope you all enjoy and like them as part of the classic gaming experience. All my best and all the best from everyone at Infamous Quests and Team Infamy.
Hey guys! Hope you've been enjoying Quest For Infamy so far! If you still have not received your DIgital Download, please contact me! (note: the mac version of QFI for Steam is still being developed. I promise more word on it when I know more! Thanks and sorry!)
We're working on our v1.1 update still; this will not only fix bugs in the game, but it also adds a bit of new content and other fun stuff. It's been cool to see this come together; this version is the one that will be printed to disc for the final physical copies! The DVD will include versions of QFI for all OS (PC, MAC, Linux) as well as tons of bonus material and videos. Putting together that package will be really cool, and I'm looking forward to it.
We're locking down pre-orders of The Quest For Infamy Companion this Friday; if you didn't get in on the Kickstarter for that, you can still pre-order the book here - https://qfi-companion.backerkit.com/hosted_preorders Also available in this pre-order section is other swag, including the last time you can order a "Big Box" collector's edition. If you'd like that, grab it soon because when this ends on FRIDAY SEPTEMBER 19th 2014, no more will be available! I'll be sending the final tally to the printer shortly afterwards, and we should have a proof box to show soon!
Thanks again, everyone, for being a part of this whole experience. We did it! We made a classic role playing adventure game... we're very proud to be in good company with many other indie teams who have been creating such amazing games. Please check out some of these games from our friends and colleagues.
As always, thank you from everyone at Infamous Quests! We love our fans, and you guys have been great to us - I've received some lovely emails, facebook posts, PMs and other notes of praise and encouragement and that means so much to us. It's great to know we have such amazing fans.
Well - it's been a little less than a month since the launch of Quest for Infamy!!
It's been a crazy, amazing and emotional month - you've all been so great. I've received so many wonderful messages here, via email on on our forums about the game, and believe me - those nice letter really make my day.
Currently, we're working on version 1.1 of the game, which corrects some bugs that have been found, fixes a few minor details, and adds a bit of content to the game, so it should be fun! It'll be available for download from wherever you originally downloaded the game - Humble, Steam, GoG, etc.
The game will be incompatible with your old save games, though, which is a disappointment, I know. It's a quirk of the game engine we use. With GoG and Humble, you can choose to download and save the new version - Steam has an Auto-Update feature, which you can turn off. Before v 1.1 goes live, we'll be sending out an update and email which outlines how to avoid updating QFI on Steam if you don't want to lose your saves just yet.
After 1.1 is completed and released and tested, we'll begin to have the physical rewards pressed and begin the process of sending them out to all of you pledged for them! I'm very excited about this; I feel like the Big Box and Physical Editions will be great additions to your collection, and I can't wait for you to have them on your shelves!
Again, I'll be posting more updates when the time is nearer - we'll be keeping you up to the minute on these last QFI developments - including mobile versions in the future!
Again - wow - we've done it... it's been an amazing ride, which I'm honestly still processing. We couldn't have done it without you. Again, thank you - from the bottoms of our collective hearts.