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A classic retro-styled point and click adventure/role-playing game.  Take a walk on the dark side and see how you fare.
A classic point and click adventure/role-playing game.  Take a walk on the dark side and see how you fare in this paean to the classic adventure games of yore.
A classic point and click adventure/role-playing game. Take a walk on the dark side and see how you fare in this paean to the classic adventure games of yore.
1,656 backers pledged $63,281 to help bring this project to life.

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September Update


Hey Guys,

Quick updates here;

I've been sending out the single packs for folks who only ordered DVDs and QFI Companion Books, and more keep going out every week. The delay in shipping big boxes is because I sent out a few, and got news that a couple packages were a little crushed; I didn't want to be sending out packages like that, so I looked for a vendor who made decent, crush-resistant (up to 200lbs) boxes that I could ship easily. I found one, and worked out a reasonable price for them - they've arrived, but I haven't opened them yet or set up the boxing operation for that - a lot has been going on in my life.

Me and my boy!
Me and my boy!

As you may know, my wife and I had our first son last December - I work from home, and it means I take care of the little guy during the day as well. So my time was more limited the younger he was - he's becoming more independent, and I've been getting help from my family with him as well, so I have more time to allocate to boxing and mailing.

I had a bunch of packages to finish and send out last week, but my Grandfather (my mother's father) passed away on Thursday. He'd been battling Alzheimer's disease for years and had been languishing in a nursing home facility for the last year. It's been a rough time on our family - my grandfather was truly the patriarch of our family. He was the father of nine children, grandfather to 20 and great-grandfather to 26 kids! (One of my cousins has an insane amount of kids. I think they're on 8 now??) Anyway, my grandpa Charlie was really important to me. When I was about 11, I was super into Sierra games - and kind of the only kid in my family really super into computers. I always felt kind of like an outsider, but my grandpa got this really cool Tandy 1000 computer around then. It had that great Tandy soundcard, which was WAY better than the PC Speaker in mine... and one day, I went over to his house - and I saw him playing a Sierra Game I'd never seen before! It looked so cool and colorful on his 16 color monitor, and it had a really bouncy song over the credits!It was a classic AGI game, and we laughed as a dog came out on the first screen and peed on the hero, a guy in a white leisure suit.

The first time I ever saw Leisure Suit Larry was with my grandpa. We played and laughed together, as we both knew it was a little naughty, but harmless. We explored Lost Wages for a while - and I bonded with him. It was our little thing, and our little secret. As you can imagine, being one of 20 grandchildren doesn't always leave you with a lot of private time with your gramps, but that was one - and it meant so much to me. I lent him my copy of Space Quest III, and he loved it and the music. It was our thing.

I'm sure everyone has some kind of personal experience with adventure games. That's just one of many I have, but this week, it's even more precious to my heart. My grandpa lived a good life, and was always encouraging to me. Our family will miss him very much, but I'm glad he's no longer suffering. Alzheimer's is a hard disease to watch someone live with.

Anyway, I wanted to update you on the situation, to assure you your games are on the way and will hopefully arrive in good shape. I know many of you out there are collectors who want the items in the best condition possible. Pretty soon, they'll all be out and this part of Quest for Infamy will be done. I definitely know for the future that we'll be using a production house who handles this kind of stuff, and shipping is really a full-time job for people with the time and specialized skills. I've definitely learned that, for us, making the game was easier than shipping out rewards.

Again, I want to say thanks to everyone who was a backer and supporter. I feel like a very important chapter in my life is closing, and Quest for Infamy was a dream I got to achieve, and I'm so lucky for that - and I owe it all to you. Thank you all for being so cool, so passionate, so giving and so understanding. It's a rare thing in this world, and rare amongst gamers today, and I really consider all of you in a special elite and excellent class of people.

See you soon!


Update for Quest For Infamy


Hey Folks,

I know it's been a long time between updates; I want to apologize for that, but I didn't want to post something when I had nothing to report.


Due to some professional and person setbacks/issues, there's been delays on my end with some of the shipping.  I'd sent out some packages earlier in the year, and a few more in sporadic doses in between, but I still have a vast majority of packages to send out.  I'm very sorry about the delay.  I don't want to give long explanations, but I do want to apologize and let you know I have been working on packing them up, and now - this week - I intend to send out even more.  Everyone should be getting their packages between now and the end of Summer (Mid-September).

This is just a small taste of packages waiting to go out.
This is just a small taste of packages waiting to go out.

 For several of you with larger packages and multiple items, I will contact you personally when they go out, so you can know to look for them.

Again, I have to apologize - this has been a source of great anxiety and stress to me, and I feel awful about the delays.  You all have been amazing and supportive, and I can not thank you enough for that.

Which leads me into...

The Future of Infamous Quests

We've had a great run as adventure game designers; from our ambitious start as Infamous Adventures and our remakes of King's Quest III in 2006 and Space Quest 2 in 2011, to our latest games - it has been one of the greatest adventures of my life.  I've met and made friends all around the globe; I've traveled, told my stories, worked with amazingly talented people and done things I only dreamed about as a kid.  I never thought in my life I'd be able to accomplish so much, and yet - we did.

