Wars and Battles is a project with a huge ambition: to reconcile the sophistication of traditional wargames with the ease of use of new devices such as smartphones and tablets.
This game is not only made for wargamers, but for all the gamers that love strategy but are annoyed both by tablet/smartphone strategy games limitations and by PC wargames complexity.
We hope that with your support Wars and Battles will not be just another video game, but a meeting point for gamers fond of strategy games, history and battles. Our dream is to build a solid community around our passion.
Realism for everyone
Battles is an immersive turn based strategy game that manages more than 20
types of terrain, up to 400 ground units, 50 air units and 15 different
The game also manages anti-tank and anti-air weapons, weather,
ambushes, paratroopers, reinforcements, supply, replenishments, fortification,
unit rotation and most of the sophisticated rules that you can find in any
difference with Wars and Battles is that our game has been designed both by
tabletop wargame designers and veteran video game designers who have paid
particular attention to the simplicity required by casual gamers, making rules
A portal to history
Battles is not only a game, it is a portal: Wars and Battles will be launched
in December 2013 with two battles (Gettysburg 1863 and Normandy 1944).
plan to launch one battle every two months and we have already 5 additional
battles in the pipeline (Austerlitz 1805, Kharkov 1943, Market Garden 1944, The
Korean War 1950-51 and October War 1973) that will all be launched in the first
half of 2014.
A tribute to Gettysburg’s
ago, more than 165,000 soldiers met on the battlefield at Gettysburg. During
three days – July 1, 2 and 3, 1863 – the battle raged through the town and
surrounding counties. Union and
Confederate troops fought the largest battle in North America with 51,000 men
dead, wounded or missing.
This epic battle will be the first published under Wars and Battles,
together with Normandy 1944.
Primary goal: $50,000
A better and more complete “Wars and Battles”
Launch of our 8th battle that will be chosen by all the backers!
Launch of our 9th and 10th battles should they be chosen by the backers that opt for the $10,000 pledge
Release in Russian.
Stretch goal #1:
Release of the First Battle of the Marne (1914) as a tribute to the 100th anniversary of the 1st World War
Release on new platforms (depending on your comments)
New language: German.
Stretch goal #2
Release of a middle-age battle
Enriched in-game encyclopedia (‘Battlepedia’)
New languages: Italian, Portugese and Spanish.
Stretch goal #3:
Release of a Roman battle
Advanced rules for existing battles (more precise supply, combat and movement rules)
New language: Chinese, Japanese, Korean.
Stretch goal #4:
Release of an heroic-fantasy battle
Improved Artificial Intelligence that will revive historical tactics and strategy.
An immersive gameplay
masterpiece of Wars and Battles is our exclusive rules system. It gives Wars
and Battles the opportunity to benefit from rules adapted to many historical
contexts: you will use jets and anti-air missiles when playing October War
(1973), while for Gettysburg (1863) or Austerlitz (1805) specific rules will
oblige you to orient certain units before fights. For Market Garden (1944) you will have to
choose your drop zones and manage air supply to take and hold the bridges.
To make these battles as realistic as possible, every unit (and we have
hundreds in every battle) is characterized by more than 130 characteristics
such as its life points, quality, movements, attack points, movement capacity
per terrain, command bonus, replenishment
capacity, supply consumption, anti-tank and anti-air characteristics, capacity
to perform strategic movements and engage in pursuits, etc.): most of the rules
of traditional tabletop wargames are embedded within Wars and Battles.
In order to accelerate the play flow, each turn is divided into
sub-steps called impulses where a player will be able to activate a limited number
of units to move and/or to launch attacks.
This system increases the back and forth between players and makes the
game more intense.
of the maps has been determined to offer an in-depth gameplay, but also to give
gamers the opportunity to see the battlefield at a glance. Our maps are divided
into hexes. For instance, the Gettysburg
map is made of more than 800 hexes (20x42): you will have many ways to reach
the little round top!
As for any
other aspects of our game, we have paid a particular attention to the details:
the frame of our maps will be different if you play the Union or Confederate
sides or the Allied or Axis sides in Normandy.
And as you have probably noticed in the Gettysburg video above, our maps
are in 3D!
