£74,080
pledged of £20,000pledged of £20,000 goal
837
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, December 1 2019 11:00 AM UTC +00:00.

Traveller RPG: The Deepnight Revelation Campaign Box Set

A massive boxed set campaign for the Traveller RPG that will send your players further than any Traveller has gone before. Ever!

Traveller RPG: The Deepnight Revelation Campaign Box Set

A massive boxed set campaign for the Traveller RPG that will send your players further than any Traveller has gone before. Ever!

£74,080
pledged of £20,000pledged of £20,000 goal
837
backers
10days to go

All or nothing. This project will only be funded if it reaches its goal by Sun, December 1 2019 11:00 AM UTC +00:00.

About

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Welcome to Deepnight Revelation - the most expansive campaign ever produced for Traveller...

A converted heavy cruiser, Deepnight Revelation is one of the most powerful exploration vessels ever commissioned. Equipped for a twenty-year voyage, she will carry the Travellers on an epic journey from Charted Space to the edge of the Orion Arm. Deepnight Revelation must forge a path through uncharted systems and the territory of unknown alien races. Everything she finds will be new, and if she meets with disaster there will be no rescue.

Deepnight Revelation’s destination is a mysterious radio source at the mouth of the Great Rift. Described in the ravings of a madwoman as the place beyond everything, Terminus Point holds a terrible secret. Reaching it is only part of the mission; at Terminus Point the Travellers will face a desperate battle to prevent mass extinction on a galactic scale, and literally go further than any Traveller has gone before.

What is Inside?

The Deepnight Revelation box set will initially contain four books, a card deck and a huge poster map, but stretch goals will unlock additional hardbacks to expand the campaign, covering new adventures and regions of space that the Deepnight Revelation will travel through.

  • Deepnight Legacy - a 32 page adventure that introduces the Travellers to their mammoth task.
  • Campaign Guide - a 104 page book that lays out the immense scope of the campaign.
  • Referee's Handbook - a 96 page book that guides the referee gently through the herculean task of running the campaign.
  • Terminus Point - a 64 page adventure into the most distant and fantastical realms that forms the great finale of the Deepnight Revelation campaign!
  • A giant poster map featuring deck plans of the Deepnight Endeavour, along with crew departments, while the reverse has a huge scale map depicting the expected route of the journey along the Great Rift and known points of interest.
  • A deck of cards, covering Mission Briefings, Standing Orders, and Mission Roles.

Most of the writing for the Deepnight Revelation box set is complete and you can download the first adventure included in the set (a work in progress, but fully playable), Deepnight Legacy, right HERE.

Deepnight Legacy: The deep-rift outpost at Point XF-1402 has gone silent. Sent to investigate, the Travellers come under attack from the shambling remains of the crew. As the nature of the threat becomes apparent the Travellers face a terrible choice. They must ensure an alien entity never reaches an inhabited planet… even if it means they can never leave.

Campaign Guide: A complete guide to the exploration cruiser Deepnight Revelation and her mission. The Campaign Guide details the Deepnight Entity and the ten year voyage to its hiding place at Terminus Point, the route of Deepnight Revelation and the regions of space she will pass through, along with incidents and adventures that will befall the intrepid crew.

Referee's Handbook: The Referee’s Handbook contains all the rules and information the referee needs to run an epic campaign of exploration at this magnitude. Using a resolution cycle developed specifically for this campaign, along with advanced rules for whole-crew endeavours, the Referee’s Handbook makes resolving large scale tasks quick and simple. Whether the Travellers are decoding alien hieroglyphs, putting down a mutiny aboard their ship, or trying to prevent a critical system breakdown, the Referee’s Handbook covers every eventuality.

Terminus Point: At the mouth of the Great Rift lies Terminus Point. There, on the very edge of the spiral arm, the Travellers confront something that will consume all life in the galaxy. They have only the resources of their battered ship and weary crew; backup is a decade away even if the Travellers could call for help. They will fight with what they have, treading a thin line between extinction and revelation.

