Project image
)}
$14,353
pledged of $20,000pledged of $20,000 goal
683
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, December 18 2014 12:00 AM UTC +00:00
Zachery SanfordBy Zachery Sanford
First created
Zachery SanfordBy Zachery Sanford
First created
$14,353
pledged of $20,000pledged of $20,000 goal
683
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, December 18 2014 12:00 AM UTC +00:00

New Backer Tiers | More Gameplay | Only 5 Days Left!

Posted by Zachery Sanford (Creator)
1 like

     Today's is a smaller update than yesterday's, largely because we're scrambling, trying to promote the campaign in its last week. We still have some news for you, though!

     We had an uptick in pledges today, largely due to a wonderful piece by Alice O'Connor over at Rock, Paper, Shotgun. It's definitely worth heading over to RPS and giving it a read.

     A bit of campaign news: we've opened up some higher-level tiers, just in case anyone is incredibly generous and believes in To Azimuth as much as we do. These higher tiers include extra rewards, including a second poster with a new (yet to be determined) design, physical copies of the soundtrack and the game's script, and, at the highest level, inclusion in the game as a non-playable character.

 Development

     We've captured a couple more gifs from the new gameplay demo (we're currently fighting audio – the grief that this video has given us knows no end).

      This clip shows an example of the type of “out-of-conversation” decisions that the player will be making in To Azimuth. At the point of decision, consequences may not be entirely clear. Here, perhaps kicking in the door will make it obvious that someone has broken into the office, which could lead to complications with Noah (the office's tenant). The consequences we'll be integrating are ones that we want to handle mainly in the game's narrative, as opposed to any kind of gameplay-oriented punishment (think stealth missions) or a “Game Over” screen.

     This clip is from the end of the gameplay demo. What it means is... well, we can't really say yet! It certainly is strange, though.

[Quick Note: If, for some reason, you ever want a gif that we've made from To Azimuth, we keep them all in handy < 3mb form at this page]

 What's Next?

     It's overwhelming to think that we only have five days left, and so much ground to cover – we can still make it, though! We'll keep doing everything we can to get the word out, and we can only hope that all of you do, as well. Every last bit of support helps!

     Our next update will hopefully be tomorrow, with the actual gameplay video in tow. It's a shame that we'll be posting it so late in the Kickstarter's campaign, but live and learn, I suppose. We'll have a couple more updates after that, leading into the end of the campaign.

Carlos Flores likes this update.

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