This game has been a passion project of mine for 2-3 years now. Being developed in the free engine Ren'Py, the game, on its surface, shares many similarities with other visual-novel games. However, Raptor in the Room has a strong focus on interactivity and player choice. Inspirations for this project includes games such as the cult-classic Vampire The Masquerade: Bloodlines, which is renowned for its emphasis on good roleplaying and atmosphere. Raptor in the Room aims to give the player a strong sense of immersion and will offer many interesting decisions (and dinosaurs) which may drastically alter the narrative throughout.
Raptor in the Room is set in the fictional city of Kloheim. Kloheim is known as a popular attraction to tourists due to it's famous prehistoric museum, but recently the city has become victim to a dramatic increase in criminal activity. Many civilians believe it to be drugs or common theft at play, but only a few are aware of the dinosaurs that lurk the streets at night.
In Kloheim you play as one of the many criminals whose mission it is to secretly raise and nurture dinosaurs for an organization known as the B.E.D. You must manage your food and money while avoiding the police's raids and investigations in their attempt to shut down all dinosaur-related activity in the city. You are not sure where these dinosaurs came from or what purpose they serve to your employers, but money is money.
Or is it? Many of the criminals who delve into the dinosaur-trade will go rogue on the B.E.D. and establish their own groups of like-minded people. Religious cults, dinosaur fight-clubs, the police and the B.E.D. all struggle for control over the dinosaurs in Kloheim, all while avoiding public attention to the best of their abilities.
At launch, Raptor in the Room will have 4 fully developed factions that you can join. These factions all have an impact on the main story, and not all are equally easy to discover. In addition to these 4 main paths, the game will also feature many secrets and side-quests which reward exploration and creative utility of the game's systems.
The gameplay is primarily structured on a day-by-day basis. Each day you have a limited number of actions to perform, such as visiting an NPC, buying goods from the black market, completing quests, etc. The game also puts great emphasis on choice and consequence. For instance, if you fail to nurture your dinosaur, it may die. Despite this, the game will continue, and the effects of any character's death will be felt far into the gameplay experience. My goal here is to implement consequence that will enhance the player's immersion in the game world. This means creating both long and short term effects for big and small decisions. Thus, the game will also include multiple endings.
The game will be released for PC. While distributor has not yet been decided, both Steam and GoG are likely candidates.
This is a one-man project. The game is currently nearing 1/3 completion. Most of that work was completed in 2018 alone. The 2-3 years prior have seen very sparse and spread-out work, including a complete rewrite and overhaul of the story and gameplay. Given the time, I am confident that the game can reach 100% completion in roughly six months. I already know where the story is headed, it's just a matter of having the time to write it down and produce the art assets needed.
However, the only way for me to complete it within a six-month time frame is if I can work on it full-time, something which will only be possible with your financial support. Being a one-man project, the production costs for the game are extremely low. Thus, the money I ask for is intended to cover living expenses during development, those being food and rent, which amounts to ~890 USD per month. The funding goal also takes taxes and payment fees into account. This money would allow me to dedicate myself to the project. I will also post regular updates to backers on a weekly basis, as I believe transparency and honesty is very important for an undertaking such as this. Thank you for your consideration.
In the event that the project is successfully funded, there will also be stretch-goals that add extra goodies to the game!
- Campaign Goal: Raptor in the Room will be released sometime during the summer of 2019.
$8,000: A new side-quest, "Roars of the Night" will be included in the game at launch. This quest will take the player on a journey through Kloheim to track down and deal with a highly intelligent dinosaur on the loose.
$9,500: Two additional starter dinosaurs. By default, the game gives you one specific dinosaur to start the game with. With this stretch-goal, the player will be able to choose from a group of three different dinosaurs, each with their own personality, stats, and plot-relevance.
- $13,000: A new playable faction will be added as free DLC after release. The faction will be relevant to the main story and backers get to vote on different ideas and themes for it.
Risks and challenges
Since I am creating this game by myself, there is an inherent risk of me being involved in an accident or getting ill, which would certainly cause some delay for the project since no one else can take over during my downtime.
However, this also means that the project has very low costs. All the art assets, writing and sound has been created/sampled by me, which means there is relatively little economic risk in creating the game. As long as I am able to release the game on time, all should be well.Learn about accountability on Kickstarter
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