Why Kickstarter?

Traveller veterans will be familiar with the massive Pirates of Drinax campaign. When we came up with the idea for Deepnight Revelation, we knew it had vast potential that could be developed into a truly epic gaming experience with multiple side plots and new areas of space - making it perfect for a Kickstarter project.

The box set will contain the beginning and ends of the campaign, along with guidance for the referee to run exploration campaigns as the Travellers make their way along the Great Rift. However, Kickstarter gives us a chance to expand this greatly with specific adventures and regions of space to be encountered along the way, turning this into the greatest voyage made outside of Charted Space!

The 'Feels'

When we embarked on this project, we knew we wanted to create something truly special. Your Travellers will be going far, far beyond Charted Space and we wanted to get across to them the true, terrible majesty of the universe. They will encounter and interact with black holes, neutron stars, and nebulae, while visiting hellworlds and planets lit dimly by a brown dwarf. This will be a trip like no other, and we wanted to make sure Travellers remembered it for the rest of their gaming lives, something that is far more than a simple episodic 'five year mission' style of game.

To that end, we have drawn upon many sources for inspiration, and recommend referees immerse themselves in the likes of the Cosmos TV series (both new and original), and films such as Sunshine and Interstellar. On a big 4k screen with full surround sound.

This is what we want your Travellers to experience during this campaign.

You can hear writer Martin Dougherty's thoughts on the campaign and contents of the box right here:

Pledge Levels

There are just three main pledge levels in this Kickstarter project - select the one that appeals to you most and we will soon have Deepnight Revelation in your hands.

The Deepnight Revelation Commemorative Pack

Citizens of the Third Imperium will be able to purchase a special commemorative pack to support the Deepnight Revelation mission - and now you can too, simply by choosing to pledge at the Deepnight Revelation Officer level!

In the commemorative pack, you will find:

  • The unique Deepnight Revelation cloth mission patch
  • A pad of blank Subsector Maps, ready for your exploration
  • Six Deepnight Endeavour pencils, perfect for your players
  • One Deepnight Endeavour pen, because referees are worth it
  • The Deep Space Phenomena Recognition Pack, 24 postcard-sized aids picturing and detailing the mysteries of the universe
  • A boxed set of 20 brand new Deepnight Endeavour dice
  • All in an official and attractive presentation pack (seriously, if you are a Traveller collector, you will not want to miss this one!)

Stretch Goals

We have a multitude of star systems and strange phenomena to explore, and we will be bringing you the deep mysteries of the galaxy via hardback books that explore specific regions of deep space and add additional adventures to the campaign.

The Riftsedge Transit: We have added a new hardback book detailing the first leg of the mission! The Riftsedge Transit is exploration writ large, in which the Travellers will encounter new alien races and discover wonders never seen before. They will stand amid the ruins of a vanished civilisation and perhaps learn its fate, follow clues to the home of a starfaring species and launch a daring rescue to save new friends, then face a mature Deepnight Entity controlling a whole world, and learn the true power of their enemy.

The Near Side of Yonder: A hardback covering a region of 15 sectors directly spinward of Terra has been unlocked, in which the Travellers encounter three starfaring races which stand on the brink of war. The way forward is through their territory and helping one race will antagonise the others, perhaps triggering a devastating conflict, but the Travellers need allies and information. They could tread a careful path through local politics or turn the weapons of Deepnight Revelation upon any who oppose them.  Finally, the Travellers learn of a fleet assembling to tackle an enemy super-warship... and that they are the target. The Travellers' actions will determine if they face overwhelming odds or merely a tough fight.

