by Perihelion Interactive LLC
It is understandable when these things happen. You guys have been open and honest about things as they happen. Please keep us posted and I am really looking forward to this game.
I completely agree that the delay was the right thing to do. Please push for a great game by release, instead of rushing anything to meet a deadline.
Like I said before, I'm a programmer, I should have a Bachelors in Computer Science by the end of the 2016 Spring Semester. I am a published Editor, and an unpublished writer. If you have any intern work, any UNPAID intern work that I can help you accomplish, let me know. I would be happy for the experience, and to put it on my resume.
Well i backed Star citizen so i'm used to delays....) TLDR is we are getting a bigger better game then we were originally promised....Hot Damn......its like being told to wait a bit longer at McDonalds and getting a free Super size! Sure it will kill me faster but i'll die with a smile on my face!
Delays are always disappointing but the continuous updates helps me keep the faith the people are working hard and something awesome will be delivered in the end.
While it's always sad to hear it will take so long to develop the game, it is understandable and until now i really doubted that it can be done with such a limited budget. Now, most of my doubts are gone and i truly believe this will be one of the best kickstarted games ever, but it sucks that i won't see it for another year ^_^. Good luck going forward.
My belief about this project was always that you had a truly brilliant and ambitious design which could not possibly be realized on this time and budget. I watched all your videos and updates and decided to back the project anyway because I was so consistently impressed with the quality of everything you have done. The concept, systems design choices, UI designs, and art pieces have all been simply outstanding. Thus I had hope that somehow, some way, you would be able to create something here.
So far to-date I continue to be awed at the quality of each and every update. I'm honestly pleased to see that Peri was finally able to realize (or admit) that the original goal was flatly impossible to achieve, and have found what looks to be a very solid solution with this partnership. If the final product is even half as good as the content so far suggests, then I would be happy to wait another year for it.
Consider that Wasteland 2 is a decent game, with solid but less ambitious game mechanics, and that is visually... unimpressive. And a professional developer spent upwards of $6 Million to make that. Even a 1 or 2 Million budget for something of the scope of The Mandate seems laughable. I hope you have found a very good partnership with your publisher, and wish the best of success in development.
Thanks for the detailed update.
So you projected that you were going to take too long and run out of money, so you got a publisher. Sure. As long as you finish the game without issue I don't see a problem.
Well, hope it will be even better in the end ;)
Was expecting an alpha mail to come soon but i guess it's for later.
An investor which works in distribution also means physical box and/or collector?
More partners seems odd at this stage, but I don't really have the wherewithal to understand the business of gaming.
I'm not sure what it is, but I think that Europan Heavy Cruiser is the sexiest ship I've ever seen. I also liked the Osmani one a lot. I'm always glad to see updates from you guys, keep up the good work.
Your custom object model sounds impressive, and like something other projects could benefit from. Might you consider making this tech into a product of its own after The Mandate is shipped?
p.s. I love the Arkwright Heavy Cruiser design. It reminds me of Homeworld <3
Thumbs Up! Thanks for the detailed
So far, see no reason to worry, as the delay was virtually inevitable with the scope and complexity of the project. It's nice to see that things are progressing and that you are looking to the long term on the project's health.
Also, thank you for not just automatically going with Early Access for the beta. Not only does that automatically remove people like myself who've no interest in using Steam from access to the beta, but it has, as you noted, garnered a less-than-stellar reputation as a graveyard of half-finished prototypes.
What an awesome update and good news :)
Got chills from the piano music, especially the first and the last one. Really awesome!
Will you still be releasing on GoG?
Though it is disappointing as I just realized that the Beta would be coming out soon, to learn that its being pushed way back. However I rather wait longer and have a masterpiece that I can sink +100 hours into vs a very buggy unfinished game.
I am concerned by the addition of the publisher, however I understand the need for more capital. Sounds like they're used to working with indie devs though so I really hope it will be a fruitful venture!
Good luck and here's to another year of waiting for the game of my dreams!
Good update report. With Eurovision you have found a solid partner who give you all the freedom you need. Take your time and develop a great game. So far it looks amazing.
