by Perihelion Interactive LLC
May I suggest descriptions of the meanings of each of the elements be included in the crest creator? I know that each colour, each pattern and most especially each motif has a meaning in heraldry. It would be cool if those would appear as tooltips or messages along the bottom when in the Crest Editor.
Hi Guys, I should design an officer - will there be a template like the one for a captain for me to get everything right? the design deadlines are set at march as far as i know, but I have no idea where to start to be honest.
So long story short - will I get a template / guidline for this tier or at least am I able to see other designs somewhere to get a rough idea how to do it?
@Albacksen: Congratulations. Yes you are the first to discover it without any hints :)
Originally the title of the update was going to be "Honi soit qui mal y pense" but it was thought that it would be too obscure. So we tried something we thought would be a bit easier instead...
@James Henry: We have not finalized the templates yet and we are discussing the feedback that has arrived so far.
@Rishav Sharan: Our goal is to show you more "gameplay logic" for next update, update #47. However, we have a few dependencies, so as mentioned in the update we may need to cover it in update #48 instead. Do keep in mind that right now we are staffing up and doubling/tripling the team in a very short amount of time. Once the team is at full strength (and everybody knows what they are doing) then we will be able to share a lot more of what is going on, both for code, design, art and audio.
"Only a cat of a different coat, that's all the truth I know."
Was I seriously the only one that caught the Rains of Castamere reference in the title?
This stuff is awesome though. Can't wait to see what players do with it once the game is out.
@Donald Turos: But late, but thanks for taking the time to reply to that question. I can completely understand not following it and will just be a geek about it myself. I do love what you guys have done with it already, it's a lot of fun and a cool way to personalise your game.
I have a question about the random traits assigned to player designed characters - will someone check to make sure they do not counter information listed in the background? For example, if the background states he/she is painfully shy are they going to end up with a charisma or "Life of the Party" bonus trait? Will there be a final review by the backer to point these potential conflicts out or see our creation before it enters the game?
I made a post in the Suggestions section of the forums, showing a family crest I was aware of that the current iteration of the crest creator can't concoct (my great-grandfather's), and asking others to post ones they were aware of, hoping that if it was easy for the dev team, they could implement features in the crest creator that would allow for them to be made, as each real-life crest that wasn't able to be made but then is possible opens hundreds more custom crests based simply on the one feature that's been added.
One of the team said it's a good idea, and invited anyone who knows of crests that aren't supported to link to the examples to give the team ideas on what could be possible to implement.
Anyone here got a database of coats of arms and the willingness to go through them and figure out what the creator can't make yet?
@Voronwer: mod Paladonov here. It seems the Crest Creator tool is robust enough to generate the colors for the tinctures, however, restricting the tool to the traditional hearaldry rules would then completely negate the ability to have fun with the tool and create designs that allow ownership and pride for all game players. I respect your geekdom as a historian, I am the same way in other areas. However, from a game system, the drive would be to maximize variability for the vast spectrum of players. You could follow a very strict set of rules in your Mandate sandbox and require those joining you to maybe meet that standard. The idea is fun with a sense of authenticity but it also a game and not a simulation.
Happy to see this update! Going to play with it soon.
Thanks for replying. I understand that a lot has changed since the pledge started and i certainly dont want to trivialize all the effort which goes into making a game like this.
But my point is that as a backer i really dont have a lot of visibility on how far you guys have progressed. So many of us are itching to see any actual footage of the game.
The footage that was shown in the previous updates (correct me if I am wrong) were just static maps. i'd really like to see some game logic stuff as well. I probably sound whiny and entitled, but having seen many of Kickstarter failures in the past few years has made me worried.
I understand you guy want to run a alpha for backers later this year. I feel it will be awesome if more video diaries of the game actually running (no matter how alpha or bare bones it is right now.) were released in the updates. I suppose Limit Theory has spoiled me heavily.
I must admit I am really looking forward to this now, with every update you seem to be including things that so many strategy games leave out, leaving them feeling thin and underdeveloped and players wondering why you cant do certain things.
