This project will only be funded if it reaches its goal by Sun, June 9 2019 10:54 AM UTC +00:00.
Transform into monsters, shoot fireballs, turn invisible, and use x-ray vision to make it to the end of the dungeon and find the legendary immortality potion in this portable 2-4 player card game.
POTION 21 combines roguelike elements such as randomly generated dungeons and permadeath with a game everyone already knows: blackjack, making it a great entry-level tabletop game.
Each round consists of constructing a dungeon and getting as far as you can without overdosing on potions (the equivalent of "busting" in blackjack) or being killed by monsters (the equivalent of having a lower score than the dealer).
As the game progresses you get better potions and raise your starting power, but when you die you lose everything and start the whole game over.
There are 21 different potion cards in the game so you’ll be faced with unique choices each time you play.
Just like in blackjack you cannot do anything to affect other players, so no ganging up on the leading player.
The first player to collect 3 immortality potions win the game!
Portable - 2x2x1.75” box makes it easy to carry.
Self explanatory - every card tells you exactly what it does.
Good for groups - combine two copies of the game to play with 5-8 players.
HOW TO PLAY
Just like in blackjack, every player starts with two cards, and will flip additional cards to try to get their total score as close to 21 without going over. Each round is led by the dealer using the 7 step sequence printed on the dungeon counter:
1. Deal everyone red potions
2. Build the dungeon
3. Players drink potions
4. Play the dungeon until everyone leaves or dies
5. Discard all monsters in the dungeon
6. Everyone discards their used and unwanted potions
7. Pass this card to the left
The role of the dealer changes each round.
Players are dealt red potions until they have the max of 7 cards. The red deck contains 3 different card-backs shuffled together with each one telling you the maximum value of the card when flipped (1-3, 1-6, or 1-9).
A random dungeon is constructed using a variable number of monster cards and 3 lab decks. Just like the red deck, different card-backs tell you the maximum value of the card when flipped. Lab decks are placed based on the total XP of the dungeon so each dungeon varies in length and difficulty. The dungeon ends at the blue lab, the only place you can get immortality potions.
Players can then "hit" by drinking potions to increase their score. Each card flipped up is added to their total.
Your 2 starting cards begin as 1/1 and are not re-dealt each round. You can permanently increase them throughout in the game.
Now players enter the dungeon and the dealer begins flipping monsters. Each time a monster is revealed players may decide to continue, run away, or use more potions. Players will try to get as far as they can without getting killed by monsters or overdosing. Players take 1 card from each lab they reach.
Any player who hits 21 automatically makes it to the end of the dungeon and collects their loot from each remaining lab.
The round ends when everyone either made it to the end of the dungeon, ran away, or died.
Players discard any used or unwanted potions and start the next round. Unused potions carry over to the next round.
The first player to get three immortality potions wins the game!
If you're interested in watching a round or two check out the video below:
-5 sets of cards (red potions, purple monsters, green lab, yellow lab, blue lab)
-Starter cards and power counters
-Orange dungeon counter with play sequence
PRINT AND PLAY
Now you can try the game for yourself! This is a "trial" version so characters are in black and white.
Be sure to print double-sided, use card stock if possible, and if the PDF only displays one page use Chrome to view the full file.
I spent several years making a PC game called "Knight's Dungeon" (available on itch.io) which is a collection of 6 standalone puzzle games I designed.
There was a 7th game planned which was the first to feature a combat system. After designing a combat system I liked, I ended up making it into a card game called "Sword and Slimes" instead.
The game is fully playable but ended up having way too many components to mass distribute, took several hours to play, had a very long rule book, and could only be played with exactly 4 people, so I decided to try to design a new card game with some very specific goals:
1. Less than 150 cards
2. No components other than cards
3. The game can be played with anywhere from 2-8 people
4. A game can be finished in around 30 minutes
5. The rule book is no longer needed after the first play-through
After prototyping about 5 different ideas "Potion 21" took off.
Risks and challenges
Since the game is complete and playable, the only design challenges will be fine-tuning the artwork, text, and rules.Learn about accountability on Kickstarter