The most exciting part in this update was the Soundtrack. Full 120 minutes and full orchestra, hell yeah! :)
could you please give us mp3 version of song to download???
as long as it takes, I'm good. and the things you plan are fabulous. mod capabilities included. Any change in Steam availability?
I'm so ill right now, but still... Don't worry about the delay, I don't think that anyone took it very hard. Just don't let the publisher kill or extract the soul out of your project. It literally is a project of my dream, and seeing so much updates just makes me happy :)
Good update and gives me more confidence in you that your honest and very detailed in what you show us. Thanks you and keep up the good work.
Unlike other projects I've helped Kickstart, where each my hope drains away more with each update, the opposite is true here. It's clear you guys are professionals, and you're well on your way to hitting your goals, so the news of seeking help of an investor doesn't bother me in the slightest. You guys have always been completely transparent about the project. I'm more excited for this game now than I was when I first backed it, that's for damn sure!
Based on my experiences with other projects, I'm not at all surprised by either the delay or the publisher announcement. I just hope it works out OK for you guys. Good luck!
It's is good to hear the development plan is being tested. It would be a massive shame for you to miss the potential of your vision.
Your updates have been consistently professional and show a respect for your backers and goal oriented project management, so the addition of a publisher doesn't worry me at all and I look forward to what you're able to do with additional funding, staff and time to fully realize this game. I hope you continue to provide updates as useful and productive as these going forward.
I had a feeling more funding would be needed with all the the great things Peri has planned. Delays are to be expected for most any project like this. Peri certainly seems to be on top of things which is great! I think the best thing they could have done was to incorporate the ability to mod no matter how much this one feature would have delayed development. Everytime I see what Peri wants to achieve I like this project even more. Keep up the good work, making a great game takes time and money. You now have more money to take your time it will be worth it in the end.
While there is a certain disappointment upon hearing of a release delay, this is tempered both by my knowledge that the majority of Kickstarter projects fail to hit their pre-stated deadlines, coupled with my preference of the game reaching it's full potential, however long this takes vs being released and on time yet below expectations by consumer and developer, alike. The Mandate has lofty goals and reaching or at least attempting to will take time, more than the fast approaching 1st quarter original release date would allow. This would have been a difficult task with The Mandate, even before the added stretch goals and expansion of the game content in every way. The additional funds incurred by partnering with an established dev is a bonus, provided they remain hands off and overall control of the both the game and Peri's future are not hampered. If executed well this could be one of the best games in it's genre, perhaps even in history. Take the time, do it as best you can...we will be here, supporting and anticipating the glorious results.
Don't forgot medic room? :) Anyway, good work! I'm little worry, do all backer must get their design done by March 2015? Thank you let us know, but please let us know more detail if need to be.
Eurovideo looks like a really solid partner; congrats on finding an investor that'd let you keep creative control.
Feature creep! It happens. I think I speak for a fair amount of people when I say I prefer that you deliver the best game possible, rather than rush something out of the door just to make an arbitrary deadline.
At this point, I do not think I've *ever* had a Kickstarter that I've backed come in on time, so I'm more interested in the overall health of the project, which looks pretty good.
Keep up the good work!
Not worried about the extended length of development time, slightly concerned about the introduction of a publisher because regardless of what's been said publishers do not give money to developers without considerable security of equity which means I would imagine that Eurovideo have now been given some degree of control over The Mandate assets to the point where if Eurovideo and Perihelion were to fall out The Mandate could now never be released, risky move by Peri here so I really hope it works out for you guys and you haven't just dealt a potential death blow to your own project :-(
On the plus side the walk-through of the deck is very impressive, much bigger than I was hoping for, I can really see some huge boarding battles taking place on the ships now -well done Peri :-)
Great update. I think you guys made the right decision going with Eurovideo.
Thanks for keeping us in the loop with such a comprehensive update!
It's true Mandate's development has been pretty slow but I always expected it would be considering the scope of the project. Also, when it comes to this game, quality stands above all other considerations for me (except maybe ethical ones :P) so feel free to take your time if it actually helps you do a better job as far as I'm concerned.