Mod Mrseeker here: I have asked about the import of motifs, and got back that it was not possible for the standard version (since your friends and everyone else also needs to have this design). However, since modding is possible with the game, it should technically be possible to create your unique crest in a modpack.
@Rishav: Yes, that part has come past many times. Note however that the estimate was originally for the 500k. Strech goals and especially the modding has added the time to this project in a way you could not believe. Note that it is normally not possible to mod Unity games (or very difficult), by adding a layer on top of the Unity engine it is giving it a LOT of new challenges since not many people have actually done that (its not half-life you know).
On top of that, there have been delays in staffing, there have been delays in the Unity Engine (version 5 is still not production ready), there have been delays in 3rd party code... Don't think that building a game is easy. If you have everything ready and just want to go into full production, then the estimates were great. But we are talking about a game here that surpasses the original game.
And they have shown rough footage last time. We have seen those in the last update. However, most footage is being drawn and made, and I am not sure if all of them will end up in the first game.
Love your ideas as usual.
However my concern form your last few updates remains the same.
You guys have not shown anything about the game in action. Its been over an year and I think you guys could have at least shown some actual in game (rough and alpha of course) footage.
All we have seen so far are some screencaps of your spreadsheets, wonderful design ideas and some self contained modules like the ship designer and this coat of arms.
the early delivery date was march 2015 for the game.
We have 0 idea of your current progress in the project because you have nothing tangible with us yet. I dont think a lot of people will mind you guys missing your estimated delivery date as long as you guys are transparent about where you are.
Apologies if i am being blunt but I am beginning to wonder if you guys are capable of shipping it at all.
The coat of arms sounds like a great concept! I can't wait to watch it grow fancier and fancier as I surpass my humble beginnings.
Really looking forward to this game. Looking forward to the next update.
Request for Unicorn Motif and Y shaped two pronged fork design :)
Neat, I love it. Any plans on including the rules of tincture for this? It's not so much a limitation of colour as that you're not allowed to put colours on colours and metal on metal. Metal is limited to or and argent, colours is everything else. This mostly had to do with making sure the designs were distinct enough and there's only a handful of exceptions to the rule.
I'm a historian, though, so I tend to geek out over this.
I am on Linux, so I couldn't test the Crest Creator, but looking at the screenshot, something caught my attention: the color picker. It seems as if the user could select just any color. While I am no expert of heraldry, I seem to recall that tinctures are usually limited to a select few (usually gold, red, blue, and a few others).
Since obviously you aim to invoke the atmosphere of historic Russia & Europe, I think a more restrictive approach would be more appropriate: being able to only choose between a few (perhaps fraction-dependent) colors would perhaps fit the setting more.
Good stuff Peri! Crest Creator is awesome--I can see myself spending way too much time with this. Nice teasers with the sub-faction names and the Osmani station. Whoa--does it contain a jump gate internally? I want to be part of the Lost Legion ...
I'm lucky enough to have been born to an Irish family with a very old name, and as it happens, a crest. Will it be possible to recreate my actual family crest in game? I just have to say, that would be really cool :D
This is awesome. I love being able to customize such things. I hope you've given us a ton of options.
Will it be possible to combine motifs? Combining say a crown with a sword to have a motif of a sword going through the crown?
Or would such things be three individual motifs? (Which hopefully are implemented) :)
I definitely agree with being able to import motifs. Let us create things that are truly personal. Shouldn't be too hard really, it's something many games using such features have.
Regarding the crest creator it'd be great if we could change the size/scale of the motifs and perhaps even fine tune their positioning by dragging them with a mouse if possible or some sort of vertical/horizontal positioning slider.
In any case the CC seems very detailed, more than I expected.
The coat of arms sounds good. And it would be cooler if players could import their own motifs to the editor :-) Like from *.png file or I don't know...
Thanks for the informative update, can't wait for the next !
On a sidenote, i think that the PCB texture on the Osmani space station look a bit too old SF for me ;)
So wait is every one you recruit going to have their own family crest or will some share crests/family?