Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Hey Roger, sorry you're still having mouse issues. What are your system specs - what kind of machine, OS, mouse, etc - we can start there and hopefully try and resolve your problems!
Had this game sit for a while hoping that possible patches along the way might solve issues I have with it. Tried again this weekend (26th of June) and it seems that the problem I had still is present.
When I start this game it will somehow screw up my mouse control completely. My mouse cursor is jerky and seems to be glitching around instead of smooth usage. I have TRIED and play the game but it becomes very frustrating when you can't really click anything. It is like trying to park a car at high speed. :(
So am I really the ONLY one that has issues with this? Is there anything that can be done to help me resolve these issues? I'd really like to play the game.
Yes, of course! Just send me a message on KS here and I'll update your entry!
I've moved since I backed this in '12. Is there a way to change the shipping address for my physical order?
Have the physical copies gone out yet? Thanks
Also waiting for the physical version. I upper my pledge via PayPal... Will you have a backer kit that let's us view our total pledged here plus additional PayPal?
Hi Bt! Hope all is going well.
How's the Steam Mac version coming?
Hey Franz, Hey Christian,
Sorry about the delay - I've been working on a KS update, and we've had a million things going on. Got a lot of info to cover, but I'll have it up soon, I promise! Thanks.
Update? Still waiting for the physical copy, too ...
I am still waiting for the Physical Copy Of The Game - any news about our rewards?
Hahha, thanks Riggo (Matchwick!) I was wondering when you'd see that. Hahah. Thanks for all your support on QFI! Glad you enjoyed it, man.
I finished the game and would like to thank my fellow AGRM members for helping to defeat the bad guys!
Firstly, Mr Shaw thank you for providing the guidance down the path of light fingerness!
Next I would like to thank my friend Nelson for providing me musical entertainment on the docks of Tyr! Although I thought his price for playing Freebird was a little out of line!!!!
Most of all, I would like to thank Bt, Serena and SD for helping me free Tyr! I would like it to ne known that SD is not half the barbarian that his character in the game portrayed. He is really a very nice guy. :-)
All in all, this game was great! I want to thank all of the people associated with Infamous Quests for a job well done!!!!!!
@Bt... Thanks for the Tyr shoutout... I must admit I was a little disappointed with the "Riggo Matchstick (or whatever it was) reference. I would have gladly donated more to be the author Riggo Redwood! ;-)
Poop - don't worry; rest assured, you'll know before an update is released, it's not just going to be dropped like a bomb. There will be a way to ensure you can continue to use your saves and play the old version if you so choose.
Sorry to sound like a whiner, but I don't have an option in Steam to disable automatic updates. The best option I've got is to only update upon launch of the game, which isn't that much better than automatic. Knowing that at any time, my saves could become worthless makes this unplayable. This seems like a game-breaking bug that you should find a way around, if not for this game than for future games. Or just don't send out any updates.
Is it possible to build in some sort of password system, when an update is coming, you could open up your save, copy the password, and then enter that into the updated version to pick up where you left off?
@Daniel, its out on gog and the humble store. I think Bt said it was taking a bit longer on steam.
any update on the Mac version?
Sadly, it's pretty much going to happen every time. There may be times when minor changes won't mess them up, but in general, any major changes will mess up saves. However, I'll be making custom saves to help people out, and perhaps recreate where they were, stats, etc. to make the transition easier.
Are we going to lose our saves every time there's an update? Or is it just a special case with this v1.1 update that's coming out?
I'm still working on something definitive, but I've read disabling the logitech control program SetPoint usually works.
Can see if I can get the GOG version to behave. I am playing the Steam version and it does not seem to play nice with the settings and the mouse sensitivity. Hopefully Steven will have some more info on this as well soon.
Bit late, perhaps the issue has already been resolved, but could it be a problem specific to the Steam version? I use a Logitech mouse (nothing fancy though) and haven't had any issues while playing QfI, but I'm playing the GOG version.
I've heard of problems with Logitech mice and our game engine, AGS - I'm looking into it further, and I'll try to have a solution for you soon! Sorry for the delay.
Well I should be home again tonight so I will send you my system specs. Though to be honext it is not anything special. A Windows 7 64 Bit install with an MX500 Logitech mouse with Logitech mouseware and a Nvidia GTX 760 graphics card.
Roger, that is an odd problem - you're the first I've heard about with it! Tell me what system you're running, etc and we'll see if we can get to the bottom of it.
