by Perihelion Interactive LLC
Just going through trying to update kickstarters I haven't got yet, what is the current expected release date on this one?
Nice. Interesting to see the mockup dealing with use of skills in a dialogue situation. Love the fact that there seems to be many alternative ways to resolve a situation. Good work!
Also, I'm glad to see that your are working on artificial intelligence for each of the factions as well as the AI for the Great Captains. How the AI responds will be an integral part of the gaming experience outside combat itself.
Keep up the good work, Peri!
I'm with Devon below. It's all I imagined and more!
I really hope it'll be as good as we all hope in the end :)
I like this squad idea, but does this mean that squads can't have a diverse compliment? Although it is understandable to have one faction per squad, as to not complicate the system, it feels wrong that all squads would be segregated based on faction.
Universe and Space Combat Update?
Great update, I like how the game is shaping up. However, I must admit that I find the officer / squad / equipment design mockup rather confusing. Just looking at that, I have a hard time to guess what the squad will be capable of. Will they have weapons, or is the scanner their only equipment? Do they get bonuses from the officer's stats, and if yes, why don't they get bonus e.g. to analysis from the officer's science stat? Why don't they get a bonus from the scanner? Or is it the other way around, and does the scanner get bonuses from the squad's scanning stat? But then why only two attributes are yellow/red (whatever those colors mean), why not all? It certainly doesn't help that the officer, squad and item attributes use completely different vocabularies.
I think it would be much easier to understand if
1. the connections were explicit;
2. there would be fewer skills (or you could have skill groups, such as science/analysis, warfare/basic weapons);
3. it would be clear what the final values of the skills are (officer, squad, both? item? a separate box?);
3. one could see if the squad has more items.
It's funny that you say changes. For years I've had my own ideas for an ideal spaceship sim that the Mandate is largely encompassing. Many of the solutions you guys have come up with, such as squads, is exactly how I considered doing it, and perhaps because of that, I always assumed that's how you were going to do it anyways. I try to keep hype in check but I'd be lying if I didn't say I enjoy every ounce of progress you make. The whole 'one man crew' has never been my bag, I couldn't be more excited to watch this come along.
Did u think about drilling holes by boarders? Between rooms, decks?
Imagine coop campaign where one player commands space battle and others deal with away and boarding missions and command of smaller subordinate ships???
Dream. Come. True?
Loving all of this, especially the Janissary armor.
And nice choices in giving shoutouts to Dwarves and Divinity: Original Sin 2. Already happily backing them, but nothing wrong with getting others to check 'em out. ;)
Love the 'Realtime with Pause'
I'm gonna enjoy this :)
Awesome update! So excited about squads, and the conversations, and everything!
Also good to know things are gonna move forward on the Legendary Weapons template. Can't wait to see the manufacturers.
"...and what changes we are making as a result."
Stopped reading there. I wonder how many months of development time this is going to add.
Just wanted to say that I like the conversation GUI. It reminds me of King of Dragon Pass thanks to the opinions of the officers.
Reading about the new squad and officer route you are going (which sounds great so far--hopefully it works as well in implementation) a couple of things came to my mind.
First--are you considering a "promote from squad" mechanic as a way to increase officer ranks more organically? If so, is there going to be a decision to make there? (eg: promote someone from a low level squad into a low-level officer, who ends up being more customizable; vs promote someone from a high-level squad who starts higher level, with some unique talents/abilities they would have gained based upon their time in their branch of service, but who has already at least some of their development to reach their current level and has already spent much of their customizable points?)
Second thing: Have any of you read the Honor Harrington series by David Weber? Sounds like it could be another good inspiration for some of what you are trying to accomplish here, beyond the SF tv shows. :)