The Mandate: Dev Talk
this is less an update in the "traditional" sense, but more of a community drop!
We had Amelie (User Experience Researcher and Writer) and Greg (3D Environment Artist)... Read more
A comic, Q&A and what's currently going on in the office
It's time for another update on what’s happening on our side. It's not the longest one, but it is still packed with a lot of information that is... Read more
The Mandate Producer's Letter #2
two weeks ago was Gamescom and it was super nice meeting some of you. Unfortunately, I was still busy during the afternoon but I really want to thank... Read more
Community Meetup - Gamescom!
A quick update for you today. We're taking RSVPs for a Fan Meetup at Gamescom. If you will be in the area or at the event, we'd love... Read more
Community Drop: Game Vision
In the last update, we promised that we would share our plans for Early Access and the vision for the game with you. If you already saw that... Read more
Developer Spotlight - IainC
Hello everyone! My name is Iain and I’m the Design Director for The Mandate. I joined the project back in May - you might remember that Michael mentioned some new... Read more
New Community Manager & UX Survey
I'm Donna aka Danicia, your new Community Manager! I've popped in here and there on chat and such, and wanted to make a formal introduction to all of... Read more
The Mandate Producer's Letter
Dearest patient Backers, ahoy!
First off, let me introduce myself; my name is Michael I am the executive producer for The Mandate and I arrived in the team full-time... Read more
Ships and Bridges: the Fleets stand ready!
For this Kickstarter Update we will provide a production update as well as coverage of the adventure mode. However, first we would like to apologize for the delay... Read more
The Captain's Journey
For this update we will discuss the campaign structure, the event system and what we call the bridge dialogue mode. While we will go through them in the... Read more
Capitalism and the IFTL - Trading In All Sectors of the Galaxy
Time for another update.Today we will provide a production update, covering many different areas of the game production and also discuss the IFTL (Interstellar Free Trade League) and... Read more
Great Scott! Building a Better Mouse Trap
For this update we will demonstrate the process for generating deck plans and away missions. We also recently finished an important milestone and will cover the main points... Read more
Company, Fall In! Inspection Arms!
Time for another update. Today we will give an overall update on the game design. First we will discuss what we learnt from preparing for the Gamescom demo... Read more
Gamescom video with dev commentary
Today we are sharing a video of the Gamescom boarding combat demo with developer commentary. You will find the link to the video a bit further down on... Read more
The team is currently preparing for Gamescom which is a big trade fair for video games that is held every year in Cologne, Germany. This year it runs... Read more
Lore Update 2 & revised timeline
Time for another update! We want to start this update by giving a huge thanks to the volunteer moderators and scribes who we have used as "beta testers"... Read more
Lore Update 1
As mentioned in the previous update the topic of today is the lore update part 1 (LUP1). It includes background information about the Romanov, Arkwright, Black Eagle and... Read more
Set Controls for the Heart of the Sun
Today we will first focus on a part of the game which we have not discussed in detail before, namely the Adventure Mode. Secondly we have had several... Read more
Roll Call on the Observation Deck
In this update we are going to cover the game flow, show how we are building star bases, discuss ship deck plans (both frigate and destroyer) and last... Read more
Only a cat of a different coat
In this update we are going to cover several topics. First we are going to touch a bit on player customization options, specifically Coat of Arms. Next we... Read more
Today we are going to talk about our roadmap and progress update as well as the state of the project. Our aim is to shed more light on... Read more
Know Your Enemy
Time for another update and today we are going to go delve more into detail about space combat. First of all we thought it would be cool to... Read more
Left, Left, Left, Right, Left
The previous update outlined a schedule for the next few updates and today would have been about space combat (update #43). However, we decided to wait a bit... Read more
Time for another update! Today we start by outlining a schedule for the next few updates:
- Update #42 boarding combat (this update)
- Update #43 space combat
- Update #44... Read more
Loose Lips Sink Ships!
In this update we are taking a detour to talk about the game economy, cargo and what makes cargo ships stand out. As a side-note we recently hit... Read more
Adaptive character system
For this update we are going to talk about our adaptive character system and what exactly it allows us to do. First of all it allows you to... Read more
On the observation deck
For today’s update we will cover three topics in particular. First we will discuss some changes we are doing to service branches based on both internal and external... Read more
Ship layouts, service branches and coat of arms
Time for another update! Today we are following up on a previous update about ship consoles. We will be discussing the various types of rooms aboard a ship,... Read more
Mod support, community designs, NEW FACTION++
Time for another update. On the menu today we have a funding and mod support update as well as details on the community design process. We will also... Read more
New community site and Battle Orchestrator Video
This update has some exciting stuff!
Today we have launched our new community site which in addition to the revamped look also features an integrated chat and brand... Read more
IMPORTANT UPDATE - PLEASE READ
This update contains some very important information so even if you do not usually read the updates please do read the Mandatory section below which is quite short... Read more
Bunch of (cool) stuff!
Time for another update. We have been quite busy lately so there is lots of ground to cover. Actually, we have decided to split this update into several... Read more
Q&A, development schedule and... Battle Orchestrator?!?
Hi Backers and Happy New Year!
PS! If you read this update from your email, please remember to enable images. There are several interesting images at the bottom of this... Read more
The road ahead
2014 will soon be upon us and it will be an exciting year for The Mandate! So today we thought we would look at both the present and... Read more
Court martial, BackerKit, physical merchandise and more
As mentioned in a previous update we are preparing to roll out BackerKit. It allows you to manage your pledge as well as purchase digital add-ons. Very soon... Read more
Out with a bang and a little surprise!
