With identical 16-card decks, each player (as either 0 or 1) plays cards to the program display, endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs, points are tallied and the winner is determined!
In the world of computer programming there can only be one winner - either 0s or 1s!
(One Zero One was previously available as Binary on www.thegamecrafter.com)
>> Rahdo runs through... One Zero One:
"This is a neat, neat game. The first time Jen and I played it we had smiles all the way through...We think it's great. Love it a lot. A lovely little filler game with a lovely theme." - Richard Ham, Rahdo Runs Through
To watch Rahdo's Run-Thru on a static-cam, click here: https://www.youtube.com/watch?v=XZFsRP2uD7I
>> The Chalk reviews One Zero One:
"It just works. It's really fun... I really recommend One Zero One. I had lots of fun playing it, you should check it out." - John Zaenglein, The Chalk
>> Push Your Luck Podcast reviews One Zero One:
"It is a neat game and for such a small package, a lot of fun. There are just enough decisions for you to make and the game length is short enough that you can play again and again." - Eric Teo
You can read the full review here: http://www.pushurluckpodcast.com/2014/08/one-zero-one-actual-it-programming-in.html
>> The Sydney Toy and Game Expo crew review One Zero One:
"One Zero One is a compact, portable, quick-to-deploy and quick-to-play game with simple mechanics but enough depth to keep you hooked."
You can read the full review here: http://toyandgameexpo.com.au/review-101.html
In One Zero One, players will choose to represent either 0 or 1. Each player will then receive identical 16-card decks. Six of their cards simply denote 0 and 1 on either side. Ten cards display a command to follow that will change the current game state.
Each turn, players will play one card from their hand to the program display. When a player's digit is the most common in a row, they are said to be in control of that line. Each line of the program is worth a set number of points. When the program display is filled, the game will end and these points will be awarded. The player with the highest points total wins.
Download a pdf of the pre-release rules to read here!
One Zero One is a small game that packs a punch. Included in every copy will be:
- 34 Command Cards
- 5 Program Line Cards
- 5 Program Control Cards
- 1 "Run" Card
1 Rules Booklet
(Plus any stretch goals reached)
All in a two-piece cardboard box (11cm X 11cm X 3cm)
Thanks to your support, One Zero One will not only be produced, but made of higher quality components as we meet the following funding goals. These improvements will be included in all copies of the game - now and in the future - thanks to you!
Once we meet our funding goal, Grail Games will have the minimum funds required to publish and ship One Zero One!
If we receive more funding than is required for a first print run, the first improvement made will be to increase the size of the cards from 57mm x 87mm (Euro size) to 63mm x 88mm (Poker size)!
"Syntax Error" adds two more (optional) cards to the game...and a little bit of controlled chaos!
These 8 extra cards may be used in place of standard cards to change gameplay and add variety. Now, players will be able to cut, and later, paste cards to and from the program!
Cards will now be printed on 310gsm blackcore card-stock.
REM adds two cards to the game that can really shake up your opponent's plans to control lines of the program! But plan ahead or you may end up hurting yourself...
GOTO gives each player two bonus cards that can be used to move unwanted cards to the top of the program!
This expansion adds just two cards to the game... but a whole lot of strategy! Will it stop your opponent in their tracks, or come back to haunt you?
Hitting the $11k mark means we can increase the length of the rulebook and list all the command cards and their effects on the last page - a handy-dandy player reference sheet!
Extra copies of One Zero One: Simply pledge at the highest pledge level you require, then increase your pledge amount, based on the costs of the other pledge levels.
For example: To pledge for 8 copies, simply pledge at the DOUBLE BINARY LEVEL, but double your pledge amount. ($116)
To pledge for 11 copies, simply pledge at the DECIMAL LEVEL, but add $16, which is the cost of pledging at the ONE LEVEL. ($156)
To pledge for 13 copies, simply pledge at the DECIMAL LEVEL, add $30 (BINARY LEVEL) and $16 (ONE LEVEL) for a total of 13 copies. ($186)
* Don't worry that your pledge level does not indicate the total number of copies you wish to receive. After the campaign ends we will send you a survey, asking you to explicitly tell us how many copies of One Zero One you have pledged for.
Please note that Grail Games wants to get One Zero One in your hands as quickly and as cheaply as possible. In order to achieve this, we are not offering any merchandise, memorabilia or shiny extras during this campaign...yet. The game is ready now to begin manufacture, and then, shipment.
Grail Games is pleased to announce that any and all copies of One Zero One pledged for during this campaign include world-wide shipping. We are able to achieve this by:
- Being content to swallow costs and make little to no profits on One Zero One.
- Keeping One Zero One small in size and weight
- Having the game manufactured in China, then shipped to backers directly by a shipping fulfilment company located in China. (This removes the cost and time associated with shipping the games in bulk to us in Australia, then out to backers.)
Kickstarter campaign ends: August 29
Production files sent to manufacturer for approval: ASAP
Draft (white box) product sent to publisher for approval & Pre-production: 1 month
Full production: 1-2 months
Games sent to shipping partner: 1 week
Games sent around the world to backers: 1-2 months
Follow us on twitter: www.twitter.com/grailgames
Like us on Facebook: https://www.facebook.com/grailgames
Visit our website: www.grail-games.com
Also visit: One Zero One on boardgamegeek.com (forums, images, videos and more)
Grail Games is a small card and board game publishing studio located in Sydney, Australia. Our focus is on board and card games that are:
Family-friendly - We believe that games can strengthen friendships and families. All of our games can be enjoyed by players of a variety of ages.
Fast to teach - our games have clean, straight-forward rules sets to decrease the number of barriers to entry.
Deep and replayable - Games blossom when they offer a variety of pathways to explore. All our games have a high Depth>Box Size ratio.
Risks and challenges
One Zero One has been available to purchase via the print-on-demand website thegamecrafter.com since December 2013. It has been played by gamers around the world and is finished - ready to go into production! This, and the fact that the majority of games will be shipping to backers directly from the same neighbourhood as our manufacturer, means that shipping times should be comparatively quick.
However, unforseen circumstances can hold up a project. This can happen at the point of manufacture or shipment. Grail Games has given a six-month time-frame for delivery of One Zero One which we feel is substantial for a finished game. If anything does affect the project, backers will be kept in the loop via regular backer updates at every step of the production and shipment process.
Please note: By pledging money towards this campaign, you are not pre-ordering the game, but helping us to make it a reality. Thank you for your support! Pledge levels do include all shipping costs, and backers will receive their games before retail stores, but Grail Games cannot guarantee that retailers will not sell One Zero One at a cheaper price than Kickstarter supporters will “pay.”
Also, Grail Games will happily send replacement copies of any game damaged in shipment to backers, etc., but if backers fail to inform Grail Games of a change in shipping address or similar, backers may be asked to pay extra costs for a replacement copy of the game.Learn about accountability on Kickstarter
- (28 days)