Update 2 - Enemy Showcase #1
Thanks to all of our backers, we're gaining more at a steady rate and if we continue to get the word out we'll have a successful campaign.
We've received a lot of greats comments and ideas and we'd love to hear some more. We've heard from a few of you about wanting something like random cards on dungeon start that mix up the rules and add some fun twists, we think this is a really cool idea. We've also heard from a few of you about customization and I'd like to tell everyone else that we do plan on having customize-able colors for outfits and hair as well as a few hat/helmet options per class so you can choose your own style for each.
For our second update I'd like to show you some enemies you'll find in the game and talk about their different abilities. We've tried to build a good variety into the enemy behavior and give them each something unique to discover so the more you learn about them the more prepared you become. We have almost 30 enemies in right now but we add more almost weekly. Here's the first five I'd like to talk about the Wraith, Stone Golem, Tendron, Zap Jelly, and Skull Spear.
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Cloaked in shadow the Wraiths hate the light, if torches are lit near a Wraith they'll fire beams of energy to snuff them out. Time a sword swing at the Wraiths projectiles and deflect it back to do serious damage.
Floating through the air like their brethren of the sea the Zap Jelly rides fields of electric energy. When in groups they charge up creating arcs of electricity between them.
Hunters of opportunity Tendrons hide in plain site as local flora, get too close or try to pick them up and they'll reveal themselves lashing out quickly to secure their prey before it can escape its rooted position. Try to fire arrows from a distance and it'll smack them out of the air handily.
The shielded warriors of the skeleton armada that litter the dungeons and haunted hills. Time your hits when they're exposed or go around back for a sneak attack to get around their formidable shields. Use the grappling hook to pull their shield away leaving them exposed for all attacks.
Watch out for rock formations in cliff walls they may just be a Rock Golem in disguise. Rock Golems are loose collections of stone held together with magic energy, they toss their hands long distances to send a powerful punch towards their enemies.