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101.1 is the first expansion set for One Zero One - a fast-playing but highly tactical card game set in the world of 1980s computing.
591 backers pledged AU$ 8,352 to help bring this project to life.

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AU$ 8,352

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Grail Games is seeking funding for 101.1 - a small expansion for the card game One Zero One, succesfully Kickstarted in August of 2014.

The expansion includes 14 cards of the same high quality as the base game, shrink-wrapped, and sent anywhere in the world for just $5!

Backers may pledge for a copy of 101.1 alone, or combined with the One Zero One base game (a copy of One Zero One is required to play 101.1)

It is also possible to pledge at a level that combines 101.1 with other Grail releases: Too Many Cinderellas and the upcoming Matcha.

For more information on how to play One Zero One and these other games, please read on...

101.1 adds ten new command cards to add to the One Zero One base game. These cards can be interchanged with other command sets or simply added to the base game for a larger experience.

>>>> Click here to read the full rules of the new 101.1 cards. <<<<

In summary, these cards are:

  • END & CONT: (4 cards) Playing an END card disallows players from playing future cards to a program row! Playing CONT re-opens a locked row!
  • GOSUB: (4 cards) A card alongside a GOSUB command can be moved to any row with at least three cards in it by the active player!
  • GET: (2 cards) Playing your GET card allows you to take and flip a card from your opponent's hand, adding it to yours!
  • 60: (1x 60 card, 1x control card) Now you can extend the length of your program and put even more points up for grabs!

The expansion pack also includes:

  • 2x player aid cards

We expect 101.1 to complete production and shipment to backers by the end of December, 2015. We delivered our first Kickstarter campaign (One Zero One) one month early to backers and we are confident we can deliver on time once again.

Please take note, however, that backers who select a pledge level that includes games other than 101.1 will be receiving those extra games earlier...

  • One Zero One and Too Many Cinderellas will be shipped within a week of the end of this campaign.

  • Matcha will be shipped once it has completed production (by the end of July).

This means backers will need to complete a backer survey within a day or two of the end of this campaign.

Everyone will be shipped 101.1 at the same time once it completes production – whether you pledged for other games as well or not.

Should we reach this level of funding we will be able to add two more cards to 101.1!

  • NEXT: After playing a NEXT card, your opponent must play their next card to the program display alongside the card you just played!

Reaching this level of support will enable us to add one extra card to 101.1... The Computer!
This card serves to run the CPU of the game. That's right! This stretch goal will allow players to play One Zero One solo! (See update #4 for more details.)

... More stretch goals may be announced as the campaign progresses!

>>>> For an extra $4 per copy, backers may add any number of extra copies of 101.1 to any pledge level.

>>>> For an extra $15 per copy, backers may add any number of extra copies of the base game One Zero One to any pledge level.

To do this, simply increase your pledge level by the desired amount. Don’t worry that your pledge does not detail the number of copies of 101.1 or One Zero One that you have pledged for, we will organise the specifics via the backer survey at the end of the campaign.

One Zero One is a fast-playing but highly tactical card game for two players, set in the world of 1980s computing.

With identical 16-card decks, each player (as either 0 or 1) plays cards to the program display, endeavouring to gain control of lines of program code. Each line is worth a set number of points. As soon as the program runs, points are tallied and the winner is determined!

In One Zero One, players will choose to represent either 0 or 1. Each player will then receive identical 16-card decks. Six of their cards simply denote 0 and 1 on either side. Ten cards display a command to follow that will change the current game state.

Each turn, players will play one card from their hand to the program display. When a player's digit is the most common in a row, they are said to be in control of that line. Each line of the program is worth a set number of points. When the program display is filled, the game will end and these points will be awarded. The player with the highest points total wins.

In the world of computer programming there can only be one winner - either 0s or 1s!

Number of players: 2
Play time: 10 minutes
Suggested player age: 8 and up
Designer: David Harding (designer of Elevenses & Elevenses for One)

>>>> Click here to download the full rules of One Zero One. <<<<

>>>> Rahdo runs through... One Zero One:

"This is a neat, neat game. The first time Jen and I played it we had smiles all the way through...We think it's great. Love it a lot. A lovely little filler game with a lovely theme." - Richard Ham

>>>> The Chalk reviews One Zero One:

"It just works. It's really fun... I really recommend One Zero One. I had lots of fun playing it, you should check it out." - John Zaenglein

>>>> Bower's Game Corner reviews One Zero One:

"One Zero One is a fantastic two-player game that should be on your shelf if you're looking for shorter two-player games. It's a lot of fun." - Forrest Bower

>>>> The Long View reviews One Zero One:

"Surprisingly deep for such a little game. This is another one that I think of as a winner." – Geof Gambill

You can hear the full review here.

>>>> Cardboard Insanity reviews One Zero One:

"If you want a highly interactive two player game that’s confrontational, but not cutthroat, I can’t recommend One Zero One enough. This is the epitome of what a small-boxed game should be...There are a bevy of two-player games out there, but very few that offer so much replayability, depth, and ingenuity in such a small, affordable package. Buy this game." - Steve Oksienik

You can read the full review here.

