Illusion Trails - Hike Through A Fantastic World
Illusion Trails - Hike Through A Fantastic World
Click on the green Back This Project bar and select the $10 reward or higher to be one of the first members to Hike 5 Fantastic Worlds.
Click on the green Back This Project bar and select the $10 reward or higher to be one of the first members to Hike 5 Fantastic Worlds. Read more
About this project
With Illusion trails you can select your own path to Hike, Bike or Run through fantastic 3D Canyons, Mountains, Beaches and Fantasy worlds. The movement of your phone propels you down the trails. This exercise game was originally inspired by the Wii Walk It Out game. By touching the top or bottom of your phone's screen you can select the left or right trail as you walk in place. Turn your exercise into a game by selecting Maze, Scavenger Hunt and Geo-Caching Worlds. If you like, Illusion Trails can display your distance, time and calories burned.
Controlling and Interfacing with Illusion Trails
Each world is a distinctive 3D environment, much like a video game environment, with a series of paths that intersect in unusual and varied ways.
Like any fitness app, Illusion Trails computes the speed of your steps from the movement of your phone. You can walk in place, on a treadmill or even bike. Those with walking challenges could even use Illusion Trails on a rowing machine or while lifting weights. Illusion Trails is not a game for couch potatos. It's an excercise program that keeps you motivated to discover what lies across the bridge.
Your phone could be in a pocket, an armband or even carried in your hand and you can still text and answer calls. You can pause the hike at any time and come back to it later. In one configuration, Video from the phone is sent to a large screen TV or tablet. In a different configuration, the video is sent to 3D goggles and the hiker moves about a virtual 3D world.
Both situations result in a system that is basically a hiking simulator. If the hiker/runner/biker stops moving the phone stops and the path movement stops. Start walking again and movement in the environment starts again. The video speed will match the walking, jogging or pedaling speed. No exercise equipment is necessary. The hiker could walk in place in front of the TV. However, practically any piece of exercise equipment can be used as long as there is arm movement. Illusion Trails is a great way to make exercising much more interesting and goal-oriented. Unlike video games it isn’t directed towards a specific gender, age or fitness level. Even those with walking disabilities like wounded warriors can use Illusion Trails
on rowing machines, lifting machines, etc. 10% of all funds collected will be donated to help Americans and Vets with disabilities. Selecting the specific exercise in the program setup, ensures the calorie and distance computations are accurate. You can select to have the data, including duration, added to the display. You can also choose to turn left, right or continue straight through a path intersection by simply touching specific areas of the phone on the arm or the buttons on the 3D headwear.
The Island is not small. Depending upon how fast you are moving, you can spend up to 2 hours traveling around the Island without repeating a path. The production versions of the game will utilize current animation technology and be much more realistic. There will be dozens, and eventually hundreds, of other realistic and fantasy environments just as big as the Island. Each environment will contain a variety of interesting elements, suspension bridges, hidden paths, caves, paths behind waterfalls, etc.
Fantasy environments will include paths in the canopy, down miles of tree limbs, across the bottom of the ocean, skinny mountain cliff paths, etc. Hikers can stop, save a position and continue at a later time, but they will not be able to “beam” to anywhere they want. Just like real life, Hikers will have to walk the walk and earn the right to see what waits on the other side of the mountain.
The initial Island environment will be free. Additional environments can be purchased for a very low price or funded by advertising. Travel to and from the different environments will be through “gateways”.
The Illusion Trails Universe and Travelling Between Worlds
The initial Tropical Island world has been created to a specific size and square shape. It will an entrance/exit near the center of each of the 4 sides. By creating each world the same standard size and square shape, the Illusion Trails universe can continue to grow larger without impacting
the processing and display of a single world, much like the levels of a game. Each world will have four physical gateways located near the center of each of the 4 sides of the world. The gateway architecture will match the environment, a thatched hut, a national park entrance, a toll booth, etc. To enter a new world, the hiker will pay a small fee of $1(US) or less for lifetime access. A simple payment option like paypal, google pay or apple pay will be used so that it is very quick and easy for the hiker. The exit of each world will be the same and will need to end on a solid color (black or White). So, instead of going into the earth, the hiker will go up into the sky on a circular stairway. The circular stairway will lead up to a horizontal catwalk. As the hiker climbs the stairway, the world behind fades into the fog. At the top of the stairway is a straight catwalk, it starts to glimmer and glow. The hiker walks down it and the environment begins to fade and everything ends up white. In the solid white world the game is switched to the new scene and the hiker is positioned at the end of the catwalk of the new world. The hiker continues hiking and eventually the white fog begins to fade and the down-going circular stairway is revealed. As the hiker goes down the stairs, the new world emerges out of the fog. By the time the hiker reaches the new toll booth, the fog dissipates and the new world is waiting for the hiker to explore.
The Features of an Illusion Trails World
Each world is a distinctive and pleasant 3D environment, much like a video game environment but without weapons and villains. The object of Illusion Trails is to challenge yourself. Push yourself, get fit and burn calories while enjoying the amazing landscape laid out in front of you. To help motive the hiker, each World is filled with features from the most wonderful and interesting places in the world. There will also be worlds that come directly from the creative minds of the landscape artists. Each world will be unique but, there will be some common characteristics:
1. The worlds will be positive in nature. Warm lighting with occasional beautiful sunrises and sunsets. No sudden scares or mayhem. These worlds might be added later.
2. There will be miles of safe trails. The main trails will be very organic in that they follow the features of an environment much like Nature Trails. These trails will usually be between 2-6ft wide and have names that will appear on maps.
3. There will be a smaller quantity of hidden trails. These trails will narrower and not indicated on any maps. These are the trails the hiker discovers on their own. They might be dead ends, pass through normal areas or they might be the only way for the hiker to get to the most remarkable feature of the environment.
4. There will be animated animals. The animals will be off the trail, in the sky or in the water. They will never be frightening like snakes. They will graze, move, fly and swim like normal creatures. Their appearance and location will be semi-random just like real life. You are more likely to see the deer family down by the river, but they are not always there and seldom in the exact position you last saw them.
5. There will be animated features. Things that should move like waterfalls, ocean waves and trees blown by the wind will move.
6. There will be realistic sounds. All of the sounds of nature will be present and localized to the source.
7. Human interaction will be limited. Not all worlds will contain human characters, but some may. The characters should be rare and at a distance so that there is no need to communicate. For instance, a farmer high up on a hill might wave and go back to work. Basically, the humans will act like the other creatures.
Risks and challenges
Illusion Trails is brand new technology. There are similar systems that supply path footage on a fixed treadmill monitor and there are certainly movement game apps, but the Illusion Trails concept is unique. One challenge will be to educate the user. Clear and simple video tutorials with FAQs and a manned help line should clear up operation problems. Another challenge is World themes. Properly predicting what users will want will be challenging. Survey tools and a World Selection Team will help in the selection process before development begins. World environments will be continually tested and reviewed during development.
This project is John and Gary's number one priority and the only Kickstarter project they have worked on for the last 2 years. They hope you will believe in the future possibilities of Illusion Trails.
Support this project
- (30 days)