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As the captain of a Mandate starship, you lead a crew through the galaxy where they will adapt and grow as they fight alongside you.
As the captain of a Mandate starship, you lead a crew through the galaxy where they will adapt and grow as they fight alongside you.
16,408 backers pledged $701,010 to help bring this project to life.
Don P, Vojtěch Růžek, and 84 more people like this update.


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    1. Perihelion Interactive LLC Creator on

      @Alexander Brown: Q1 2016 is our release target. You should have ample time to upgrade your laptop before that time. That being said The Mandate will be a game that can scale with your computer specs
      @cybertom: Please jump on the forums and create a list of the specific stellar objects you would like to see (as well as suggested gameplay impact)

    2. Missing avatar

      Alexander Brown on

      Looking forward to this. Glad you guys keep everything updated. Just eagerly awaiting getting this on my greedy little lap-top! Of course, the estimated fulfillment date was March, and I generally expect any kickstarter project to have delays and be late. I am curious if there is an estimate as of right now when we will be seeing this? 6 months or a year late? (So I have an idea how long I have to save up and get a new computer! As I think my current one would be stressed to try and run this!)

    3. Missing avatar

      Brett S.

      Looks fantastic! Great update :)

      Good question Cybertom, since I'm also looking forward to gawking at the ships and settings in space, and stuff like that would make it even more beautiful, and perhaps have some effects as well, when we're exploring.

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      Matt on

      If you've been looking at data like Kepler's and have been taking that as representative of how star systems are, don't forget that the planet hunting programs are extremely skewed. I've seen a lot of people look at the number of large planets, particularly ones close to their star and compare it to the lack of smaller earth sized planets and declare that our system is unusual. That's not something that can be inferred, because large close planets are simply the easiest to detect. It's like looking at an aerial photograph of a region in Africa and declaring there are only elephants, and the numerous ants we find where we live is an oddity.

      Besides, gameplay is more important than reality. I'm not going to Alt-F4 and uninstall because I see a system that I feel couldn't possibly exist in reality.

    5. Daniel Berke on

      As an astronomer, those preview pictures of the gas giants brought a tear to my eye. I can't wait to find such planets in the game. The fact that you looked at actual astrophysical data from NASA is also quite impressive. Deviating from a realistic distribution of stellar systems for the sake of gameplay is perfectly acceptable – just knowing that you looked at it in the first place is enough for me. Every update you guys put out is impressive, fun to read, and makes me want to play the finished game ever more. Kudos.

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      Michael Nagy on

      Best looking Kickstarter game ever. Keep up the amazing work, guys! Can't wait to play your finished creation. :)

    7. Anaxphone

      Another enticing update. Are we there yet? ;)

    8. Austin48 on

      I swear every update you guys release gets me so hyped for this game. The Osmani ships look freaken epic. :D

      We will be able to create and fly a Osmani fleet if we want right?

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      Alan Heck on

      I'm very excited to play this. This is literally my dream game coming to life!

    10. Rand Chua TL on

      The numbers of sub-factions had expanded a lot.

    11. Claus Bornich on

      Excellent stuff, very excited! If full astro dynamics like Ben suggests is overkill perhaps just some sort of slingshot option? Also, don't dismiss "habitable" moons with water and atmosphere (just see our own solar system) where augmented humans can live or at least suitable for military outposts. Of course the greatest potential for space is the fact that you can put space habitats, stations and other structures everywhere in almost any conceivable shape and configuration. Hollowed out beehive asteroids, enormous cylinder habitats, rotating wheel stations, conglomeration of basic "container" habitats linked together in great communities or trade outposts and so on. PS! The Osmani is a beauty!

    12. Rand Chua TL on

      Loving this update! Keep up the good work peril!
      The Osmani ship is looking great!
      Too bad during Kickstarter there wasn't a name a planet or moon pledge, there would be people who want to name it and would help with the funding process.

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      Paul on

      I´ve backed quite a few game kickstarters, most of them from "big" developers. You´re putting them to shame with your updates, they are always rich in content and show a roadmap. Good job @peri!

    14. Missing avatar

      cybertom on

      Very nice update as always. Being a little hobby astronomer I gotta ask if you will include any other stellar objects beyond the obvious stars and planets, i.e. black holes, neutron stars, magnetars, pulsars and the like. You mentioned exploration, things like these would make beautiful settings for deeps space discoveries in my opinion.

      On another note I'd like to know if time dilation, either caused by relativistic speed or gravity plays a role in The Mandate. The movie Interstellar gives interesting clues on this phenomenon.

    15. Kjell E on

      Looking good Peri. Good looking planets, and nice to see that they're not just pretty, but have impact on actual gameplay :-)

      Also, nice teaser on upcoming updates. Can't wait.!

    16. VastGameMaster on

      Vast is very pleased

    17. Perihelion Interactive LLC Creator on

      @Ben: Yes, goldilocks habitable zone is part of the design. We have a prototype that generates systems and takes this into account but it was a bit outside the scope of this update (alternative explanation: we forgot to mention it ;) Regarding astro dynamics this is TBD and will come down to play testing and whether we think it adds sufficient value.

    18. Missing avatar

      Ben Solish on

      Looks very cool, what do you think about making the systems follow a goldilocks zone mentality, ie, too close to the star has no life because its too hot, too far from the star its too cold, but the habitable zone is where it is just right for liquid water? Also any thoughts of using astro dynamics to dictate how the spacecraft moves in the Adventure mode viewer, eg. gravitational effects from the planets that increase as you get closer and decrease as you get farther away?

    19. J.L. on

      Positively lovely, magnificently done -- keep it up, Peri! (c:

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      Jacob on

      Awesome! I can honestly say of all the projects I have backed, this is the one I'm anticipating the most.