In 2012, we banded together - the creators and the backers - to fund our project on Kickstarter, and it was a magical time, not only for us, but for other creators and fans.  It was, simply put, a magical time.  Something I don't think will ever be repeated in the history of game creation and gaming culture.  I have to thank you all for being a part of that and including us in it.

After the completion and releases of our upcoming games, Order of the Thorne: Fortress of Fire and Quest for Infamy: Roehm to Ruin, we will most likely not be producing any more games.  Adventure games, and certainly the kinds of games we produce, are a niche market.  Niche is probably a fancy and nice way to put it... we're a tiny segment of a huge and amazingly competitive market.  We've been lucky enough to create the kind of games we always wanted to make and play, but - unfortunately - it hasn't been financially viable for us to do so. We just haven't been able to sell enough copies to cover our production costs, and I can't pay the talented people who make these games come to life in good wishes and moral victories.  They deserve more. Like many commercial ventures, I've incurred a decent amount of personal debt on this - I rolled the dice, and sadly, it didn't quite pan out. It's not viable for us to continue on, from a financial standpoint.  So, we will complete our last two games here, and continue on - many of the people who have worked on these games are already involved in other careers, jobs and projects, and are committed to finishing our games solely because of our love for the games, the genre and you, the fans.  You backers have been the best - I wish there was a whole lot more like you out there.  Thank you so much for everything over the past four years - you were, and are, the heart and soul of everything we've ever done. 

Being a designer has been amazing, and you all have afforded me and my friends to collaborate to tell you our stories.  Thank you for letting Mr. Roehm come to life, and for letting him pursue a Quest for Infamy.  There was a time when QFI was just a pipe dream of some post-college kids - and you made it a reality.  I wish you all the best in the future, and (again) thank you. Thank you, thank you, thank you.

We hope you'll enjoy our upcoming games - even though they are most likely the last, I'm very excited about what they'll offer you, as adventure game fans.

All my best,


(ALSO, if you need to update any shipping addresses and have not contacted me in the last several months, this is your last chance!)

EDIT: Note - I have also noticed that I have a bunch of messages in my KS inbox; the notifications to my email sent them all to my junk folder, as I have just realized; I'm responding to many right now.  I'm very sorry for the inconvenience.

Shipping Update


Just an update on Shipping for everyone

Shipping is happening; it's been rolling out slowly, but it continues and hopefully will get faster!  I have more hands on deck, and in the coming weeks more people should get their swag. 

I appreciate everyone's patience and the emails and PMs I get - people have been very nice and patient with me on this, and I really owe you a lot of thanks on that.  It's hard doing fulfillment on your own - in the future, I've been talking with some companies that have gotten in the business of fulfillment now in the wake of all these kickstarters; I'll be partnering with one of them in the future; I send them the stuff, they put it together and ship it to you at a reasonable cost.  Everyone wins!

Anyway, I just wanted to give everyone an update - I like to be in touch with you all.


If any of you are going to PAX East in Boston this year, Infamous Quests will have a booth!  Stop by and see us there - preview our new games, check out some of the swag and chat with us!  We'd love to see you - several of the team from around the world will be there!

Again, everyone, thanks for being awesome - and I hope you like your stuff as it arrives! 


The Order of the Thorne: The King's Challenge Released



Our new game, Order of the Thorne: The King's Challenge has been released!  Some of you may already know, but some may not - so I'm sharing here as well!


In a world far away, a tale of great adventure is coming to the land of Uir. Join Finn the bard on his quest to write 'the greatest ballad ever' as he undertakes "The King's Challenge".

Every ten years, the ruler of the Faerie Realm, King Quilhairn, offers up his latest challenge to those brave enough to undertake the quest. Their prize? One wish, any wish that is within his power to grant, and the prestige of being lauded as "Hero of the Faerie Kingdom".

Do you have the will and determination to guide Finn on his quest? Play your magic lute to discover the secrets of the land and entertain its people. Meet all kinds of interesting creatures, and prove your worth in this classic point and click adventure.

Be a Bard! The challenge awaits!!

Order of the Thorne: The King's Challenge

Purchase on Steam

Purchase on GoG

Purchase on

QFI Boxes and Shipping



Hey friends & backers!

Shipping for QFI items continues - but it has been at a much slower pace than I would have liked!  However, I've been backed up because my wife and I had our baby boy on December 13th!! Here he is, wearing his Infamous Quest onesie made by Team Member, Chucklas.

Items are continuing to ship out now, and we should be able to get more and more out the door as the weeks go - I've got some family and friends helping me package up and send out our stuff!  Sorry for the delays; it has been a very crazy time with the baby and the production of our upcoming games.  I really feel that the boxes (and especially the QFI Companion, if you purchased it) came out great, and I hope they earn an honored place in your collection.  This is something you can not only display, but you can say "Yeah, I helped make that!" because you absolutely did.

We couldn't have done it without you, and I am always and forever grateful to you all for joining us on this.  It's been one of the coolest experiences of my life, and now - someday - I'll get to tell my son how I got to make a computer game with thousands of people from all around the world. 

Hope the new year has been treating you all well!  I hope you all have your items in your hands soon, and they arrive in good condition, and that you're happy!  Talk to you all soon!