SolForge v3.1.2 Brings Deck Slots, "Next Game" Button & More!
It’s been about a month since our open beta release of SolForge. Things started off a little rocky as our servers felt the strain of a huge new wave of players, but we managed to get things under control and running smoothly. Thanks to your help, we’ve identified and fixed a wide range of bugs and taken SolForge from a creaky early beta release to a much more stable and functional game.
We’re not done making improvements yet, though – far from it. We just released an update for both PC and iPad that both adds a number of features and fixes a number of problems with specific cards, and we have much more planned over the rest of this year and the next.
Since our initial beta release, some players have raised concerns about the system used for timed games. We recognize that it can be frustrating to be in a winning position in a game only for your opponent to stop taking actions entirely and leave you to wait as their timer runs out. We are exploring other potential timing systems that may be more effective than our current system and encourage your feedback. In the meantime, we have implemented several changes to improve your experience in timed games.
The first of these changes is simply reducing the game clock to 20 minutes per player. Initially we wanted to be generous with the allotted time to ensure that newer players did not feel rushed to make their plays, but we have found that our original timer was simply too long, especially when a player leaves the game and does not return.
The second and more exciting change is the addition of the “Next Game” button. The Next Game button appears on your screen any time you are in a game and it is also your turn in another game with an online opponent. The Next Game button should allow players to easily switch between multiple games at once, making the experience of an opponent leaving the game without conceding much less frustrating, since you can simply play a different game without worrying that they’ll come back and start running down your clock.
The update adds several new items to in-game store. We have brought back the preconstructed Faction decks that were originally available as part of our Kickstarter campaign. We wanted to provide a way for players to more readily acquire cards for specific decks they want to build, as well as an option for players who like a particular faction and want a way to jump start their collection. There is one deck for each faction, and each of the decks contains 30 cards, including at least two Legendary cards. They are available in the store for 3600 Gold. Note that kickstarter backers already have these decks.
Additionally, we’ve added the ability to purchase additional saved deck slots. As part of the update, we have automatically given every account sufficient saved deck slots for all of their existing starter decks and faction preconstructed decks, as well as any constructed decks they have built. As a result, everyone should see an increase in their total saved deck slots available. If you want to purchase additional deck slots, they are available for 280 Gold or 25000 Silver. Any purchased Faction deck also comes with an additional deck slot to allow you to customize the deck however you wish.
The new update changes the way in which Daily Rewards reset. Rather than resetting at a different time each day based on when you completed them the previous day, now all of your daily rewards will reset every day at midnight Pacific time. We made this change to make it easier for players to predict when they will be able to get their rewards.
The new update also implements a number of fixes for cards that were previously either working incorrectly or had inaccurate game text. For more information on the specific cards and other changes, please view the patch notes article on SolForgeGame.com.
In addition to this minor update, we have much more content coming in the next few months. This includes tournament play, including both constructed events and drafts. We’re also testing our matchmaking system to ensure that players are paired on a level playing field, since new players with starter decks running into experienced veterans practicing for tournaments isn’t what either of them is looking for. This should go live within a few weeks.
Beyond these, we still have plans for even more features, including the auction house, iPhone and Android support, the campaign mode, and more. We’ve only begun to explore the SolForge world!
It’s been an amazing experience watching SolForge grow from just an idea into what it has become today. We would not have been able to do it without you, and we can’t thank you enough for your support.