GenetiX: Enter The Rift, is a 2D RTS cross platform game in which you are placed on a new and devoid planet that exists within a thriving, but young, galaxy. As the player, you will need to build a galactic-organism prison, with cells designed especially for each kind of entity you will encounter, so that you can capture and contain all of the powerful and unruly organisms of this new galaxy. Study the newly caught creatures; build up your knowledge of their nature and abilities; reveal through learning spectacular new powers to yield, use, and explore the farthest reaches of this burgeoning galaxy, conquering all that you can amongst the stars.
I got the inspiration for my game style from games such as: Prison Architect, Rim World and FTL. Like in FTL and Rim World, there is an AI looking over this galaxy that deals out random good or bad events. The nature of the event depends on your activity. What you are doing in this new galaxy will manifest events such as random attacks, meteor showers, vials of random genetic information being spawned, etc. However the difference in GenetiX: Enter The Rift compared to other games is that it is possible to find this ubiquitous, omnipotent, all-powerful AI – and it is even possible to try and take its power for yourself!
GenetiX Story line
A dying race called the Unagi find a rift in space. The Unagi believe that this mysterious rift could in fact be their salvation, a portal to a completely new galaxy; a new home. But the rift is only big enough to send four life forms to this new galaxy. The Unagi are in peril because the galaxy that they occupy is running out of stars. The Unagi use to evolve by taking the genes and genetic information of other life forms in their galaxy and amalgamating it into their own gene pool. As the stars in their galaxy die out the planets orbiting them are lost to the dying Unagi, and all other galaxies that they might be able to reach would take a longer time to get to than their race has left to live; the rift is a last chance gamble that the Unagi have to survive. It has also been found from research done on the rift that it was not a natural space-time occurrence; something extremely intelligent had to have created it. The task of entering the rift has been entrusted on the greatest experts in each of the fields of Genetics, Engineering, Military defence, Medicine. They must go into the rift, find the source of its power, and bring that power back to save their people.
Game Play, You begin with 4 members of the Unagi and who make up your exploration team. You have to use them to explore the world beyond the rift and while creating your prison.
The way you construct buildings is by using your engineer. Task them to harvest some of the raw materials around the planet like metal, crystal, or plant life, and he will utilise them to build whatever you have designed. Also there is “Power” needed to make some buildings and machines.
Currently the game is designed so that a few ways that you can generate power are by utilising crystals, making generators, or even using the special abilities possessed by some of the creatures contained in your prison.
The unit design part of the game is a really big part because quite a few things factor into your new units design. Firstly, your new units come from a cloning machine; the more units you have, the more power the machine requires to make new units. When designing your units, you have at your disposal all of the genetic information you’ve gathered so far in the game from which you pick and choose to create new and unique. For instance you may want to build another engineer, however you want to make this one faster, or more adept for combat: you can add or take away genes during unit design to create an engineer unit catered to your preference. There is also a feature which allows you to combine some of the genes you have into a random amalgamation of genetic abilities, producing a unique unit that you might never get again within that game.
The combat in game is going to be similar to that in the games Prison Architect and Rimworld where you have units fighting, moving around, gaining skill points, and getting better at short or long ranged attacks depending on the unit’s abilities.
Other civilization's in this new galaxy will vary in both size and in strength. In your galactic exploration you may come across a primitive colony that consists of a few alien life forms living in a hut, and since they pose no threat you may just leave the be. A number of in-game months go by and you visit that same primitive colony: where once there was a hut there is now a highly evolved and thriving race – or the colony may have been wiped out by a natural disaster; the game is always changing, there will always be new races coming and going. This means that there will always be new challenges for you to face no matter how long you play the game.
The Engineer can to take some of the raw materials around the planet and will use them to build whatever you design. The engineer can do this because he has the genes that allow his body to convert raw material into build material.
The Medic is able to heal injured prisoners or your own units. Depending on how you have designed your medic he/she can heal unit’s user her own abilities or with machines that you can build in your prison.
The Military Unit is by far the most complex and interchangeable of all the units. You can create a faster unit to be a scout or a slower unit with more attack to be a guard to protect the prison. The military unit is where I think the user is going to have the most fun testing different gene combinations to get the best results.
The Scientist will be the unit used to build and upgrade machines and also to unlock and understand the genetics tree of this new universe. Some technology in this new universe can only be used if the unit has the right genetic information and the scientist also has the ability to use this technology if you have discovered the right genes.
The four units stated above are the core units in the game. You can mix and match genes of these four to create hybrids to complete unique tasks that you face in game.
GenetiX background information
Hi guys, I have been working on this game as much as I can in my spare time over the last 10 months. There has been a lot of progress in that time, though I’m at the point in the game’s development where I feel that in order for it to be ready within a reasonable time it requires more than just part of my attention. To this end, I’ve decided that I will commit to developing the game full time. This is why I have come to kickstarter to lay it all on the line and see what all of your awesome faces think of it!
One of the benefits about putting a game up on kickstarter a few months before its release is I can consolidate a consensus of opinions on the game, learning what others think about the art style and gerenal direction of the game. One of the first things that I will do after achieving my goal is I will briefly design and implement a website for all the pledgers to log in to and visit. This will enable all people who have pledged to view the progress of the game, and it will also act as a platform to host poles. Pledgers will be able vote on these for things they want to see in game, giving me inspiration and ideas for further game development.
Current game progress
- Main menu and all basic functions are complete
- Map generation and player interface complete
Whats left to do and whats the money going towards?
- A lot of artwork still needs to be done, the images I’m showing you are conceptual to give potential investors an idea of what they will be supporting. I will use a portion of the pledge money to procure further effort aimed towards the game artwork.
- As I mentioned above, I want to design a website to create a community and so I can interact with you guys and also give you guys updates in the game development and progress and shit
- The programming side of the game requires more work, specifically the AI, the combat and the genetic tree algorithm – these are the three big ones for me. I want these to be unique and enjoyable and i will spend most of my time on these. As a side note, if i make enough money over the pledged goal i will hire another programmer to come and work with me so we can get the game up and running faster.
Risks and challenges
The only real challenge in this project is the time of completion. I want everyone to understand that I have currently been working on this project for 10 months in my spare time and now that I will be able to work on it full time this will be remedied. No matter what, I will finish this game because this is my passion. The game will run one all the major platforms: Microsoft, Mac and Linux. However the alpha release for Mac and Linux will be released about a month after the alpha release for Microsoft.
*All names pledges brought have to be non vulgar and non copyright, Thank you for understanding.Learn about accountability on Kickstarter
- (30 days)