This project's funding goal was not reached on August 4, 2012.
This project's funding goal was not reached on August 4, 2012.
We solemnly pledge 5% of the profits from the finished product back to the Kickstarter community to help fund other people's dreams.
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Hi to all,
Thank you very much for your help and support.
Unfortunately, after completing the 30 days we set as a deadline, we reached the 53% of our goal.
OURFIRG will continue to be developed.
Our goal is to come back to Kickstarter with a playable demo of the game, more content and more advertisement in order to reach a new funding goal.
Thank you very much for your interest and support and hope to keep in touch.
OURFIRG Development Team
Ourfirg is a 3D Adventure game for PC and MAC. Furthermore, it will be available for the iPad, iPhone 3Gs and the iPod touch with a different game interface oriented for these devices [LINUX and Android Tablets version will be available if we exceed our goal, see stretch goals below].
Ourfirg is a story driven game which takes place at a well created extraordinary 3D open world with a consistent mythology. The player takes the role of an enigmatic figure, beginning his adventure from a mystic monks' society. As the story unfolds, the player becomes a witness to the eternal battle between good and evil; and guides his hero to the fulfillment of his divine destiny.
The game features:
Ourfirg is set in a fantasy, fictional, fully explorable world in day and night. Residential areas, rural areas and many other explorable areas form much of the game's world. Places which highlight the mythology of the world, with significant importance in the storyline are there to be discovered by the player. With a large variety of assets and locations, including: Oracle, Monks' Residences, Caves, Villages, Forests, Castles, House Interiors, Docks, Prisons, Islands, Towers; prepare to discover a live, consistent world with a strong mythological background.
Be ready to immerse yourself in the the fictional universe of the game and guide your character through the game's storyline. Explore the game's world, interact with various characters and objects and solve many kinds of puzzles. The simple and intuitive interface of the game allows a smooth gameplay and the player to fully enter in the game world. Ourfirg will have a typical adventure interaction system: interact with objects (get, open, use, exam etc items), talk with NPCs, inventory system. Our design goals are oriented to one-click-one-command interaction. Furthermore, the user will take part in combats, with a simplified, efficient combat system.
Experience the game's world and follow an original story full of intriguing protagonists including:
Plenty of characters that give life to the world, such as Monks, Villagers, Fishermen, Farmers, Guards, Ghosts; and various types of Monsters and Enemies that the player combats with throughout the game include Skeletons, Spiders, Gigantic Worm Creatures, Ghosts and more.
Located in the Monks' Community, you are informed that the Master of the Order wants to talk to you. Passing through the forest, you reach the Village and meet him there, on the roof of the Great Tower. He assigns you a mission, knowing that only you can help. Time has come for you to repay your debt to the mortals. You begin your adventure knowing only that you have to go to the Oracle and to talk to someone about the Ourfirg...
Our core team consists of a small number of people with significant experience in art, music and computer science.
Andreas Diktyopoulos / Lead Developer
Akis Botsaropoulos / Game Designer
Maria Aloupi / Composer
John Sam / Creative Director
Kostas Diamantis / Character Artist
Working with Unity3D engine in various different projects in the past and continuing to work with in this project, we have the facility to release the game in various platforms: PC, MAC, iOS, LINUX, Android Tablets. We have done a lot of hard work in the game design, setting as goals:
With these goals in mind, we want OURFIRG to be a game full of the elements of a great video game production, to use efficiently the current technology, to be unified in a minimal aesthetic, to achieve high quality standards. To be a complete, professional production that has nothing to envy from the other games in the market. All these, with a limited budget.
We have been working on this project for 4 months now, having invested nearly all of our time and a significant amount of money for its development. However, our funds have started to deplete. We have worked out the minimum amount of money we need to gather in order to finish this game, without including wages for ourselves. We strongly believe that this amount is very small in relation to what the outcome will be. We ask for your support, which will enable us to finish the project.
$9,000 -> Voice Over + Additional Content
$11,000 -> Localization [Subtitles for German, French and Spanish ]. English and Greek are already included.
$14,000 -> More Characters [ NPCs and Enemies ]
$17,000 -> FULLY FUNDED / Port the game to Linux and Android Tablets + 30% Increase in the Game World + Additional Story [ including Puzzles and Gameplay ]
Ourfirg is currently in the prototyping stage of development. It needs a lot of hard work and there is too much to be done in order to fulfill our vision of the game. In the final product, the graphics will be much improved in texturing and mesh, and the characters' animation will be much more improved. Apart from this, in the final result we want to keep the graphics simplified for aesthetic reasons.
Yes! OURFIRG will be offered to our backers in a DRM-free form!
Yes! By choosing the $15 reward you can get 2 downloadable copies of the game in any of the platforms you choose. You can even select to get 2 copies for the same platform. Available platforms: PC, Mac, iOS. [Linux and Android Tablets version will be released if we reach our final stretch goal]
The same applies for all the rewards above the $15 tier.
Linux and Android versions of the game can be released together with PC, Mac and iOS versions only if we reach our final stretch goal of 17k. We need to upgrade our game engine to port the game to Linux and Android which needs a significant amount of money. So, if the 17k goal is reached, we will be able to release also the Linux and Android versions.
Ourfirg will have a typical adventure interaction system, interact with objects (get, open, use, exam etc items), talk with NPCs, inventory system. Our design goals are oriented to an interface of one-click-one-command interaction. The user controls the movement with W, A, S, D and Runs with the Shift hold / the camera movement is controlled with the mouse / interactions with other objects with mouse click being in the correct position and orientation. There also will be some action elements as a very simple combat system which currently is in the decision and development process. Gamepads will be supported. The iOS version features a touch recognition interface.
- (30 days)