Well, Everyone, Let's Call it a Day (for now)
As you may have noticed, To Azimuth is almost assuredly not going to reach its funding goal. There may be a few minutes left, but I wanted to send out an update before the doors closed on the campaign to say a few things.
First of all, thank you. Thank you for supporting us, for pledging, for tweeting or sharing on Facebook, for sending us messages about how excited you are about To Azimuth. It's been a difficult and anxiety-ridden 30 days, but it was entirely worth it for the positivity and excitement you have shown for To Azimuth. I was exhausted going into the Kickstarter, and while I'm still on the cusp of zombie-like fatigue, I do feel some sense of renewal.
The Kickstarter may have not have succeeded, but I don't see it as an abject failure. We had over $14,000 in pledges! That's not a number that I can scoff at. And we had over 600 backers- again, I can't bring myself to even begin to feel sad about that number. To Azimuth may not have been funded, but that is still incredible. All of you are awesome and amazing, and I don't know what else to say but "thank you."
Plus, we had some serious gains. To Azimuth was Greenlit! That alone is amazing. It means that when To Azimuth does release (and we're far too stubborn/determined not to), it won't be a fight to get on Steam. It's an accomplishment that we owe entirely to our supporters.
First things first: I'm going to take a nap. Running a struggling Kickstarter is consuming work, and I haven't had a good night's sleep in a month. Maybe shake off some of that exhaustion for the next steps.
We have a Steam release of our previous game, Three Fourths Home, to work on. That will take some time, as we'll be adding some content in and generally sprucing it up for that release.
To Azimuth is not going anywhere. Because we weren't funded, at this point development is going to be slower and difficult, as we'll be working on other projects more to keep us afloat financially. But we'll try to keep up with our weekly dev log at To Azimuth's website. You can also follow me on Twitter to keep up on the current state of the game.
To Azimuth might be back on Kickstarter. At this time, I can't say with complete certainty. If we decide to try again, we'll be more focused. We'll have more content to show. We'll be smarter. At least, we'll try to be.
Either way, To Azimuth is still in development. We aren't cancelling it. It's just going to be a different, slower process at this point.
And because I cannot say it enough: Thank you, everyone.