To Azimuth is Back!
Hi all! Zach from [bracket]games here.
First up, I just want to apologize for the lack of communication regarding To Azimuth over the past year. It's been a busy one; after we failed to reach out funding goal, it took some time to figure out how to get the game back on track. As part of this process, I spent several months working with Digerati on the development of the extended edition of Three Fourths Home and the subsequent ports to Xbox One, PS4, and Vita. And now I'm thrilled to finally announce we're working with Digerati to bring To Azimuth to PC and consoles next year!
As part of the announcement, we've released a new trailer (which you can see up at the top), and starting this month I'll be spinning the developer blog back up, where I'll be sharing details on the game's progress, screenshots, videos, and more on at least a monthly basis. We've started a mailing list, which you can sign up to here, to keep you up to date on those as well as future announcements. If you'd rather go through Twitter or Facebook, we've got you covered there, too.
Thank you all for your support back in 2014, and I cannot wait to share more over the coming months!