>>>> The League of Nonsensical Gamers reviews One Zero One:

"The simplicity of the mechanics and speed with which this game can be played lend to its addictive nature... [An] excellent two player filler game! I highly recommend it." - Dan

You can read the full review here.

>>>> Push Your Luck Podcast reviews One Zero One:

"It is a neat game and for such a small package, a lot of fun. There are just enough decisions for you to make and the game length is short enough that you can play again and again." - Eric Teo

You can read the full review here.

>>>> The Sydney Toy and Game Expo crew review One Zero One:

"One Zero One is a compact, portable, quick-to-deploy and quick-to-play game with simple mechanics but enough depth to keep you hooked."

You can read the full review here.

>>>> And Teresa of Games. Sound. Word. said:

"I love One Zero One. I’m always on the lookout for a good two-player game, and this one is solid. It’s really fun, it’s fast, and it has tons of variety. I expect this game to get lots of play at my house. In fact, it already has."

You can read the full review here.

Our game Too Many Cinderellas is just about to hit retail. We have a limited number of copies that we can send to backers of this project by selecting the appropriate pledge level. This is a light, humourous game from Japan in which players attempt to persuade Prince Charming to marry who they say is “Cinderella.”

Matcha will follow TMC at retail in a month or so. From the design/art team that brought you Elevenses, Matcha is a two-player game in which players attempt to collect the utensils required to serve a Japanese Tea Ceremony. It is a tense game full of second-guessing your opponent.

Matcha is currently availabe for pre-order (without 101.1) here.
Whether you order the game from this campaign page or the pre-order site, everyone who orders Matcha goes into the draw to win an original artwork by TJ Lubrano!

For more information on these two games, please visit www.grail-games.com or search for them on www.boardgamegeek.com

>> Board Game Brawl reviews Too Many Cinderellas

 A peek inside Matcha:

>>>> Share the love!

Follow Grail Games on Twitter, Instagram and Facebook.

Visit One Zero One, Matcha and Too Many Cinderellas on the web: www.grail-games.com

Go to the 101.1 and One Zero One pages on Board Game Geek for videos, forums, photos and more!

Grail Games is a card and board game publishing studio located in Sydney, Australia. Our focus is on board and card games that are:

Family-friendly: We believe that games can strengthen friendships and families. All of our games can be enjoyed by players of a variety of ages.

Fast to teach: our games have clean, straight-forward rules sets to decrease the number of barriers to entry.

Deep and replayable: Games blossom when they offer a variety of pathways to explore. All our games have a high Depth>Box Size ratio.

Risks and challenges

One Zero One has been available to purchase in retail stores throughout the world since early this year. It was received EARLY by backers in January 2015. We have our systems well in place to produce and ship games around the world. Grail Games is beginning to forge a track record of delivering fun games with quality components… on time!

However, unforseen circumstances can hold up a project. This can happen at the point of manufacture or during shipment. Grail Games has given a six-month time-frame for delivery of 101.1 which we feel is substantial for a production of this size. If anything does affect the project, backers will be kept in the loop via regular backer updates at every step of the production and shipment process.

Please note: By pledging money towards this campaign, you are not pre-ordering the game, but helping us to make it a reality. Thank you for your support! Pledge levels do include all shipping costs, and backers will receive their games before retail stores, but Grail Games cannot guarantee that retailers will not sell 101.1 at a cheaper price than Kickstarter supporters will “pay.”

Finally, Grail Games will happily send replacement copies of any game damaged in shipment to backers, etc., but if backers fail to inform Grail Games of a change in shipping address or similar, backers may be asked to pay extra costs for a replacement copy of the game.

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Support

  1. Select this reward

    Pledge AU$ 5 or more About $3

    MORE 0s AND 1s
    Receive one copy of 101.1 shipped anywhere in the world.
    (Approx $4USD or €3.50 or £2.50)

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  2. Select this reward

    Pledge AU$ 21 or more About $14

    THE COMPLETE PROGRAM
    Receive one copy of 101.1 AND one copy of ONE ZERO ONE shipped anywhere in the world.
    (Approx $16.50USD or €14.50 or £10.50)

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    Ships to Anywhere in the world
    Limited 201 backers
    AU$
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  3. Select this reward

    Pledge AU$ 21 or more About $14

    THE HAPPY COUPLE
    Receive one copy of 101.1 AND one copy of TOO MANY CINDERELLAS shipped anywhere in the world.
    (Approx $16.50USD or €14.50 or £10.50)

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    Limited 49 backers
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  4. Select this reward

    Pledge AU$ 21 or more About $14

    TEA AND TYPING
    Receive one copy of 101.1 AND one copy of MATCHA shipped anywhere in the world.
    (Approx $16.50USD or €14.50 or £10.50)

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 46 backers
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Funding period

- (24 days)