The Puppet of Tersa, (Ch. 1) - A Point & Click Adventure (Canceled)
The Puppet of Tersa, (Ch. 1) - A Point & Click Adventure (Canceled)
A fantastical point & click storybook adventure game. Explore a new weird and wonderful world filled with bizarre creatures and areas.
A fantastical point & click storybook adventure game. Explore a new weird and wonderful world filled with bizarre creatures and areas. Read more
The trial demo presents you with the introduction to The Puppet of Tersa. It is still in development, so the graphic designs, animations, user interface, and other features may receive updates as we move forward.
Upon Chapter 1 release we will provide DRM-free download or Steam Key copies to backers.
The Puppet of Tersa is a point and click adventure presented in a hand-drawn style that blends childlike innocence with something darker. This storybook tale takes place in an era of the past, before computers and smartphones, when children solved problems through exploration and creativity. The majority of it is set in Tersa, a strange world, both whimsical and creepy, with bizarre creatures and unusual inhabitants.
Get ready for a light-hearted--and dark--point and click adventure.
Cynthia, a curious young girl, finds herself in the strange and eerie world of Tersa. In her search for a way home, she discovers that a mysterious force keeps her from being able to leave. Help Cynthia navigate her way through Tersa, meet new friends, solve puzzles, and confront the mysterious force that keeps her from going home.
The Puppet of Tersa is a point and click 2D adventure game. Interacting with objects in the world and in Cynthia’s inventory provides the player with the tools and information needed to solve the puzzles that will allow them to lead Cynthia back home.
The Puppet of Tersa – Chapter 1 is the first piece in a five piece series. In each chapter, Cynthia encounters new characters to help her, new puzzles and problems to solve, and perhaps even a new friend to join her on her journey.
The adventure of an innocent child reveals the deeper story of the strange world of Tersa. - A rich world to be explored, nearly everything in the game is interactable, giving you the opportunity to learn more about the world of Tersa.
Chapter 1 of the story is set in the forest area of Tersa, we currently have 5 different regions planned so far. Each of them will have a unique feel and be home to many of the strange and wonderful races of Tersa.
While on your journey Cynthia will have puzzles to solve to progress, this provides the core foundation of The Puppet of Tersa gameplay. You will also be able to unlock special puzzles and quests, giving you a chance to discover secret characters and further understand the dark and fantastic world of Tersa.
Everything in Tersa is digitally hand painted using specialized brushes to give the presence of the artist's hand at work. The lead artist is Loz Hawnt, Loz grew up watching cartoons, reading comics, and of course obsessively playing games. The creepy and darker pieces always caught his eye, and he developed a style which reflects that. Studying in the arts and continuing into Animation at university gave him the tools to be able to create his own dark and sinister world, Tersa.
There are collectable items scattered throughout the game, find and collect them all to unravel hidden quests and messages. Interact with objects and characters in Tersa to gain sketches by Cynthia in her Journal. While obtaining the collectables you can also receive Game Achievements. You are awarded these for story progression, completing side-quests, finding collectables, and more.
The soundtrack for The Puppet of Tersa is composed by Scott Andrews. With over 10 years of experience composing for games under his belt, Scott will be bringing Tersa to life with his eerie, fantastical, and ambient pieces. So far the work he’s done for the game is absolutely incredible. Check out our sample track below!
The game is made inside the Unity engine using Adventure Creator and will be playable on any platform to which we can export it. The available platforms depend on the final amount we raise during the campaign. Completing our funding goal for chapter 1, will enable us to release the desktop version for PC, via DRM-Free download or Steam.
Reaching our stretch goals will allow us to work towards releasing on Mac, Linux, PS4, Xbox, Android, and iOS, and Nintendo Switch. We would like to make this game for every platform that supports Unity.
We’ve got tons of awesome rewards to choose from, check them out below!
If we make our initial Kickstarter funding goal and nothing more, you can rest assured we are going to deliver a complete chapter 1 of The Puppet of Tersa.
Any extra money will of course go towards creating the game to as best standard we can, but if we reach any of our following stretch goals we’re excited to offer:
$37,500: Mac and Linux Version
Why should only Windows users get to enjoy this new fantastical world huh? Reaching this will give us the funds to ship the game to Mac and Linux.
$40,500: PS4 Version, $43,500: Xbox Version
You’re a console player, you love to sit back, relax on the sofa, or chill in your bed. We hear ya! Reaching these goals will give us the funds to get The Puppet of Tersa on the Playstation Store, and Xbox Store.
$46,500: Switch Version
You’re a console player at heart, but love travelling. Now with your switch you can take Tersa wherever you go, on your Nintendo Switch! Reaching this goal will give us the funds to get The Puppet of Tersa on the Nintendo Switch.
$49,500: Mobile Versions
Love playing on the go? Waiting for a bus and fancy a trip into Tersa instead? With the Android and iPhone versions you can do just that! Reaching this goal will give us the funds to get The Puppet of Tersa on the Play Store, and App Store.
