Proof Print Received
We've just received the first proof of the Standard Colour Hardback edition of Emissary from the printers, so I thought I'd share some pictures of the formatting and how it... Read more
Emissary at the Printer
Earlier this week we received a successful test print of the new layout from a local printer and have uploaded the files to DriveThruRPG for printing. Initial validation appears to... Read more
Apologies for the recent lack of updates, we've been holding off because we wanted the next update to be about the physical copies being ready and shipping out.... Read more
We're happy to say that Emissary was approved for digital release this week on DriveThru and is now available to purchase for a price of $14.99. The digital... Read more
Download codes for the digital edition of Emissary should be being emailed out to backers courtesy of DriveThruRPG as I write this. We haven't officially launched to the public on... Read more
Quick status update for you. If you've been following the comments, you'll have seen already that we're very close to done with the digital version and that we had hoped... Read more
Equipment and Vehicles preview
This is most likely the last preview document that we'll be posting before the final digital edition is sent out to backers in August. This preview encompasses multiple chapters, dealing... Read more
Slightly belated vehicles update, apologies for that. Vehicles posed an interesting problem for us in development, our core rules, from which Emissary is derived, possessed a relatively robust method of... Read more
Character creation rules document
The planned vehicles update is delayed until tomorrow, but instead we're releasing a rules preview with everything you need to start putting some characters together. Setting material and scenarios aren't... Read more
This update will focus on the basic combat mechanics, damage and injuries, giving a general overview of how the system works and an extract from a transcribed example of play.... Read more
We've slipped somewhat from our intended bimonthly update schedule, so first off I'd like to apologise personally for that and give a general status update for the project... Read more
Mechanics Update #2 - Skills, Traits, Powers and Augments
Last time we looked at the basic characteristics and skill check mechanics of the game, this time we're going to go into bit more detail with regards to those and... Read more
Emissary has been fully funded!
To the 334 people who helped us make our small dream into reality: thank you! At £9,324, you’ve almost doubled our original goal.
We already wrote a huge thank you... Read more
Mechanics Update #1 - Characteristics and Skills
This is the first in a series of updates where we will be discussing and explaining the game mechanics of our Shrike Roleplaying System and how they apply to Emissary,... Read more
Massive thank you to all!
Thank you enormously to everyone who helped us reach our goal! Our sincerest thanks for helping us get this far. We realise that it’s very hard to back an unknown... Read more
Digital art book preview
Check out this preview of our digital art book. The art book is included as a reward at every pledge tier of our campaign and includes a mixture of concept... Read more
Check out our playable races
Our campaign page mentions the different playable races available in Emissary, but you may be wondering what they look like. Check out the male and female versions of four of... Read more
£1000 reached! Massive thanks to everyone who pledged!
We're incredibly grateful to everyone who's pledged to support us so far! I thought I'd share a few unrelated snippets to celebrate, an example of a piece of fluff text... Read more
Bestiary art example
A great example of the beautiful creature design we want to fund more of!
Painted by Emmy Wahlbäck.