Wow, we ended up passing 700k on Kickstarter + 15k from PayPal. This last day was our best funding during the entire campaign! Starbase boarding operations will definitely... Read more
End of the beginning…AMA NOW!!!
This will be our final update before the end of our campaign. The Reddit AMA starts NOW. CLICK HERE to check it out. In attendance will be
- Ole... Read more
650k achieved, free stuff, and some announcements...
PS! You do not need to load pictures for this update ;)
We just hit the 650k mini-stretch goal on our Kickstarter which is fantastic news! This means... Read more
When the cat is away... + first stretch-goal reached!
PS! Remember to view this update with pictures if you read it via email
The other day we “talked” about the poem The Destroyers with a bit of... Read more
Today we have a very special something to share with you, namely the third and last piece which we recorded with David Bradley (as Lord High Admiral Suvarov)... Read more
Captain Wrack's Thanksgiving
First of all Happy Thanksgiving to all who celebrate it! Captain Wrack and all his friends wishes you a Happy Thanksgiving (PS! That is a cyber-parrot, not a... Read more
We have passed our funding goal of 500.000 and we are very happy!!! Thank you to all backers who believed in us, Brian Fargo, Kevin Saunders, Angry Joe,... Read more
New trailer, LAN support and ... fashion tips?!?
PS! Turn on displaying of images if you are reading this update as an email or head over to the Kickstarter link to read it there.
First of... Read more
Good things to come
Next week will be quite packed with more content so we thought we would start with giving you a sneak peek at what you have in store.
Also,... Read more
State of the campaign + digital add-ons + design update: boarding!
PS! Please turn on images if you read it via email or half of it will not make any sense
Throughout the campaign, our exposure has been a... Read more
Game of Thrones actor voices new gameplay trailer
We’re finally ready to reveal who will be voicing Lord High Admiral Suvarov!
David Bradley, who you may know from Game of Thrones as Lord Waldor Frey [... Read more
Reddit AMA, Knighthoods and a design update!
First of all, a reminder that our AMA (ask me anything) will start at 11 PM CET, 5 PM EST and 2 PM PST tonight (which is NOW!).... Read more
Halfway, Reddit AMA & Dev Log #3!
First of all, some great news! With three weeks to go The Mandate has reached the halfway mark as pledges on Kickstarter have surpassed $250.000! Pledges via PayPal... Read more
In Her Majesty's Service
Spurred on by the positive reaction to our “soft” update on “Dressing an Empress” yesterday and at the request of community member Kelly Costanza [Kelly means “warrior” and... Read more
Dressing an Empress
Before we begin, please make sure you load images for this update or the text will be rather meaningless...
Today we have a couple of things we wanted... Read more
Scourge of The Mandate, Stretch Goals, PayPal & DRM
We are finally ready to reveal our third interactive tool: Scourge of The Mandate (SOTM for short). But before we do that, a couple of quick updates:
Developer... Read more
Kick It Forward Angry Joe! -retro style
Today we’re going to talk about a couple of things coming this week, and some PR bits and pieces. Quite a few of you are AngryJoe fans (and... Read more
Steam Greenlit + important lore update
Hello backers! You've been reading and enjoying Empress Anastasia's Twitter feed, and recently Anastasia introduced us to admiral Suvarov. We feel now is the right time to introduce you to... Read more
Today’s update should be especially tasty. First of all The Mandate was shown at MCM ComiCon in London, and our show was packed with all seats taken. A special hello... Read more
Of Light Crafts and Heavy Burdens
This is the Friday update!
The design update that covers Light Craft is available here. It ended up being longer than expected (which should excite you Mandate lore nuts!) so... Read more
The Anatomy of a Ship & Full Steam Ahead
Time for another update!
This will be short and sweet:
In a previous update, we mentioned our Social Stretch Goals, the first of which we just hit. As such we... Read more
Curse, and Ships of the Grand Fleet
We’ve a quick update for you today, because we have a lot of updates planned this week which will culminate with the gameplay trailer on Sunday evening. As... Read more
Social Stretch Goals, A Big Announcement, and Crew Part Deux
We were invited to Podcast with SpaceGameJunkie.com a few days ago. It runs for 1 hour and 40 minutes, so whilst a little long, you’ll get to listen... Read more
Court Martial is in Session!
Court martial is in session! Click HERE to check out the interactive Character Prologue Creator, through the Unity web pug-in. Bring a pack of smokes, they're good prison currency!
Remember... Read more
You asked for PR, so we got you PR
I’d say good afternoon, but time is relative, and we haven’t figured out how to calculate time in The Mandate just yet!
This update is going to be about one... Read more
PayPal, Freebies, The Dynamics of Crewmanship, and The Forums
We're back again with another feature filled update.
Today we're going to cover three main developments. Firstly, based on feedback, we have created a sub-domain detailing how you control your... Read more
Introducing Garret, and community interaction + updates
Hello everyone... better yet, let's allow Garret to introduce himself:
As some of you have noticed, we’ve snuck out our first developer diary which introduces our Art Director, Garret... Read more
Introducing Anastasia Romanova, The Empress - and updates
We've had a busy week here at Perihelion Interactive, and you'd expect no less. Today we're going to cover three important developments: Anastasia Romanova, the future Empress of the Mandate,... Read more
Early feedback and $5000 reached
Firstly, thank you to everyone who has pledged, and everyone who's taken the time to watch the trailer, read the page, and blow up their very own ship.
We've just... Read more