$59,000: Full Voice Acting
This one we’d really love to reach! Bring Tersa to life with the Full Voice Acting goal! Reaching this goal will give us the funds to get professional voice actors to play the characters. Giving the world a deeper and richer feel. Check out our voice acting sample for Cynthia and the mysterious voice, below:
The Puppet of Tersa is being developed by Madorium, a small, independent multi-national game studio based in the United States. Our studio is made up of talented people from around the world:
Ever since I was a kid I've loved playing all types of different games, but the games that held a place in my heart were always the Role Playing Games, or the ones with a rich story. I grew up having a fond interest of the macabre and dark pieces of art, watching the classic Tim Burton films and wacky cartoons. I always thought to myself, 'One day I’ll make something like that.'
Studying Art and Design, then getting my First Class Degree in Animation at university, helped me refine my style, and gave me the knowledge and skills to bring my ideas to life.
While studying at university I came up with the idea for The Puppet of Tersa and the game we're creating today. While I will be focusing mainly on the art side of things, I will also be writing the story and designing characters alongside Lori in The Puppet of Tersa.
Growing up in the 1970s - 1980s and having a mother who worked at pizza parlors throughout most of my childhood meant that I had constant exposure to arcade games. Moving through the eras of arcades, consoles, and online games, I spent thousands of hours beating high scores, beating games, and beating boss monsters.
In 1996, soon after I obtained my undergraduate degree (in an unrelated field), I stumbled into game development while beta testing a game on AOL. I joined the company that was developing that game, and a whole new world opened up to me in the form of game design. Twenty-one years and forty games later, I’ve run the gamut on types of game design--level, combat, AI, content, strategy, worlds, IPs, mechanics, quests, and more.
The core of my passion, however, is my love of storytelling, and I specialize in narrative design, writing, world building, and character development. You will find all of that at work in The Puppet of Tersa.
I never thought that I would find myself in game development as I grew up, I wanted to make the next Shrek or Toy Story and pursued a career in animation where I received a Bachelors of Fine Arts in Animation at college.
Whilst studying, I discovered that animation by itself did not satisfy the creative itch I had, and that I wanted to be a part of a smaller environment where there was more passion and where you were able to be a part of the process in multiple areas of development, versus just one task. This led me to learn many programs and skills outside of the taught curriculum so I could hopefully be a part of a flexible environment. Once I knew how I wanted to work, it was only a natural progression that game development be the answer to what I wanted to do.
I’ll be on The Puppet of Tersa team, as a software engineer. I get to work closely with the artists, designers, programmers, and audio team to bring all of the game's many elements together inside of Unity and help bring the mysterious and exciting world of Tersa to life.
Music has always been a crucial part of my life and growing up in a college town like Athens, Georgia I was exposed to a lot of it. I fell in love with all styles of music and as a result have been playing and writing since an early age.
While writing outside of bands, the same comment would keep popping up from people I showed my work too. "This sounds like a video game. You should write music for video games!" While it was an awesome suggestion I never saw it as a realistic possibility until one day when I was showing off a demo I had just recorded. I ran into someone who just so happened to be a game developer and he asked if he could use instrumental versions of the tracks as the soundtrack to a game he was working on.
Just like that I was hooked. After that I continued to play live music mainly and wrote for games on the side but once I got in touch with Madorium and saw all the amazing games they have in production I made the switch to full time. I'm really excited to help introduce you to the world of Tersa and many more to come.
Rich Yandle has been developing games for 21 years as a software engineer. He was most recently a technical director at Sony Online Entertainment before he founded Madorium in 2015 to make games he loves with people he likes quite a bit.
After years of making games for other people, we decided it was time to make our own! This is our chance to live the dream and bring The Puppet of Tersa to life and into the hands of our followers, and lovers of the point-and-click genre.
We have been working on the game for about a year now in what spare time we have; since we started we’ve put together a great team full of experience and drive to bring Tersa where we are today.
Running this Kickstarter campaign is an amazing opportunity for us to help build this dream. With our funding goal, this will give us all we need to create Chapter 1 of the game. The funding will be used to pay for development, design, music and sound, art, and the rewards and Kickstarter fees.
Everything we’ve developed so far has been done without a budget, relying on the drive and ambition of our team. With your help, we can keep our development moving forward toward a successful launch of a great game.
Other than pledging towards making this game come to life, we could use your help in other ways! Tell your friends and family about it. Share it. Tweet about it. Post, comment, like, pinterest, reblog, tumblr, and instagram it. It all helps and goes a long way.
To make Tersa come true, we ask you to reach out to all those people out there who could help this game come to life!
We’re a very active team. Feel free to ask questions, post to us, share your thoughts, and let us hear your feedback. We are more than happy to hear from you!
Finally, we’d like to say a massive thank you for helping us bring the Puppet of Tersa to life and making our dream come true.
Join us on this adventure and be excited as we are to create this new world, Tersa. Thank you so much for reading.
Risks and challenges
Making a game is a very difficult and challenging, and as with any game in early development, there is a chance of failure. However, we have a very experienced team with extensive industry background that knows what it’s doing. You can see how far we’ve come with zero budget. With your support, we are confident we can bring The Puppet of Tersa to your hands.Learn about accountability on Kickstarter
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