Having huge issues with mouse sensitivity in this game. In windowed mode it is unplayable as my mouse skips every few seconds. Then tried full screen and while it is smoother I need to move my mouse 4 table lengths to get from one side of the screen to the next. What the heck? Oh btw the resolution steam picked was kind of stupid so had to use the WinSetupQFI to fix that. :X
Thanks for getting everything sorted Bt
Hey Valery - yeah, the null pointer error seems to be a windows specific bug. It has to do with some directories being protected - and QFI keeps a .dat file in there for game information.
I believe Humble is rolling out wide support for Linux in their store later this year. People can get the linux version from Steam and Desura too, as well.
@Steven "Blackthorne" Alexander:
So, is this "Null pointer error" is a Windows-specific bug? If it is then one shall have no problems with current version (1.0.1) so long as (s)he does not use Windows. Right?
P.S. I received my copy (Linux) from Humble Bundle (Humble Widget to be specific) but it seems there is only Windows version at their Humble Store. Is there any specific reason why it is so?
"It's a door, dumbass!" :) Loving Quest For Infamy!
Hey guys! Few things:
Null pointer error can happen with the game being installed in a protected directory: try installing it in a different directory than "program files" or right click the icon and select "Run as Administrator" to make it work properly for now. We're looking into an update to help you automatically solve this problem. @Anthony - the error in picking resolution happens because of this too - run "WinsetupQFI.exe" as "Run as Administrator" as well to solve that.
MacOS version is coming - we're sorry about that; there's been some last minute bugs we have been trying to iron out and we'll get that rolling out soon. It's coming and has not been axed! Everyone needs to be infamous!!!
Updates on Physical Rewards will happen after the furor surrounding the release!
Riggo! Hahah, you're a class act. Did you see the shout out to you in game? Talk to Garyeth in the library of Tyr sometime.
If you were supposed to get the soundtrack but didn't, send me a PM and I can help you out.
@Bt... Got my game, all I need. If you can take any physical reward and turn it into a donation to worthy charity, I am good brother...
MacOS X version not out yet? I don't see it on Steam or Humble Bundle site.
I got an error just trying to pick the resolution and only got as far as the title screen to choose a new or old game before I got hit with a script error.
FYi the Steam version seems to work fine.. I tried bittorrent first It did not work at all.
Downloaded & installed tried pregame and new game got "An error has occured. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS (ACI version 126.96.36.1990)" "Error: Error running function 'room_load"; "Error: Null pointer referenced" Not sure what any of that means... but hoping we get it working fast!
I got my key! but, I'll admit, I haven't been keeping up to date on the updates and newsletters. But on both Steam and Humble Bundle, I don't see a Mac version, was it axed?
Yes, the game has arrived :)
Thank you all for your years of,
dedication to this infamous project.
See you in all Volksville Valley.
Yep that key re sender worked for me. Great job guys and I look forward to sitting back and playing this tonight when I get home from work. I wish you all the best with your launch and look forward playing future titles.
What about the other digital rewards? I got my key resent from Humble but it doesn't include the soundtrack or other things besides the game, is there something I missed about getting those things or are they yet to come?
Since you'll be gearing up after this for the physical goodies to ship ... if we've had an address change since submitting our surveys, can we just PM it to you here on Kickstarter? Or is there a preferred way to go about it?
Thanks Joel! Yeah, I have that address in the update to backers, good idea to post it here too!
Could be noted that sometimes Humble Bundle don't send out these keys properly, what you could do then is to go to the "Lost Key"/Resender page, enter the email address you used for kickstarter and it'll send the game keys to that address, here's the address for their Resender page: https://www.humblebundle.com/…
@Paul - hey, I just posted an update about how to claim your game. Humble will be sending out emails.
@Poop Office: First off, I love your name. That is awesome - anyway, our original intent for QFI was a much smaller game - we had planned on making something that would have been less than 1/3 of the size of the game we ended up doing. When we went over our goal, we expanded out the game. We could have pulled off the really small and short version of the game according to original plans. These things happen, though - expected/estimated ship dates were very optimistic by EVERYONE who did Kickstarters back in 2012, too. Probably all the excitement of getting to make classic adventure games again!
I just noticed the original expected ship date on the Kickstarter is December 2012. Did you really think you could pull off this game in six months?
How do we go about downloading the game when the time comes?
of course, you also could be already raking in boku bucks from the sales and be on your way to a sky mansion, and only a grumpy janitor is left behind
we should do a collaborative let's play on hitbox.tv (low video-to-chat-delay), where people type what to do next and you click on things. combined with a couple of beers this could be a fun release party :-)