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1862: Railway mania in the Eastern Counties follows on from the acclaimed 1860: Railways of the Isle of Wight by Mike Hutton.
1862: Railway mania in the Eastern Counties follows on from the acclaimed 1860: Railways of the Isle of Wight by Mike Hutton.
139 backers pledged £18,312 to help bring this project to life.

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1862: Railway mania in the Eastern Counties


A railway investment game in the “18xx” series, for 2 to 8 players.

Board
Board

After some 8 years in development, Prune Enterprises and LMN+B  Games are proud to present Mike Hutton’s second game in the “18xx” series of railway games. Players form and invest in railway companies, and try to run their railways for a profit.

Mike Hutton’s previous game, “1860: Railways on the Isle of Wight”, introduced in 2004, was listed among the top 100 games at Essen that year, and has attracted many favourable reviews for its distinctive and innovative approach to the genre.

companies available
companies available

This new game follows the familiar pattern of share buying and running railway companies, common to other games in the “18xx” series. The game introduces a number of innovations which give “1862: Railway mania in the Eastern Counties” a unique feel and strategic outlook. Far from being evolution of its predecessor, this game has been designed from scratch, and although some elements will remind players of aspects found in “1860”, it is a very different game in a number of respects.

Town development
Town development

The game contains three different types of train, each with very different strengths and weaknesses. In addition to this the game includes 20 railway companies, 16 of which are chosen at random at the start of the game. This, with the random allocation of railway permits, allows for an almost limitless number of permutations and almost guarantees that no two games will ever be the same, even before the game starts.

Charter
Charter

Many “18xx” games give a strong advantage to more experienced players as they will be aware of which companies are stronger than others. This is not the case with “1862..”; the random setup ensures that the companies’ relative strengths and weaknesses change from game to game.

This diversity has meant that the game has needed to be extensively tested by a number of groups over a considerable period of time. The game is now fully developed and ready for publication. It has received even more positive feedback during this period than that for “1860...”.

town development
town development

So what do you get with the game?

Each game comes boxed, and complete with the following:

·Game board (map) showing East Anglia

·Fully illustrated rules

·34 double-sided Train cards

·Train permit cards, for using Freight, Local, and Express trains.

·8 Phase change cards, lettered A to H.

·160 share certificates

·200 company tokens, with stickers for each token

·Approx 20 Small station tokens

·175 Hexagonal track tiles in yellow / green / russet

·4 white counters to mark unused companies

·Round marker and player order cards

·Money (£15,000) and the all-important Priority deal card

The artwork is functional and aesthetically rich – company charters display actual railway stations and landmarks, and other artwork harks back to the newspapers of the 1840s. The rulebook includes options for simpler and shorter games.

Numerous player aids and rules reminders are included on the board and components to allow players to play fluidly and quickly.

A word about the designer

Mike Hutton is a long-standing hobby board-gamer and designer. He is the designer of “1860 – Railways on the Isle of Wight”, and has written reviews for Counter Magazine over a number of years.

Risks and challenges

As with any project that involves the production and manufacture of goods to be delivered, there is are always a chance for set backs, delays and production issues.
However we have a wealth of experience to fall back on from previous projects under the LMN+B and Prune game labels.
We try to plan for all contingencies, and we've been fairly successful with that in our past projects.We will keep backers up to date with progress of the project, good and bad. We will hold ourselves to the same high standards that are expected from from other board game publishers.

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Funding period

- (15 days)