3D and 2D views
Battles will propose 3D and 2D views, both views being complementary.
view is very appealing and will provide the player with the key info (attack
points for attackers and defense points of the defenders) but this view will
also be particularly helpful to experienced wargamers to understand the
landform of Gettysburg 1863 and the mountain roads of the Korean peninsula
(Korean War 1950-51).
view will provide the player with more details on the units and allow him to
embrace most of the map at a glance.
start Wars and Battles as a soldier and, with time, experience and victories
you may eventually be promoted to General or even to Commander in Chief. This will not be an easy path as to succeed
you will have to play and win many scenarios and battles through tactical,
operational or strategic victories.
your play, you will also gain achievements and some of them will award you a
medal. With skills, time, and luck, you
may be able to pin dozens of medals to your chest…and your first medal could be
the Kickstarter Backer Bronze, Silver or Gold medal proposed in some of the
We have created
for Wars and Battles an in-game encyclopedia focused on factual information
regarding equipment and historical context. With this "Battlepedia", which will
include many illustrations, Wars and Battles will be a reference for gamers
fond of history.
be able to play Wars and Battles solo thanks to the Artificial Intelligence we
are currently designing. This will give
you the capability to play when you are disconnected from the network or just
when you want to relax alone without the stress of playing against other
stretch goals are met, we will be able to dramatically improve this Artificial
Intelligence by respecting the tactical and strategic schemes of every army and
commander, as well as their evolution over time.
Battles will include an asynchronous mode, which is traditional in turn-based
strategy games. But with Wars and Battles, you will not only be able to play
against your friends, or any opponents in the world, you will also be able to
play with them.
example, when playing Normandy 1944, you will lead the American army while one
of your friends will play the British, against 1 or 2 opponents that will play
the Germans. You will realize how
fighting together is a tough experience requiring coordination and skill.
Wars and Battles will also provide you with a unique feature: the "Blitz" mode to play in real time against an opponent. In "Blitz" mode, you will have a limited
amount of time to determine the move and combat of your units and will have to
make the right decisions quickly, like a general in his headquarters.
Cross platform game
Battles will be released on the most popular platforms: PC, Mac, iPad, iPhone,
Android tablets and smartphones. More than that, your battles will be saved in
the Cloud so you will be able to start a game on your PC and continue it on
your sofa with your tablet or away from home with your smartphone.
and Battles, you will also share your battles and achievements with your
friends through the game, Facebook or Twitter.
great attention to historical details; our first team member was a
historian. But our game is not only a
tribute to history…
team, we also love SCI-FI and heroic fantasy and we expect that with the
success of Wars and Battles we will be able to offer you other environments and
and Battles team is made up of both video game specialists and wargames
veterans. Our project leaders, game designer, lead programmer and lead artist
have all worked for major studios such as Electronic Arts, Activision and Ubi
Soft. The opportunity to work on a new
project where we are finally able to create OUR game is a fantastic motivation
for the team.
together, our team has accumulated more than 50 years of experience in video
games and 100 years in wargames.
specific nature of Wars and Battles is the importance given to historians and
wargame designers. Some of the best French wargame specialists are supporting
our project, such as Nicolas Stratigos, editor in chief of the famous wargame
magazine "Vae Victis", and Frederic Bey, an expert of the Napoleonic battles
and author of the "Jours de Gloire" series.
Many of our wargame designers are also engaged in the French army and
have brought their experience of combat to the wargame design.
development team is made up of experienced game designers, artists and
programmers, led by Pascal, Adrien and Gilles:
the Game Designer of Wars and Battles, has worked for major studios and
publishers since 1995 including Activision, SCEE, Ubisoft and DICE. In
particular, he was Lead Level Designer on the world acclaimed multiplayer
versions of Splinter Cell, Pandora Tomorrow and Chaos Theory. He was also Creative Director on Wanted,
Weapons of Fate, and designer of CTF-Tornado.
our Lead Artist. He has worked for Ubisoft and been involved on Ghost Recon
Advanced Warfighter 1 and 2, Splinter Cell Double Agent, Rayman Raving Rabbids
2, Raving Rabbids TV Party, Alexander (Ubisoft / GSC Gameworld) …
our Lead Programmer. He has worked on
projects for Ubisoft, Cyanide, GameLift and Dancing Dots.
