foobar2000 revolutionized PC audio players, now foobar2000 will evolve onto mobile phones & tablets. Read more
Funding for this project was canceled by the project creator on April 14, 2014.
About this project
It is with great regret we have to suspend this Kickstarter, primarily due to projections of this Kickstarter being 2/3rd short of its goal...however we offer a revised goal
foobar2000 is developed by accomplished coder Peter Pawlowski, the story behind foobar2000's rise to prominence is a simple one, having previously worked on core components for Winamp, it became apparent that there was a demand for a more complete player, the rest is history. foobar2000 has enjoyed meteoric success and is the most used audio player outside of iTunes.
foobar on the PC, one player, many faces
Joining the foobar2000 mobile team is Steve 'Spoon-' Elkins, founder of dBpoweramp, which started out as an audio player fifteen years ago, a player with a number of world firsts, such as first player to add star ratings to an audio library, first player to have smart playlists aka Genius playlists. dBpoweramp evolved over the years into a Music Converter and CD Ripper.
Our third developer to join the team is Chris 'kode54' Moeller, programming since the 1990s, starting with an Apple II+ and Basic/6502 assembly. Chris has been Influential in a number of projects over the years, including a number of console emulators, and most notably, has made a sizable contribution to foobar2000 PC.
The combined user base of foobar2000 and dBpoweramp numbers over 70 million. Rest assured the foobar2000 mobile development team is proven and more select 'star' developers will be added using the proceeds of this kickstarter.
Where do contributions go? equipping developers with the necessary hardware required to develop on the respective platforms and paying the developers a living salary. A graphics designer will also be brought into the project to help design the UI.
foobar2000 mobile will be built from the ground up specifically for mobile devices, giving the opportunity to adapt specifically to the strengths of the mobile platform. Our first funding goal is the development of an iOS & Android foobar2000.
Design for mobile foobar2000 has commenced and will continue during the kickstarter.
£60,000 iPhone, iPad, iPod & Android Funding Goal
£120,000 Social Funding Goal
£180,000 Cloud Management
Check out these rewards on offer for backing foobar2000:
All backers receive access to the private mobile foobar2000 forum, engage in a hot bed of discussion, perhaps your great ideas can be incorporated into the final design!
A foobar2000 T-Shirt (design subject to change), for Kool Cats, Prime Movers, Founders, or Skin Designers.
RHA MA750 earphones for all Early Bird Testers, Kool Cats and Founders.
foobar2000 has partnered with RHA to bring these award winning MA 750 earphones: precise, balanced and articulate sound reproduction with a great depth of soundstage. iOS backers receive the MA 750i version with inline remote.
Bowers & Wilkins P5 headphones, for Prime Movers, Founders & Skin Designers.
The P5 stands for pure luxury. Using only the finest of materials, everything is understated yet imbued with a sense of style. foobar2000 was created to playback audio in its purest form, partnering with B&W, the P5 will ensure the finest of all playback from your portable player.
foobar2000 framed artwork (design subject to change), signed by the development team, exclusive for Founders and Skin Designers.
Reward Delivery Schedule
The first foobar2000 alpha for iOS is expected three months after the kickstarter ends, with the android alpha two months later. Beta versions will appear three months after the respective alpha versions. Full release when we feel foobar2000 is ready for prime-time, certain features might not make the initial v1 release.
Headphones, earphones and T-Shirts will ship 60 days after the end of the kickstarter, the framed artwork should ship shortly after this.
This section will be expanded throughout this kickstarter campaign, check back often for news and updates,
The initial design brief is to stay true to foobar2000's current ethos, pure playback, with advanced features pioneered by foobar many years ago such as bit perfect playback, replaygain and gapless playback.
Track indexing will use a proven powerful SQL database design, specifically designed for low powered devices.
There will be two versions of foobar2000 mobile, a free and fully featured premium version. The elements Cloud and Social may, or may not have subscription fees attached.
Targeted at iPhone, iPod, iPad (including Air) running iOS 6 or later.
Android runs on a vast choice of devices, foobar2000 will target Android v4 or newer, specifically tailored to main form factors on offer.
Cloud foobar2000 would offer all management of your music from a single central web location. Your music is securely backed up online, and is collected from multiple sources (computers, NASes, Dropbox, Google Drive, compatible web stores). Whilst online the collection can be managed, album art added and tags corrected. Specific tracks can be synchronized, or the whole collection, in your chosen format. For example a tablet in the home might receive Apple Lossless tracks, whilst your iPhone has efficient AAC encoded tracks. Synchronization happens automatically, and will tie in also with the 'What's in Store' goal.
A social foobar2000 is about interacting with your friends, finding out tracks they most listen to, be alerted to new albums & inform friends about new albums you have discovered. Let friends browse your collection, and preview tracks you choose for a limited time.
Risks and challenges
The challenge with any software project is delivering the project on time, and in budget, whilst at the same time getting the final product through the approval process for the various App stores. We have absolute confidence that this can be achieved.
The key to great software is to make software which the creators also would love to use, we look forward to being able to use foobar on these mobile devices.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (60 days)