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A classic retro-styled point and click adventure/role-playing game. Take a walk on the dark side and see how you fare.
1,656 backers pledged $63,281 to help bring this project to life.

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Riggo on February 19

      Hi Bt! Hope all is going well.

    2. Creator John k Arpin on December 13

      How's the Steam Mac version coming?

    3. Creator Steven "Blackthorne" Alexander on November 17

      Hey Franz, Hey Christian,

      Sorry about the delay - I've been working on a KS update, and we've had a million things going on. Got a lot of info to cover, but I'll have it up soon, I promise! Thanks.

    4. Creator Christian Geiger on November 17

      Update? Still waiting for the physical copy, too ...

    5. Creator Franz Luger on October 10

      I am still waiting for the Physical Copy Of The Game - any news about our rewards?

    6. Creator Steven "Blackthorne" Alexander on September 13, 2014

      Hahha, thanks Riggo (Matchwick!) I was wondering when you'd see that. Hahah. Thanks for all your support on QFI! Glad you enjoyed it, man.

    7. Creator Riggo on September 12, 2014

      I finished the game and would like to thank my fellow AGRM members for helping to defeat the bad guys!

      Firstly, Mr Shaw thank you for providing the guidance down the path of light fingerness!

      Next I would like to thank my friend Nelson for providing me musical entertainment on the docks of Tyr! Although I thought his price for playing Freebird was a little out of line!!!!

      Most of all, I would like to thank Bt, Serena and SD for helping me free Tyr! I would like it to ne known that SD is not half the barbarian that his character in the game portrayed. He is really a very nice guy. :-)

      All in all, this game was great! I want to thank all of the people associated with Infamous Quests for a job well done!!!!!!

    8. Creator Riggo on September 12, 2014

      @Bt... Thanks for the Tyr shoutout... I must admit I was a little disappointed with the "Riggo Matchstick (or whatever it was) reference. I would have gladly donated more to be the author Riggo Redwood! ;-)

    9. Creator Steven "Blackthorne" Alexander on August 16, 2014

      Poop - don't worry; rest assured, you'll know before an update is released, it's not just going to be dropped like a bomb. There will be a way to ensure you can continue to use your saves and play the old version if you so choose.

    10. Creator Poop Office on August 16, 2014

      Sorry to sound like a whiner, but I don't have an option in Steam to disable automatic updates. The best option I've got is to only update upon launch of the game, which isn't that much better than automatic. Knowing that at any time, my saves could become worthless makes this unplayable. This seems like a game-breaking bug that you should find a way around, if not for this game than for future games. Or just don't send out any updates.

    11. Creator Poop Office on August 10, 2014

      Is it possible to build in some sort of password system, when an update is coming, you could open up your save, copy the password, and then enter that into the updated version to pick up where you left off?

    12. Creator Andrew Houghton on August 9, 2014

      @Daniel, its out on gog and the humble store. I think Bt said it was taking a bit longer on steam.

    13. Creator Daniel Osers on August 9, 2014

      any update on the Mac version?

    14. Creator Steven "Blackthorne" Alexander on August 8, 2014

      Hey Poop,

      Sadly, it's pretty much going to happen every time. There may be times when minor changes won't mess them up, but in general, any major changes will mess up saves. However, I'll be making custom saves to help people out, and perhaps recreate where they were, stats, etc. to make the transition easier.

    15. Creator Poop Office on August 8, 2014

      Are we going to lose our saves every time there's an update? Or is it just a special case with this v1.1 update that's coming out?

    16. Creator Steven "Blackthorne" Alexander on July 31, 2014

      I'm still working on something definitive, but I've read disabling the logitech control program SetPoint usually works.

    17. Creator Roger van Velzen on July 31, 2014

      Can see if I can get the GOG version to behave. I am playing the Steam version and it does not seem to play nice with the settings and the mouse sensitivity. Hopefully Steven will have some more info on this as well soon.

    18. Creator Gonchi on July 24, 2014

      Bit late, perhaps the issue has already been resolved, but could it be a problem specific to the Steam version? I use a Logitech mouse (nothing fancy though) and haven't had any issues while playing QfI, but I'm playing the GOG version.

