Funded, Stretch Goals, and Thanks!
Well, what can we say?
We knew Paranoia fans were a loyal bunch (how could you be anything but with the ever present Computer?), but you have blown us all away. Not only funded in the first 24 hours, but the first stretch goal also unlocked.
Your support is dearly appreciated and quite humbling.
Now we have to work harder to make sure this is a truly unforgettable Kickstarter and a defining moment in Paranoia's illustrious history!
The Mutant Explosion
So, first things first - a stretch goal was unlocked, and we will now be working on the Mutant Explosion, a card deck that will vastly increase the amount of mutants in your games, as well as providing all sorts of mutant-related equipment, action cards and other goodies!
The Mutant Explosion will be placed in the Add-ons section on Monday, available to all of you.
Must be time for another stretch goal!
New Stretch Goal
You can never have too many forms to confuse and befuddle players in Paranoia - and the next stretch goal fulfils that in spades. This unlocks a Form Pack you can spring on your players whenever they start getting a little too comfortable. Best of all, it will automatically be included in every box set from Blue level and upwards. It will also be present in the Add-ons section, allowing you to pick and choose the goodies you are after!
Incidentally, we have been asked for clarifications on some of the pledge levels, and next week we will replace the current pledge level graphic with a chart that will show you exactly what you can expect and at which level. That should answer all questions!
Character Creation Preview
Next week we will be previewing the draft Character Creation chapter but, seeing as you have all been so wonderful in your support, I wanted to give you all this excerpt, straight from the desk of Mr Wallis:
Optimum Character Creation System
Arrange the players in a circle. Give each one a blank character sheet. The system works over a number of rounds
Round One 1A: The player to the left of the GM chooses one skill for their character (say ‘guns’, always a popular choice), and marks it on their sheet, giving it one point (‘melee +1’). Then they choose any other player in the group. That player gets the same skill for their character, but at -1.
1B (i): This second player swears a bit.
1B (ii): Once they have finished swearing, the second player chooses a different skill for their character, taking it at 1 point, and selecting a third player who has to take the skill at -1. They can’t choose a player who has already chosen a skill this round.
1C (i): Swearing
1C (ii): Then this player chooses... you’re getting the hang of it.
1D: The last player to choose a skill automatically gives the negative to the player who started the round. Are you feeling it? The sense of togetherness? The simmering cameraderie? The muttered expressions of gratitude? Can’t you feel how this is pulling all the members of the group into a single unit, united by common emotions? No? Perhaps we should up the stakes a bit.
Round Two 2A: The player to the left of the one who started round one chooses a skill and takes it at +2. This can be a skill they already have, either positively or negatively. And then, as before, they choose another player to take it at -2.
2B: That player chooses... yeah, you get it.
2C: And once everyone in the group has chosen a skill and received a -2 negative from someone else, we move on...
Round Three 3A: +3s and -3s.
Round Four 4A: +4s and -4s
Round Five 5A: Yup, you got it...
By the end of this every player should be holding three things: (1) a character sheet with a minimum of five and a maximum of ten non-zero skills on it; (2) a clear idea of what that character is good at and the things they should never, ever try to do at all; and (3) a selection of grudges against the other players and the characters they are about to bring to life.
As I say, straight from the desk of Mr Wallis - and how cool is all that? In one stroke you have a completely balanced party, along with players who absolutely hate one another :)
We are experimenting with other character creation processes, and we may well be including more than one in the final book. But this one is, by far, my personal favourite at the moment :)
So, it is just left for me to once again thank you all for your support and to warn you that a lot of previews will be coming over the next 38 days, so please stay tuned!