Committed to respecting historical reality, our team has a historical
department tasked with verifying the accuracy of the information in the game
and providing documentation to the other team members. The department is headed
by Hadrien, our Chief Historian Officer, assisted by Edouard and Paul.
games cost big money: most AAA games cost more than $15 million. This is (fortunately) not the case for Wars
and Battles, even if our ambition is to bring a AAA game to our category: Wars
and Battles will comprise sophisticated rules, a tailor-made game design to
make these rules simple to use, many graphical resources, texts and research
written by historians, and a team of video-game and wargame veterans. To finalize our game and improve its content,
a crowd-sourced fundraising site like Kickstarter is an amazing source of
energy, awareness and funding.
on the team is incredibly excited about the possibilities this Kickstarter will
bring to Wars and Battles. Like you, we
have long dreamed of being able to revive the rich tabletop wargame experience
on new hardware such as tablets and smartphones and to revive the concept on PC
and Mac. If you share that dream then do
it by funding this Kickstarter.
Risks and challenges
The risks in completing and fulfilling this project are limited. The game design is already finalized, including the units' characteristics, the rules, our "Battlepedia"... Graphic work is almost done as well, which implies that our game is now well advanced and the developing phase has begun.
The main risk we would like to point out is that testing phases could be longer than expected, in particular if the game balance needs to be fine tuned: we have tested the battles game balance on tabletop mock-up but this cannot replace the tests made on PCs or tablets.
The first battles will be launched on iPad and iPhone in December 2013 with two battles (Gettysburg 1863 and Normandy 1944).
The other versions for PC, Mac and Android will be available in the first quarter of 2014.
Regarding the other battles, we plan to launch at least one battle every two months and we already have 5 additional battles in the pipeline (Austerlitz 1805, Kharkov 1943, Market Garden 1944, The Korean War 1950-51 and October War 1973) that will all be launched in the first half of 2014.
Please add $15 for shipping within the U.S., Canada or European Union and $30 for shipping elsewhere on any pledge of $100 or more. We'll value the package we send to you at the cost of the items in the box only, not how much money you donated to the Kickstarter campaign. This should help keep customs fees low.
Once the Kickstarter ends, every backer will receive a survey asking him or her what platform and distribution network they would like.
Digital copies for PCs will have to be downloaded via your preferred digital retailer such as Steam or GOG. PC versions will be DRM-free. Other copies for iOS, Mac and Android will be available through Apple and Google platforms.
With more than 10 scenarios per battle and between 20 minutes and 10 hours per scenario and per side, we estimate that it will take you more than 100 hours to complete all scenarios for each side for just one battle. With 7 battles currently in the production pipeline you will never be short of Wars and Battles challenges.
Yes you can play Wars and Battles solo or with other players. When paying solo, you will fight against an Artificial Intelligence. The multiplayer game will give you the option of playing AGAINST your friends or WITH them against other opponents or the AI.
Yes you can! It is amazing to see how our concept is so well suited to smartphones. The first enabler is that as a player you have to concentrate your attention on a particular combat, which in general involves no more than 15 to 20 hexes, and the size of such a combat perfectly suits the size of your smartphone screen. The second enabler is the fantastic ease of use provided by our 3D engine that brings a lot of fluidity to your movements and gives you the opportunity to embrace the full battlefield in a few finger swipes.
The initial release will be in English, French and, we expect, Russian. At higher funding goals, we will also include German, Italian, Spanish, Korean, Japanese and Chinese!
We are looking for ways of translating the game for our fans all over the rest of the world in other languages to give access to Wars and Battles to the largest audience possible.
All the data related to Wars and Battles will be saved in the cloud. This means that when you will connect your device (PC, smartphone, tablet, etc.) to the network, it will log in to your Wars and Battles account to load your saved battles.
Wars and Battles supports Windows PC, Macintosh OS X, iOS (iPad and iPhone under iOS 6 or 7) and Android (2.0 or more recent). We could also launch Wars and Battles on, Surface, Blackberry 10, and also consoles Nintendo, Sony, Microsoft or Ouya but we wait for your feedback before to start these adaptations.
It's too early in development to give hardware requirements. Our target is to run on older machines and to support a wide variety of hardware. We will be announcing the system requirements at a later date so stay tuned for an announcement down the road.
The extra money will be put back into the game with new amazing features, additional battles, further platforms and supported languages and enriched ‘Battlepedia’. The higher it goes, the better the project gets!
A copy of ONE battle of your choice among the seven first battles, on the platform of your choice (PC, iOS, Android, Mac) + a digital map of the battle + a papercraft + you will have the opportunity to propose battles for our future 8th battle + you will also have your name in the credits as soldier.
