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$13,440 pledged of $140,000 goal
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By Novum Analytics
$13,440 pledged of $140,000 goal
backers

About this project

 
  • Night Terrors is a highly immersive, photorealistic, binaural, augmented reality survival horror game for mobile devices.  Gameplay takes place at home, after dark, with the lights off and your headphones on.  
  • The game controls what you see, what you hear, and where you go.  Your device's LED is all the light you get.  The camera and microphone feeds are analyzed and processed in real time.  Photorealistic elements are added to the camera feed.  Audio is spatialized, mixed with the microphone feed, and then routed to the headphones delivering an immersive binaural audio experience.
  • Gameplay is deceptively simple.  You only have to do two things.
  • 1) Save the girl.
  • 2) Survive.
  • Figuring out how you'll do that is the real challenge.
  • Hint:  It doesn't involve sitting on your couch.
  •  Nightfall.
    The time has come.
    The signal grows stronger.
    Go. Save her life.
  • Night Terrors is built on four major algorithms. These algorithms work together to deliver an unmatched augmented reality experience.
  • The intensity of light radiating from a point source is inversely proportional to the square of the distance from that source.
    INVERSE² exploits this fact.
  • Perspective Correction - Gyroscope sensor data is used for preprocessing of the image.  Walls are maintained at a 90 degree angle to minimize mapping noise.
  • Point Source Modeling - The LEDs on mobile devices are not true point sources of light.  With an understanding of how they differ, they can be modeled as though they were.  
  • Environment Filtering - To build a clean map, intensity data must be collected only from the walls.  Walls are identified by exploiting basic assumptions and player movement.  Once identified, non-wall pixels are masked out.
  • Intensity Scanning - Gyroscope sensor data is used as a starting point. The location of the horizon is estimated and the ceiling and floor are approximated.  Walls are scanned.  Objects like paintings are ignored.
  • Depth Mapping - Intensity values are collected.  Pixel columns are averaged to reduce noise.  Intensity is converted into distance using known information about the camera lens, chip, exposure and LED.

  • Inertial Navigation System - Mobile device sensors are noisy!  Building an accurate inertial navigation system required taking a new approach.  Depth data is used to compute player position and movement.  The Position Ready Inertially Motivated Environment Scanner uses device sensor data to aid the search logic of an optical flow algorithm.
  • Search Logic - Data on the X, Y, and Z axes and data from the Pitch, Roll, and Yaw axes are used to approximate expected changes between frames.  This approximation guides the optical flow search window, and search time is drastically reduced.
  • Optical Flow - Player movement is computed by comparing the depth of identical points between two frames.  Every component in the device is brought together to create something special.  A map of the player’s home.  With it, the "impossible" becomes possible.
  • Practical vs CGI - Even with the benefit of rendering time, practical effects win out at the cinema for us.  3D models, rendered in real time on a mobile device, don't even come close to matching the real world. 
  • Photography - In Night Terrors, every augmented element is photographed using a unique process.  Elements are lit with a point source of light, effectively giving us a depth map for each element. 
  • Creating A Perfect Match - Compositing elements seamlessly into the frame requires matching the apparent lighting conditions for each element and the player's environment.   With control over the device LED, the lighting conditions of both element and environment can be manipulated to create a match.  
  • Our project video can be viewed in 720p HD below:
  •  Platforms:
    iPhone 5, 5c, 5s, 6, 6+ are guaranteed but we really want our game on every platform we can get it on.  We have iOS, Android and Windows Phone devices and like them all.  Android development will follow iOS, Windows Phone after that, hardware permitting.

Risks and challenges

Bryan here. Working this closely with pure evil, one always runs the risk of being eviscerated. If I actually lost both of my eyes, I really couldn't see us finishing the game.

Puns!

We are attempting to push the boundaries of a technology filled with unlimited possibilities shrouded by complexity. We have achieved a lot in the last 14 months. We eat, sleep and breathe this game and we believe in the future of this technology. We are committed to keeping our backers well informed because this journey is all of ours.

Developers solve problems, that's all we really do. We set a goal and then we fail over and over until the damn thing works the way we want it to. Good developers don't know how to give up. If you back this project, together we are going to make something special.

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  1. Select this reward

    Pledge $5 or more About $5

    THANK YOU + COPY OF THE GAME ON RELEASE

    Welcome to the team and thank you for joining us on this adventure. All tiers will receive a copy of the game on release.

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    Pledge $10 or more About $10

    THANK YOU, EXCLUSIVE BEHIND THE SCENES CONTENT, UPDATES & COLLABORATION.

    Welcome to the team and thank you for joining us on this adventure. Enjoy access to exclusive behind the scenes content about indie game development, A.I., computer vision, electronics, special effects, makeup, photography and lighting, puppets and more. Participate on our backers-only web forum, and help shape the direction of the game.

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  3. Select this reward

    Pledge $25 or more About $25

    PERSONALIZED EXPERIENCE + PREVIOUS REWARD TIER.

    Feel a shiver run down your spine when the in-game characters call you by name. Know that you are the girl's only hope when she calls out for YOU to save her. Fight for your sanity when the dead get inside your head and make things personal. Voice actors will record your first name. Entering your identifier will unlock this experience.

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  4. Select this reward

    Pledge $75 or more About $75

    BETA BUILD ACCESS + PREVIOUS REWARD TIERS.

    Access to test and beta builds starting in August. Access every release build ever before it is available to the public. Experience the technology for yourself and play an integral role in the development of the game.

    *One device per backer.
    *iPhone 5, 5c, 5s, 6, and 6+ devices only for beta.

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  5. Select this reward

    Pledge $150 or more About $150

    A FLASH OF FAME AND FEAR + ALL PREVIOUS REWARD TIERS.

    Your face will become the stuff of nightmares when it flashes before the eyes of unsuspecting players during gameplay. Was it just their imagination? Simple technical specifications will guide you through the process of taking the photo. Send the photograph of your face to us and we will turn it into a terrifying subliminal experience.

    *Requires a device with a camera and LED.
    *Backers must be 18 years of age or older.
    *Backers must sign a release form to be included in the game.

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  6. Select this reward

    Pledge $10,000 About $10,000

    BECOME EVIL IN SIN CITY + ALL PREVIOUS REWARD TIERS.

    We'll fly you out to Las Vegas, hometown of Night Terror's developer, and we'll put you up in a hotel for the weekend. We'll dress you up in makeup and costume and photograph you. You will be one of the major evils/characters in the game.

    *Character, makeup, and costume choice will be planned out in collaboration with backer.
    *Must be 21 years of age or older.
    *Round trip commercial flight is limited to backers living in the Continental U.S.

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Funding period

- (30 days)