And thank you for explaining the financial and business situation in such great but clear detail. I also think you made the right choice strangely enough considering the trend today is to get away from publishers. Mandate is too complicated to do well in early access at such an early stage I think and a new kickstarter would've made you look bad while introducing additional, non-productive delays.
About the soundtrack, are you actually looking into using that Russian army orchestra. :) That was the first thing that came to my mind when I started reading about the soundtrack and then I saw that picture. I saw a few of their renditions on youtube and if you can get them to perform for your soundtrack...well, that'd be the icing on the Winter Palace. :)
I think you guys picked the right option. I know kickstarter is supposed to remove publishers from the equation but it seems like the deal you hammered out with these guys its mutually beneficial and wont affect the game except to bring more money to the table, so good work and merry christmas!
I believe they say good things come to those who wait. I'm happy to wait for something as well thought-out as this!
You guys have been letting us know everythingthat pops up, and with even half the amount of content, delays would be inevitable. The fact you are this comparatively close to on schedule is a testement to your planning amd dedication.Take however long you need to, because something tells me that I'll be playing this for years! :)
i back kickstarter projects expecting delays, especially for games with tons of stretch goals added on. as long as the creator(s) are being open and transparent i dont mind. i enjoy your detailed updates and i have a ton of games to keep me busy until 2016. hell, i haven't even had time to start wasteland 2 yet.
I just hope that, by the time i get a playable version on my hands, i will be still young enough to play computer games : )
Well, just take good care of my hard earned 40bucks I put on this. Your concept is great. Execute it to the limit and we have a deal : )
Have a great new year, guys!
If the game will be even half so thoroughly made as your updates - it's destined to be a freaking masterpiece. :lol:
Another great update, really.
Sad to know the budget funding from KS was not enough. Glad to know the game making continue with an investment partner!
The Classic movie Das Boot was great to watch, even when i don't understand Germany.
I'm not happy with the delay, but hope everything goes according to your plans. Better take your time and make an awesome game than do a rushed launch delivering a buggy pile of &@#>. Hopefully Eurovideo can help you achieve the perfect game without wreacking havoc :)
All in all, just keep up the good work, and in the meanwhile I'll get back to scratching the walls 'til its Beta time...
Nice to see you guys contracted to a German publisher. They are a distributor for many indie games for germany and let's hope everything goes smooth with them. Oh and this gives me hope to see a nice boxed Collector's Edition :-)
And for the delay, I think nobody will have a problem with that as nobody expects that a project with such a large scope will finish with these limited resources in this tight schedule.
When I first read investment partner I was really hoping it might be Paradox.
Great to hear the updates before the close of the year. Glad Eurovideo is kind to give you all that leeway and as a backer I'm happy for the additional funds pouring into this project. Keep up the good work and I can't wait to give this a whirl! Happy 2015 and remember to get lots of rest!
Like others have said, take your time. Better to release something polished you are happy with, than something unfinished and buggy. Initial reviews upon release will be very important. Thanks for the indepth update!
Honestly id of been disappointed if you had went with early access but going with a great publisher like eurovideo makes the most sense they are experienced with dealing with kickstarter campaigns and will likely be a great help on the admin and management side as well as financially
Also, hell *yeah* on the 120 minutes of a (nearly) full-size orchestra! The original theme was great! The level design is also shaping up nicely.
Hah, I totally expected this. There was almost no way that the vision for The Mandate could occur with only half a million dollars. I chipped in anyway because the vision was so powerful.
That said, I'm happy to hear the direction things have gone, even though I think you're still being optimistic (ramping up another ~20 developers, yet finishing in one year?). I'd really like to see the game fleshed out, and I'm just fine with it taking another year or two to bake in the oven.
May I suggest you get Malukah to do vocals?
She would be perfect for a grand space opera setting and already has a lot of experience on the gaming scene, plus a large following online.
I'm happy you found a solid Investor/Publisher which changes nothing on the game itself !
And I looooooooooove those Heavy Cruisers, especially the Europan cruiser ;D