The Crossing: A new hardback book that will see the Travellers searching for a way across the bulge where the Great Rift starts to curve rimward has been unlocked! However, the route is dangerous and a single mistake will doom the crew to a slow death in deep space. They must brave the greatest hazards of deep space; flaring stars, gravitational anomalies, and a deathtrap planet. The Travellers find evidence of those who trod this path before and learn more about the mysterious Leviathan, before reaching the distant shore. What appears to be a safe haven turns out to be even more deadly than the crossing, but there can be no turning back now.

The Far Side of Nowhere: The fourth expansion for the Deepnight Revelation campaign has been unlocked now we have reached the heady heights of £65,000. By this time Deepnight Revelation is in poor condition and her crew weary. No sign has been seen of starfaring aliens for months, until a small outpost is discovered. The alien operators seem to find the Travellers familiar. Whilst they are puzzling over this, a trade ship arrives at the outpost. The crew are human. The Far Side of Nowhere represents a change of pace in the Deepnight Revelation campaign; a chance to return to some old-fashioned Traveller adventures. However, the stakes are higher than usual – a mis-step could terminate the expedition or force its abandonment.

Voidshore: If we reach the astronomical heights of £80,000, Voidshore will be unlocked. This book begins with a transit from the Far Side of Nowhere but focuses on exploration of the very fringe of the spiral arm. As the Travellers explore the region they become aware of another expedition in the area, leading to a tense encounter with other explorers. Whether these rivals become allies or enemies depends very much on the Travellers’ attitude to them.

The overall theme in Voidshore returns to one of exploration and discovery, with the Travellers piecing together clues to find the route of a Droyne expedition. Finally, all preparations made, the Travellers stand on the edge of the spiral arm and plot a jump out into the unknown. Ahead lies Terminus Point and the final destination of their mission.

Traveller Packages

During past Traveller Kickstarter projects, we offered various existing Traveller books so backers could fill the gaps in their collections. The Traveller range is starting to grow quite nicely, and so we have put together a range of Traveller Packages that will allow you to add to your pledge and get these books as soon as the Kickstarter is complete (no waiting around for Deepnight Revelation to be printed!).

Simply choose which packages you are after and add their cost to your current pledge level. After the Kickstarter is complete, you will receive a survey asking you to confirm which packages you added, and we will send you these books within the next four weeks, along with their PDFs! 

Risks and challenges

We have always delivered on our Kickstarter projects and if you were to ask one of our previous backers of previous Traveller projects such as The Great Rift, the Element Class Cruiser Blueprints or JTAS, we believe you would hear that the quality of our Kickstarter projects is always worth it, and you tend to end up with more than you originally pledged for!

That said, we have taken steps to ensure Deepnight Revelation does not overrun its projected completion date.

For a start, much of the work has already been done on the box set, and the first adventure in the set has already entered the art and layout process - you can freely download what has been completed for free using the link above.

Second, we have brought in fan favourite Martin J Dougherty, to pen the campaign. Traveller veterans will know the reputation of Mr Dougherty well, as he is a true professional and one of the most reliable writers Mongoose has ever worked with in our near 19 years of business - backers of the Great Rift and Element Cruisers Kickstarter projects saw that he delivered manuscripts on time, and they were most excellent!

We will be showcasing previews of Deepnight Revelation throughout this Kickstarter to demonstrate just what we are working on, how we are progressing, and to gauge your opinion on the articles.

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    Traveller

    You get the heartfelt thanks of the crew of the Deepnight Revelation, and a warm welcome in every Imperial Navy and Scout Service base you visit!

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    Deepnight Revelation Officer

    For the Traveller who likes to travel in style. You will receive the Deepnight Revelation box set, with all stretch goals that are unlocked, along with the PDF editions as soon as they are complete. However, you will also receive the special Deepnight Revelation Commemorative Pack, which includes Deepnight Revelation Pencils and Referee's Pen, a Blank Subsector Map Pad, Deep Space Phenomena Recognition Cards, 20 Mission Dice, and an exclusive cloth Mission Patch to show your support for this epic quest. Shipping is free worldwide!

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