
About
We solemnly pledge 5% of the profits from the finished product back to the Kickstarter community to help fund other people's dreams.
More information on Kicking It Forward.
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Final Update
Hi to all,
Thank you very much for your help and support.
Unfortunately, after completing the 30 days we set as a deadline, we reached the 53% of our goal.
OURFIRG will continue to be developed.
Our goal is to come back to Kickstarter with a playable demo of the game, more content and more advertisement in order to reach a new funding goal.
Thank you very much for your interest and support and hope to keep in touch.
OURFIRG Development Team
Update #5: ORACLE :: concept art

Update #4: OURFIRG Kickstarter avatar for our Backers!!!

Update #3: Gameplay footage: Monks' Residence
Update #2: Gameplay footage: Altar-Teleportation
Update #1: Featured @ techzwn.com

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About OURFIRG
Ourfirg is a 3D Adventure game for PC and MAC. Furthermore, it will be available for the iPad, iPhone 3Gs and the iPod touch with a different game interface oriented for these devices [LINUX and Android Tablets version will be available if we exceed our goal, see stretch goals below].
Overview
Ourfirg is a story driven game which takes place at a well created extraordinary 3D open world with a consistent mythology. The player takes the role of an enigmatic figure, beginning his adventure from a mystic monks' society. As the story unfolds, the player becomes a witness to the eternal battle between good and evil; and guides his hero to the fulfillment of his divine destiny.
The game features:
- 3D graphics based on original concept
- 3rd person camera
- cut scene videos
- director oriented in-game cinematics
- real time animated action
- original music score
- rich sound fx
- voice over
The Game World

Ourfirg is set in a fantasy, fictional, fully explorable world in day and night. Residential areas, rural areas and many other explorable areas form much of the game's world. Places which highlight the mythology of the world, with significant importance in the storyline are there to be discovered by the player. With a large variety of assets and locations, including: Oracle, Monks' Residences, Caves, Villages, Forests, Castles, House Interiors, Docks, Prisons, Islands, Towers; prepare to discover a live, consistent world with a strong mythological background.
Gameplay

Be ready to immerse yourself in the the fictional universe of the game and guide your character through the game's storyline. Explore the game's world, interact with various characters and objects and solve many kinds of puzzles. The simple and intuitive interface of the game allows a smooth gameplay and the player to fully enter in the game world. Ourfirg will have a typical adventure interaction system: interact with objects (get, open, use, exam etc items), talk with NPCs, inventory system. Our design goals are oriented to one-click-one-command interaction. Furthermore, the user will take part in combats, with a simplified, efficient combat system.
Characters
Experience the game's world and follow an original story full of intriguing protagonists including:
- The character that the player controls. A mysterious looking, middle-aged man, hidden in the Monks' Community for years.
- The terrifying Necromancer. His actions are driven by his lust for power. He rules the Undead to enable him to accomplish his dark purposes.
- The Master of the Monks' Order. A wise person that everyone respects; his actions are always in favor of the Good.
- The Shaman of the desert islands. A legendary person with vast knowledge in the field of magic.
- The hidden Regent. He has a great influence in the whole Kingdom.
and others.

Plenty of characters that give life to the world, such as Monks, Villagers, Fishermen, Farmers, Guards, Ghosts; and various types of Monsters and Enemies that the player combats with throughout the game include Skeletons, Spiders, Gigantic Worm Creatures, Ghosts and more.
Story

Located in the Monks' Community, you are informed that the Master of the Order wants to talk to you. Passing through the forest, you reach the Village and meet him there, on the roof of the Great Tower. He assigns you a mission, knowing that only you can help. Time has come for you to repay your debt to the mortals. You begin your adventure knowing only that you have to go to the Oracle and to talk to someone about the Ourfirg...
Meet the Team
Our core team consists of a small number of people with significant experience in art, music and computer science.
Andreas Diktyopoulos / Lead Developer
Akis Botsaropoulos / Game Designer
Maria Aloupi / Composer
John Sam / Creative Director
Kostas Diamantis / Character Artist
Production Goals
Working with Unity3D engine in various different projects in the past and continuing to work with in this project, we have the facility to release the game in various platforms: PC, MAC, iOS, LINUX, Android Tablets. We have done a lot of hard work in the game design, setting as goals:
- to achieve high-quality standards with a limited budget
- to create an extraordinary open virtual-world
- to create a simple, direct, easy to use interface
- to tell a great story with a strong Mythology background
- to utilize the technology of the platforms that it is intended for efficiently
With these goals in mind, we want OURFIRG to be a game full of the elements of a great video game production, to use efficiently the current technology, to be unified in a minimal aesthetic, to achieve high quality standards. To be a complete, professional production that has nothing to envy from the other games in the market. All these, with a limited budget.
Why Kickstarter?
We have been working on this project for 4 months now, having invested nearly all of our time and a significant amount of money for its development. However, our funds have started to deplete. We have worked out the minimum amount of money we need to gather in order to finish this game, without including wages for ourselves. We strongly believe that this amount is very small in relation to what the outcome will be. We ask for your support, which will enable us to finish the project.
Thank You.
Stretch Goals
$9,000 -> Voice Over + Additional Content
$11,000 -> Localization [Subtitles for German, French and Spanish ]. English and Greek are already included.
$14,000 -> More Characters [ NPCs and Enemies ]
$17,000 -> FULLY FUNDED / Port the game to Linux and Android Tablets + 30% Increase in the Game World + Additional Story [ including Puzzles and Gameplay ]
Questions about this project? Check out the FAQ
Support
Funding period
- (30 days)