    19. Creator Steven "Blackthorne" Alexander on July 19, 2014

      Roger,

      I've heard of problems with Logitech mice and our game engine, AGS - I'm looking into it further, and I'll try to have a solution for you soon! Sorry for the delay.

    20. Creator Roger van Velzen on July 17, 2014

      Well I should be home again tonight so I will send you my system specs. Though to be honext it is not anything special. A Windows 7 64 Bit install with an MX500 Logitech mouse with Logitech mouseware and a Nvidia GTX 760 graphics card.

    21. Creator Steven "Blackthorne" Alexander on July 15, 2014

      Roger, that is an odd problem - you're the first I've heard about with it! Tell me what system you're running, etc and we'll see if we can get to the bottom of it.

    22. Creator Roger van Velzen on July 15, 2014

      Having huge issues with mouse sensitivity in this game. In windowed mode it is unplayable as my mouse skips every few seconds. Then tried full screen and while it is smoother I need to move my mouse 4 table lengths to get from one side of the screen to the next. What the heck? Oh btw the resolution steam picked was kind of stupid so had to use the WinSetupQFI to fix that. :X

    23. Creator Sam Listopad on July 13, 2014

      Thanks for getting everything sorted Bt

    24. Creator Steven "Blackthorne" Alexander on July 12, 2014

      Hey Valery - yeah, the null pointer error seems to be a windows specific bug. It has to do with some directories being protected - and QFI keeps a .dat file in there for game information.

      I believe Humble is rolling out wide support for Linux in their store later this year. People can get the linux version from Steam and Desura too, as well.

    25. Creator Valery on July 12, 2014

      @Steven "Blackthorne" Alexander:
      So, is this "Null pointer error" is a Windows-specific bug? If it is then one shall have no problems with current version (1.0.1) so long as (s)he does not use Windows. Right?

      P.S. I received my copy (Linux) from Humble Bundle (Humble Widget to be specific) but it seems there is only Windows version at their Humble Store. Is there any specific reason why it is so?

    26. Creator Jimmybee on July 12, 2014

      "It's a door, dumbass!" :) Loving Quest For Infamy!

    27. Creator Steven "Blackthorne" Alexander on July 12, 2014

      Hey guys! Few things:

      Null pointer error can happen with the game being installed in a protected directory: try installing it in a different directory than "program files" or right click the icon and select "Run as Administrator" to make it work properly for now. We're looking into an update to help you automatically solve this problem. @Anthony - the error in picking resolution happens because of this too - run "WinsetupQFI.exe" as "Run as Administrator" as well to solve that.

      MacOS version is coming - we're sorry about that; there's been some last minute bugs we have been trying to iron out and we'll get that rolling out soon. It's coming and has not been axed! Everyone needs to be infamous!!!

      Updates on Physical Rewards will happen after the furor surrounding the release!

      Riggo! Hahah, you're a class act. Did you see the shout out to you in game? Talk to Garyeth in the library of Tyr sometime.

      If you were supposed to get the soundtrack but didn't, send me a PM and I can help you out.

    28. Creator Riggo on July 11, 2014

      @Bt... Got my game, all I need. If you can take any physical reward and turn it into a donation to worthy charity, I am good brother...

    29. Creator Sharjeel Shafiq on July 11, 2014

      MacOS X version not out yet? I don't see it on Steam or Humble Bundle site.

    30. Creator GuitarAnthony on July 11, 2014

      I got an error just trying to pick the resolution and only got as far as the title screen to choose a new or old game before I got hit with a script error.

    31. Creator Jennifer Wood on July 11, 2014

      FYi the Steam version seems to work fine.. I tried bittorrent first It did not work at all.

    32. Creator Jennifer Wood on July 11, 2014

      Downloaded & installed tried pregame and new game got "An error has occured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS (ACI version 3.3.0.1160)" "Error: Error running function 'room_load"; "Error: Null pointer referenced" Not sure what any of that means... but hoping we get it working fast!

    33. Creator John k Arpin on July 11, 2014

      I got my key! but, I'll admit, I haven't been keeping up to date on the updates and newsletters. But on both Steam and Humble Bundle, I don't see a Mac version, was it axed?