Same as First Class + you will receive a copy of TWO battles of your choice among the seven, on the platform of your choice + you will also receive wallpaper + digital game soundtrack + the order of battle for the two battles + the Wars and Battles brochure.
Same as Corporal + you will receive a copy of FOUR battles of your choice among the seven, on the platform of your choice, including order of battle, wallpaper and digital maps + you will receive the PDF version of the rules before the launch of the wargames including the combat tables + a digital copy of Wars and Battles Player’s Guide + you will also have your name in the credits as Non-Com Officer.
Same as Sergeant + you will receive the SEVEN battles on the platform of your choice, including rules, order of battle, wallpaper and digital maps + you will receive a Pdf version of Wars and Battles “Battlepedia” (presentation of the equipment and soldiers of the seven wargames including hi-res profiles) + a Pdf presenting all the scenarios of the seven battles + your Wars and Battles profile will be enhanced by the “Bronze Backer” medal”.
Same as Sergeant Major + an exclusive Pdf version of the rules with comments by the wargame designer on the best tactical choices to win each scenario + you will have the opportunity to vote for the short-list of Wars and Battles 8th battle + a Wars and Battles t-Shirt (add $15 for shipment in USA, Canada or European Union or $30 in other countries) + you will also have your name in the credits as Officer.
Same as 2nd Lieutenant + full video interview of the wargame designers presenting the battles + Wars and Battles embroidered shield (add $15 for shipment in USA, Canada or European Union or $30 in other countries).
Note: $133.7 backers will also receive a leet postcard signed by our chief programmer Gilles (EXCLUSIVE for this pledge!).
Same as Lieutenant (except leet postcard) + a Wars and Battles high quality polo shirt with the Wars and Battles embroidered logo + your Wars and Battles profile will be enhanced with the “Silver Backer” medal (add $15 for shipment in USA, Canada or European Union or $30 in other countries).
Same as Captain + you will receive a copy of the seven battles on TWO platforms (for instance to play with your computer and your Smartphone or Tablet) + a real enamel medal of the Wars and Battle logo + you will be provided with an analysis by our historian of the 5 short listed battles for our 8th battle + you will be invited to conference calls to discuss the 5 short-listed battles + you will have the opportunity to participate in the final choice of our 8th battle from the short-list (Free shipping for this reward and all the rewards above $250).
Same as Major + you will receive a copy on TWO platforms of ALL the battles will we release during the TWO YEARS following the launch of our first battle (we estimate that between 12 and 15 battles will be released) + your Wars and Battles profile will be entitled of the “Gold Backer” medal” + a hardcover ‘Battlepedia’ book of the seven battles signed by our historians.
Same as Lieutenant Colonel + you will receive a copy on ALL platforms (PC, Mac, iOS and Android) of ALL the battles we release during the TWO YEARS following the launch of our first battle + you will receive for each battle, during the first Two years following the launch of our first battle a luxury hardcover of our exclusive battle books, including a presentation of the historical context, exclusive illustrations, detailed rules, presentation of all the scenarios, designers notes and the ‘Battlepedia’ of the battle (these books represent a $600 value at least, incl. shipment costs).
Same as Colonel + a portrait of you will be used to illustrate one of the Wars and Battles medals given as an achievement and you will choose the name for the medal and the battle in which this medal will be awarded + you will have your name in the credits as General.
Same as Brigadier General + two days in the Loire Valley (France) for 1 person in July 2014, starting from Paris. The first day in the morning you will visit the Azay-le-Rideau castle and in the afternoon you will be treated as a VIP at the Saumur Carrousel, which combines horse events and the presentation of past and present armored vehicles (including operating Tiger and Panther tanks). The day will end with a dinner with some Wars and Battles team members and wargame designers. The second day you will visit the famous Chambord and Chenonceaux castles. Transportation from Paris to the Loire Valley (round-trip), breakfast, lunches, dinner and hotel room are included. In Paris you will also have a glass of champagne with the Wars and Battles team in the offices of our Paris team. Note that the transportation from your home address to Paris and the hotel in Paris are not included. For an accompanying guest, please add $1,500 to your pledge.
Same as General + you will choose any battle you like and design it with our development team. If you have ever dreamed of designing YOUR strategy game, Wars and Battles will give you the opportunity to be a game and wargame designer for real!