    34. Creator WP - Member, Mutant League on July 11, 2014

      Yes, the game has arrived :)
      Thank you all for your years of,
      dedication to this infamous project.
      See you in all Volksville Valley.

    35. Creator Chris Magee on July 11, 2014

      Yep that key re sender worked for me. Great job guys and I look forward to sitting back and playing this tonight when I get home from work. I wish you all the best with your launch and look forward playing future titles.

    36. Creator Sam Listopad on July 10, 2014

      What about the other digital rewards? I got my key resent from Humble but it doesn't include the soundtrack or other things besides the game, is there something I missed about getting those things or are they yet to come?

    37. Creator Matt Combes on July 10, 2014

      Since you'll be gearing up after this for the physical goodies to ship ... if we've had an address change since submitting our surveys, can we just PM it to you here on Kickstarter? Or is there a preferred way to go about it?

    38. Creator Steven "Blackthorne" Alexander on July 10, 2014

      Thanks Joel! Yeah, I have that address in the update to backers, good idea to post it here too!

    39. Creator Joel Segerbäck on July 10, 2014

      Could be noted that sometimes Humble Bundle don't send out these keys properly, what you could do then is to go to the "Lost Key"/Resender page, enter the email address you used for kickstarter and it'll send the game keys to that address, here's the address for their Resender page: https://www.humblebundle.com/…

    40. Creator Steven "Blackthorne" Alexander on July 10, 2014

      @Paul - hey, I just posted an update about how to claim your game. Humble will be sending out emails.

      @Poop Office: First off, I love your name. That is awesome - anyway, our original intent for QFI was a much smaller game - we had planned on making something that would have been less than 1/3 of the size of the game we ended up doing. When we went over our goal, we expanded out the game. We could have pulled off the really small and short version of the game according to original plans. These things happen, though - expected/estimated ship dates were very optimistic by EVERYONE who did Kickstarters back in 2012, too. Probably all the excitement of getting to make classic adventure games again!

    41. Creator Poop Office on July 7, 2014

      I just noticed the original expected ship date on the Kickstarter is December 2012. Did you really think you could pull off this game in six months?

    42. Creator Paul Marzagalli on July 7, 2014

      How do we go about downloading the game when the time comes?

    43. Creator ThomasN on May 26, 2014

      of course, you also could be already raking in boku bucks from the sales and be on your way to a sky mansion, and only a grumpy janitor is left behind

    44. Creator ThomasN on May 26, 2014

      we should do a collaborative let's play on hitbox.tv (low video-to-chat-delay), where people type what to do next and you click on things. combined with a couple of beers this could be a fun release party :-)

    45. Creator Franklin Webber on April 30, 2014

      Wonderful news about the release. I've been playing through older adventure games and some of the newer ones and I still feel like strongly that you've chosen and delivered on the best formula to tell them.

    46. Creator Steven "Blackthorne" Alexander on January 27, 2014

      Heh, yeah - me too. My brother's best friend had a Mac and we used to play it together back in 93-94... good times!

    47. Creator WP - Member, Mutant League on January 27, 2014

      Hahaha old copy of Myst,
      that brought up some nice memories playing it with a friend, figuring out what to do next :)

    48. Creator Steven "Blackthorne" Alexander on January 27, 2014

      WP! Hey! Yeah, and update is coming real soon - in a couple of days here, actually. I do reccomend playing Heroine's Quest! It's a fantastic game - and one of the artists in the game also works on Quest For Infamy! Here's a little image I took just now of an area I'm exploring and testing... http://www.infamous-adventures.com/qfi/MinesPromo1.jpg

    49. Creator WP - Member, Mutant League on January 27, 2014

      Hope to see an update soon, while waiting on this game you can play:
      Heroine's Quest: The Herald of Ragnarok is an adventure / RPG hybrid

      http://www.crystalshard.net/hq.htm

    50. Creator Steven "Blackthorne" Alexander on November 26, 2013

      That's our hope! Though, you know, at least one patch is going to be inevitable. Hopefully for something small, minor, or cosmetic!

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